Some patch stuff from in-game

Bibor

Doomsday Machine
Joined
Jun 6, 2004
Messages
3,143
Location
Zagreb, Croatia
will update as I play

- Quarry requires city to not be on plains.
- Bazaar adds gold per oil, oasis AND copies luxuries
- Bismarck reduces gold maintenance on units AND awards previous bonus (barbs from camps, extra gold form pillaging them)
- Suleiman also retains previous bonus AND has 67% reduced maintenance on naval units


Unit strengths:
Swordsman - 11 (same)
longsword - 16 (down by 2) .... Legion is 13 and costs half the hammers :)
musket - 16 (same)
Rifleman - 25 (same)
Infantry - 36 (same)
mech inf - 50 (same)

Chariot archer - 7 (up by 1)
Archer - 6 (same)
Crossbow - 15 (up by 2)

Fighter/Zero - 40 (down from 50)
Bomber/B-17 - 50 (down from 60)
Jet/StealthB - same

***

New hammer cost of power plants: 360
Almost all other modern building cost 500
Late industrial/early modern unit costs: 375
Most expensive units (rocket arty, nuclear sub): 425

***

Super tile improvements bonuses from techs:
Manfuactory +1 (chem)
Academy +2 (sci. theory)
Customs house +1 (economics)

***

Building costs by era (may be exceptions):
Ancient: 75
Classical: 100
Early Medieval: 120
Late medieval: 160
Early renaissance: 200
Mid renaissance: 250 (only windmill)
Late renaissance: 300
Early industrial: 360
Late industrial: 500

***

Wonders:

Hanging gardens gives +10:c5food: in the city that built it
The Great Library: +1 free tech, +3 science, +1 free library
Chichen itza: +4 happiness and 50% longer golden ages
Notre dame: +3 culture AND +10 happy
Porcelain tower: +1 free great scientist AND 50% better RAs
quick observation that most later (renaissance+) wonders give more GP points than before

Stone screenshot:
Spoiler :
1A1EF187C006A818BB11DB6DE6444471C6D242D0
 
-The Great Library still has it's free tech (as well as Oxford U.)
-The Porcelain Tower still gives a free GS too
-The Hanging Gardens possible give 10 foor per turn (I'm not sure, but it's hard to understand otherwise)
 
Wow, if the hanging gardens really does give 10 fpt it will have great synergy with monarchy and small/tall empires. That seems to be a HUGE improvement over the old one, possibly the best wonder in the game now.
 
Whoops, looks like I jumped the gun on the HG improvement, with the GL getting so much better. New strategy opener will be GL slingshot to a medieval tech (probably theocracy on higher levels, CS on emperor or below), then NC, then expand. Or, even better, buy a settler and slow build the 2nd city a library while building GL in capital, then NC in whichever city looks to benefit from it the most.

Will be a crapshoot to get GL and likely require much chopping, however. I've seen even immortal civs build the GL by turn 36.
 
OMG Ranged units do Full damage (archers at least!)

The significance of this is lost on me...heh...

Or, even better, buy a settler and slow build the 2nd city a library while building GL in capital, then NC in whichever city looks to benefit from it the most.

Seem like that might seriously exacerbate your exposure to a rush, unless you do Library>Warrior>Warrior>NC or Library>Warrior>Warrior and build the NC in the capital when GL is done.
 
Settler is 500 gold, library is 380 so not much change there. only change I can see would be that if you have already met 1 or 2 nearby civs that "covet your lands" then you could build a couple of warriors or archers in the 2nd city and slightly delay the NC.

Pre-patch ranged units were doing 66% of their listed ranged STR (so an unpromoted archer rarely, if ever, did more than 4 damage).

Wow, that will really increase the importance of ranged units. Does this mean that cities will actually fight at 100% of their listed CP as well? THAT would be HUGE!
 
Whoops, looks like I jumped the gun on the HG improvement, with the GL getting so much better. New strategy opener will be GL slingshot to a medieval tech (probably theocracy on higher levels, CS on emperor or below), then NC, then expand. Or, even better, buy a settler and slow build the 2nd city a library while building GL in capital, then NC in whichever city looks to benefit from it the most.

Yes, it's all going to be about the chop. Some situational combination of Pottery/Writing/Mining and chop a GL on any difficulty where it's possible. Babylon will slingshot to Medieval via Academy and Philo, but I think everyone else is going to have to take Philosophy to finish the GL fast enough on Deity.

That may mean that a Hanging Gardens strategy makes more sense on higher levels; I'll have to fiddle with the options to see.

I don't see much in the way of raw SP cost reductions, so France may be the only civ that can bang out Liberty in time to GE Hagia Sophia and roll that into Porcelain Tower. If so, they're the Siam of this patch.

EDIT: Apparently Stone is like Sheep and is neither strategic nor a luxury. So the start in question (4 luxury capital, 3 luxury second site) is extremely strong but not entirely out of the realm of possibility pre-patch. Too soon to comment on whether luxury frequency was increased.

OMG Ranged units do Full damage (archers at least!)

Big winners: India, Egypt, Babylon.

12:c5culture: from each barb kill with Aztecs and Honor :D

Maybe they're competitive with raging on, but I still think that France comes out ahead. Having a hard time seeing an extra 6:c5culture: per kill (France with Honor vs. Aztecs with Honor) competing with 2:c5culture: per city in four cities.
 
Don't know if this has been mentioned. Playing as Rome and Legions (who costed higher hammers than swordsman before) now cost the same as swordsman. A good buff for Rome.
 
Has the initial warrior been replaced by a scout?
I've started a new game with .332 patch and instead of a warrior I got a scout with my settler.
 
Wow, that will really increase the importance of ranged units. Does this mean that cities will actually fight at 100% of their listed CP as well? THAT would be HUGE!

Cities still do 50% dmg without Oligarchy.

yet another update: THE AI PILLAGED MY IRON! WOHOOOO!!!!
 
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