Andii
Roflstomper
Hey all, i have a few questions that I have noticed in my game lately.
I was playing as Russia / Stalin and had an amazing start, gold mine and river coverage of every tile -> insane GP farm. I wiped out both civs on my continent with ease and took the wntire thing over while running crazy GP scientist crank.
Soon I was victorious over my landmass, had lots of current troops, but little transport. Would have needed about 15 to get my troops overseas, about 1700s sometime.
Q) If you are trying to maximize great people, should you postpone getting techs (if you don't need them right away) in order to prevent an age change? I think this affects the rate at which you can amass GPs. Should you postpone and clean up all back techs (can't trade for them at all right now) for 1-3 turns each, or in general try and be the most modern age you can be, because I believe it makes earlier techs cost less. Which?
Q) No matter what even if I have a MASSSSSIIVE economy, science and military advantage, in the time it takes me to get a decent enough number of them overseas to start taking things over, the AIs always move from rifle-ish units or muskets to infantry, which obviously makes the takeover of their island harder. I ALWAYS have this issue, as soon as I finish my "early" war targets I usually have TONS of cavalry and some rifles, but the enemy seems to advance insanely while I struggle with the boat issue. Please, any tips for carrying momentum off island quickly besides the obvious (build boats earlier) :/
Q) I always play normal speed, standard size and this game is on prince. Even though I absolutely DESTROYED in military and technology I can't seem to win domination before 2000 when I need to use transports to wage warfare. If you want to win by domination and your map is continents based (not pangea) it seems extremely difficult to do this in the 1800-1900s.
I'm sure I can think of some more stuff that is stumping me, maybe later
I was playing as Russia / Stalin and had an amazing start, gold mine and river coverage of every tile -> insane GP farm. I wiped out both civs on my continent with ease and took the wntire thing over while running crazy GP scientist crank.
Soon I was victorious over my landmass, had lots of current troops, but little transport. Would have needed about 15 to get my troops overseas, about 1700s sometime.
Q) If you are trying to maximize great people, should you postpone getting techs (if you don't need them right away) in order to prevent an age change? I think this affects the rate at which you can amass GPs. Should you postpone and clean up all back techs (can't trade for them at all right now) for 1-3 turns each, or in general try and be the most modern age you can be, because I believe it makes earlier techs cost less. Which?
Q) No matter what even if I have a MASSSSSIIVE economy, science and military advantage, in the time it takes me to get a decent enough number of them overseas to start taking things over, the AIs always move from rifle-ish units or muskets to infantry, which obviously makes the takeover of their island harder. I ALWAYS have this issue, as soon as I finish my "early" war targets I usually have TONS of cavalry and some rifles, but the enemy seems to advance insanely while I struggle with the boat issue. Please, any tips for carrying momentum off island quickly besides the obvious (build boats earlier) :/
Q) I always play normal speed, standard size and this game is on prince. Even though I absolutely DESTROYED in military and technology I can't seem to win domination before 2000 when I need to use transports to wage warfare. If you want to win by domination and your map is continents based (not pangea) it seems extremely difficult to do this in the 1800-1900s.
I'm sure I can think of some more stuff that is stumping me, maybe later
