Bibor
Doomsday Machine
will update as I play
- Quarry requires city to not be on plains.
- Bazaar adds gold per oil, oasis AND copies luxuries
- Bismarck reduces gold maintenance on units AND awards previous bonus (barbs from camps, extra gold form pillaging them)
- Suleiman also retains previous bonus AND has 67% reduced maintenance on naval units
Unit strengths:
Swordsman - 11 (same)
longsword - 16 (down by 2) .... Legion is 13 and costs half the hammers
musket - 16 (same)
Rifleman - 25 (same)
Infantry - 36 (same)
mech inf - 50 (same)
Chariot archer - 7 (up by 1)
Archer - 6 (same)
Crossbow - 15 (up by 2)
Fighter/Zero - 40 (down from 50)
Bomber/B-17 - 50 (down from 60)
Jet/StealthB - same
***
New hammer cost of power plants: 360
Almost all other modern building cost 500
Late industrial/early modern unit costs: 375
Most expensive units (rocket arty, nuclear sub): 425
***
Super tile improvements bonuses from techs:
Manfuactory +1 (chem)
Academy +2 (sci. theory)
Customs house +1 (economics)
***
Building costs by era (may be exceptions):
Ancient: 75
Classical: 100
Early Medieval: 120
Late medieval: 160
Early renaissance: 200
Mid renaissance: 250 (only windmill)
Late renaissance: 300
Early industrial: 360
Late industrial: 500
***
Wonders:
Hanging gardens gives +10
in the city that built it
The Great Library: +1 free tech, +3 science, +1 free library
Chichen itza: +4 happiness and 50% longer golden ages
Notre dame: +3 culture AND +10 happy
Porcelain tower: +1 free great scientist AND 50% better RAs
quick observation that most later (renaissance+) wonders give more GP points than before
Stone screenshot:
- Quarry requires city to not be on plains.
- Bazaar adds gold per oil, oasis AND copies luxuries
- Bismarck reduces gold maintenance on units AND awards previous bonus (barbs from camps, extra gold form pillaging them)
- Suleiman also retains previous bonus AND has 67% reduced maintenance on naval units
Unit strengths:
Swordsman - 11 (same)
longsword - 16 (down by 2) .... Legion is 13 and costs half the hammers

musket - 16 (same)
Rifleman - 25 (same)
Infantry - 36 (same)
mech inf - 50 (same)
Chariot archer - 7 (up by 1)
Archer - 6 (same)
Crossbow - 15 (up by 2)
Fighter/Zero - 40 (down from 50)
Bomber/B-17 - 50 (down from 60)
Jet/StealthB - same
***
New hammer cost of power plants: 360
Almost all other modern building cost 500
Late industrial/early modern unit costs: 375
Most expensive units (rocket arty, nuclear sub): 425
***
Super tile improvements bonuses from techs:
Manfuactory +1 (chem)
Academy +2 (sci. theory)
Customs house +1 (economics)
***
Building costs by era (may be exceptions):
Ancient: 75
Classical: 100
Early Medieval: 120
Late medieval: 160
Early renaissance: 200
Mid renaissance: 250 (only windmill)
Late renaissance: 300
Early industrial: 360
Late industrial: 500
***
Wonders:
Hanging gardens gives +10

The Great Library: +1 free tech, +3 science, +1 free library
Chichen itza: +4 happiness and 50% longer golden ages
Notre dame: +3 culture AND +10 happy
Porcelain tower: +1 free great scientist AND 50% better RAs
quick observation that most later (renaissance+) wonders give more GP points than before
Stone screenshot:
Spoiler :