junovalkyrie
Chieftain
- Joined
- May 19, 2011
- Messages
- 15
- Sometimes, I can move a unit with multiple movement points onto a forest tile after already having moved a tile in the same turn, sometimes not. Likewise, sometimes I can move someone onto a ship or roadless tile after using a road, and sometimes not. Is this random, or is there some pattern to it?
- Does sabotaging a city's aqueducts/sewer systems have any effect aside from limiting growth if the number of citizens exceeds the limit associated with aqueducts/sewer systems (e.g., sabotaging an aqueduct in a size 10 city)? And does sabotaging an aqueduct have any effect if the city already has a sewer system? (Come to think of it, what about selling and aqueduct in a city with a sewer system?)
- The AI seems to "cheat" in certain ways, like being able to move freely in aircraft and triremes. This makes things like the lighthouse wonder much less useful for them. Are their any other wonders that are made less useful by the way the AI plays? I ask because sometimes I'll snap up a wonder I don't need just to prevent other civilizations from getting it (e.g., Sun Tzu's War Academy in a peaceful civilization).
- Whenever I order a unit to cross a certain line (specifically, where x=0 on round-world maps), it will go the opposite direction, going all the way around the map just to move someplace a few tiles away. I assume that this also affects the AI; if so, is there any way to fix this, aside from using only flat-world maps? Wiping out a civilization because it had poor pathfinding just doesn't have the same appeal...
- I noticed that when I switch a citizen to scientist in my science-oriented cities, I get a lot more beakers than if I switch a citizen to scientist in less science-oriented cities. How does the game determine how many beakers you get when you switch to scientists, and does this also apply to tax collectors and entertainers? (I ask because I don't recall ever getting more than 3 luxuries for switching to entertainers.)
- I tested this a while back but don't remember the answer: do warriors ever get upgraded by Leonardo's Workshop? If so, to what are they upgraded?
- Does sabotaging a city's aqueducts/sewer systems have any effect aside from limiting growth if the number of citizens exceeds the limit associated with aqueducts/sewer systems (e.g., sabotaging an aqueduct in a size 10 city)? And does sabotaging an aqueduct have any effect if the city already has a sewer system? (Come to think of it, what about selling and aqueduct in a city with a sewer system?)
- The AI seems to "cheat" in certain ways, like being able to move freely in aircraft and triremes. This makes things like the lighthouse wonder much less useful for them. Are their any other wonders that are made less useful by the way the AI plays? I ask because sometimes I'll snap up a wonder I don't need just to prevent other civilizations from getting it (e.g., Sun Tzu's War Academy in a peaceful civilization).
- Whenever I order a unit to cross a certain line (specifically, where x=0 on round-world maps), it will go the opposite direction, going all the way around the map just to move someplace a few tiles away. I assume that this also affects the AI; if so, is there any way to fix this, aside from using only flat-world maps? Wiping out a civilization because it had poor pathfinding just doesn't have the same appeal...
- I noticed that when I switch a citizen to scientist in my science-oriented cities, I get a lot more beakers than if I switch a citizen to scientist in less science-oriented cities. How does the game determine how many beakers you get when you switch to scientists, and does this also apply to tax collectors and entertainers? (I ask because I don't recall ever getting more than 3 luxuries for switching to entertainers.)
- I tested this a while back but don't remember the answer: do warriors ever get upgraded by Leonardo's Workshop? If so, to what are they upgraded?