Some notes on Terra

Archon_Wing

Vote for me or die
Joined
Apr 3, 2005
Messages
5,257
Well, this is an old favorite that's made its way back into Civ. A few thoughts:

* The City States being on the new world side means the pace is slower because there are less lucky CS's to inflate your early yields. This balances things quite a bit. But obviously it's harder to cook a map which I don't have a problem with.

* The large reward for meeting these CS's means naval power and exploration is much more meaningful though I guess you could just float land units over to explore anyways.

* Of course, if you start in land and don't have ports, you'll have to fight over them. It's still better to start inland though.

* There is one problem, and you can also just play it like a more cramped Pangaea and simply kill everyone off with no exploration needed. At least the Ai seems a bit better at military.

So it would seem the best experience for this map would be to have either less AIs or play one size bigger than usual.
 
There is one problem, and you can also just play it like a more cramped Pangaea and simply kill everyone off with no exploration needed. At least the Ai seems a bit better at military.
It's always true, i guess not much you can do about it. I like the colonixzation rush, although I'm not sure if the Ai will follow me to the New world.
The City States being on the new world side means the pace is slower because there are less lucky CS's to inflate your early yields. This balances things quite a bit. But obviously it's harder to cook a map which I don't have a problem with.
My only gripe is that the CS ren't clustered up more. When they are spread out over the whole new world, its locks off like half the map to settlement. Need CS spaces and wide open spaces for colonial exploitation! (Even if you want to capture them, their placement makes it a little awkward since you'd have to raze most of them to not have big gaps-> no bueno in a new world loyalty fight.)
 
So it would seem the best experience for this map would be to have either less AIs or play one size bigger than usual.

You know.. I can't help but laugh at this line because, I don't actually know what it is, but you basically described a "One or the other" thing despite them being the same thing

Because.. if you are playing with less AIs, you are basically playing a map one size bigger than usual... xD

Okay fair you could remove more than 2 Ais but still

Though.. back to the topic..

Terra is interesting but incredibly cramped, which, for a person who enjoys playing 18 player games is... to say the least... chaotic.

Red Death is all good and fun but Terra on a Huge map with 18 Civs is basically the Advanced Battle Royale.
 
I've had a CS or two on the main continent, seems pretty rare though since nobody else ever mentions that.
 
You know.. I can't help but laugh at this line because, I don't actually know what it is, but you basically described a "One or the other" thing despite them being the same thing

Because.. if you are playing with less AIs, you are basically playing a map one size bigger than usual... xD

Okay fair you could remove more than 2 Ais but still

Though.. back to the topic..

Terra is interesting but incredibly cramped, which, for a person who enjoys playing 18 player games is... to say the least... chaotic.

Red Death is all good and fun but Terra on a Huge map with 18 Civs is basically the Advanced Battle Royale.

Random (stupid) question I'm unsure of - is the number of religions based on number of civs, or map size? That would make a difference...
 
is the number of religions based on number of civs, or map size?

Not religions per se but prophets is based on map size
<Row MapSizeType="MAPSIZE_DUEL" MaxWorldInstances="2" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET"/>
<Row MapSizeType="MAPSIZE_TINY" MaxWorldInstances="3" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET"/>
<Row MapSizeType="MAPSIZE_SMALL" MaxWorldInstances="4" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET"/>
<Row MapSizeType="MAPSIZE_STANDARD" MaxWorldInstances="5" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET"/>
<Row MapSizeType="MAPSIZE_LARGE" MaxWorldInstances="6" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET"/>
<Row MapSizeType="MAPSIZE_HUGE" MaxWorldInstances="7" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET"/>


WIth regard to Terra, it is not just the CS bonuses but the diplomatic favour is missing making gold harder and bronze\crab harvesting more tempting early.
 
I did a Huge game with 12 players and it played out pretty well IMO. Space is more of an issue, sure, but when the AI is always forward settling the human, when ISN'T space an issue? Wars are more frequent and since the AI is better at war conflict is more brutal. I like it so far.

EDIT: Though I do wish the AI would actually exploit the New World more - they have done such a bad job of it 365 turns in - pretty sure most if not all cities over there are either mine or city states.
 
EDIT: Though I do wish the AI would actually exploit the New World more - they have done such a bad job of it 365 turns in - pretty sure most if not all cities over there are either mine or city states.
This is the only major rub for me too. If the human understands to push for it you can monopolize the new world basically. Otherwise Terra becomes "Pangaea: Thunderdome edition." Although the Ai on AI warfare is also very satisfying. Those guys are ruthless.
 
Rolled Kupe on a Terra Map. Guessed Left, Had an entire continent to myself. Just a bunch of city states (my new cities).
 
This is the only major rub for me too. If the human understands to push for it you can monopolize the new world basically. Otherwise Terra becomes "Pangaea: Thunderdome edition." Although the Ai on AI warfare is also very satisfying. Those guys are ruthless.
Which is why, as far back as Civ 5, I've been advocating for Terra to be included in the "Shuffle" map option. That way, the human player could be legitimately surprised to discover another continent unbeknownst to them at the start of the game. By intentionally choosing the Terra map, the human player has the unfair advantage over the AI of knowing that there's another land out there to look for.
 
Last edited:
This is the only major rub for me too. If the human understands to push for it you can monopolize the new world basically. Otherwise Terra becomes "Pangaea: Thunderdome edition." Although the Ai on AI warfare is also very satisfying. Those guys are ruthless.
I agree with that AI on AI warfare. Great stuff. Makes a huge improvement for the game.

Really, there needs to be some sort of push to the AI to exploit that map otherwise I'll just save Terra games for the occasional multiplayer.
 
Would love to see this map with the old world explorers (Portugal Mod plug) with the indigeous nations on the other...much like the senario of old with some of those odd mechanics like citcus/ scurvy and finding natural wonders.
 
A neat map/scenario type would be central to eastern Europe and north and western Africa with predetermined tiles and a randomized "new world." Basically so you could role-play a "what if the 'new world' were completely different geographically?' game. You could play randomized civs or TSL Europe/African Civs or you could also have an advanced medieval/renaissance or start from the beginning. Oh, another option would be an empty new world or a populated new world ... actually there could be plenty of different options to basically simulate multiple different scenarios such as reversing the landmasses (everybody starts in north and south america and Europe and Africa are empty) or Europe and Africa aren't empty but are severely behind in tech. So many interesting options that I might have to bust out the lua map scripting skills again :)
 
Back
Top Bottom