Some random obervations from the streams

This is probably as old as the terrace farms, but nevertheless: after watching Marbozir it occurred to me that in order to repair a pillaged district you can "keep building" this district in the city for a couple of turns. I kind of like this idea if this is true; could anyone confirm this please?
 
Not sure if I'm understanding you correctly, but to repair pillaged districts and buildings, you need to do so through the city's build menu. I assume it costs less but honestly I haven't paid attention.
 
yeah, that's what I meant. So you don't have to bring a builder over, as if it was a pillaged improvement.
 
But rebuilding the districts/buildings cost A TON of hammers, I really hope they reduce it somewhat by release. I'm all for not making it too low, so as to encourage proper protection of cities rather than not making players pay for leaving your back door open to barbarians. But damn, those costs are high for repairing, it's almost like you are building new rather than repairing.
 
But rebuilding the districts/buildings cost A TON of hammers, I really hope they reduce it somewhat by release. I'm all for not making it too low, so as to encourage proper protection of cities rather than not making players pay for leaving your back door open to barbarians. But damn, those costs are high for repairing, it's almost like you are building new rather than repairing.
All the better to keep them defended, perhaps give the AI a discount on their repairs (possibly a hefty one, even on Prince).
 
A Uhaul truck would be more appropriate than a RV. :-) Not sure if Uhaul operates in other countries so some of you guys may not know that reference.

RV's are for living in your vehicle, not moving to a new city (new city location in Civ6 terms)
 
Oh my.

I should set up my own stream.

So I can get early access.

Also, I heard they can make quite a bit of moneys.
 
One thing I'm noticing on Quill's Let's Plays is the large amounts of open lands. I know he hasn't been prioritizing culture in any way except for monuments, but I still don't like so many open areas late in the game. I'm still in the middle of his Norway game right now. The "islands" continent wasn't really islands but snaky continents. His continent is huge and a barbarian magnet because of all the open space. It will take him some time to "tame" that continent. I was hoping to see a true islands map and see more Naval action.

But I know you have to balance it somehow. Otherwise there is no rewards for Civs that pursue culture districts. It seems to me in his game he simply does not have the production to pursue culture buildings and districts, there are so many things to do.
 
One thing I'm noticing on Quill's Let's Plays is the large amounts of open lands. I know he hasn't been prioritizing culture in any way except for monuments, but I still don't like so many open areas late in the game. I'm still in the middle of his Norway game right now. The "islands" continent wasn't really islands but snaky continents. His continent is huge and a barbarian magnet because of all the open space. It will take him some time to "tame" that continent. I was hoping to see a true islands map and see more Naval action.

But I know you have to balance it somehow. Otherwise there is no rewards for Civs that pursue culture districts. It seems to me in his game he simply does not have the production to pursue culture buildings and districts, there are so many things to do.

Maybe he was supposed to expand more to fill up the space. :D
 
Maybe he was supposed to expand more to fill up the space. :D

Jep maps are much bigger. Because its better to settle cities further away because you need more tiles to work for districs. So you can't settle a city 4 tiles away from a other city its best to do it much further like 8 tiles or more to get more districts wonders
 
I didn't see Quill videos, but surely the border growth is way slower than civ5, especially without the bonus from the tradition opener. Probably it will be more difficult to have an empire without any hole within its borders.
 
I didn't see Quill videos, but surely the border growth is way slower than civ5, especially without the bonus from the tradition opener. Probably it will be more difficult to have an empire without any hole within its borders.
Yeah it is. By the time he got to future tech in his Rome game, he was still way behind in researching the civics tree. In fact there was at least one civics card that he found out way too late would have helped him a lot with his space race construction, but he was so far behind in the civics tree that either he never got it or it came way too late to be of any use.
 
Jep maps are much bigger. Because its better to settle cities further away because you need more tiles to work for districs. So you can't settle a city 4 tiles away from a other city its best to do it much further like 8 tiles or more to get more districts wonders
Actually its probably better to settle cities closer
Farms are very productive, districts get adjacency, and crowding cities gives more amenities+production from factories+zoos
 
One thing I'm noticing on Quill's Let's Plays is the large amounts of open lands. I know he hasn't been prioritizing culture in any way except for monuments, but I still don't like so many open areas late in the game. I'm still in the middle of his Norway game right now. The "islands" continent wasn't really islands but snaky continents. His continent is huge and a barbarian magnet because of all the open space. It will take him some time to "tame" that continent. I was hoping to see a true islands map and see more Naval action.

But I know you have to balance it somehow. Otherwise there is no rewards for Civs that pursue culture districts. It seems to me in his game he simply does not have the production to pursue culture buildings and districts, there are so many things to do.
It is a combination of things. Part of it is production and culture just didn't get built until after turn 170, part of it is the land around him was actually pretty poor, with no mountains, only a few short rivers, and lots of space with no fresh water access (and I was shocked at how many water poor cities he founded). The other part of the problem is he doesn't harvest/clear/chop before popping districts down, and that hurts his growth and production a lot.

But yeah, he also didn't spread out enough. Taking the full 6 spaces between cities isn't always ideal, but several of his cities are bare minimum apart and left a lot of dead space for barbarians to spawn in. Also rather importantly (and Marbozir also does this, though he prefers keeping units in cities.) prefers keeping units in odd spots, rather than to reveal stuff out of sight and prevent barbarians from spawning. There are several areas that would have benefited from a military presence on the borders to either keep barbarians from spawning, or fight the hordes as the come in. Instead they just wander in and pillage stuff.
 
It is a combination of things. Part of it is production and culture just didn't get built until after turn 170, part of it is the land around him was actually pretty poor, with no mountains, only a few short rivers, and lots of space with no fresh water access (and I was shocked at how many water poor cities he founded). The other part of the problem is he doesn't harvest/clear/chop before popping districts down, and that hurts his growth and production a lot.

But yeah, he also didn't spread out enough. Taking the full 6 spaces between cities isn't always ideal, but several of his cities are bare minimum apart and left a lot of dead space for barbarians to spawn in. Also rather importantly (and Marbozir also does this, though he prefers keeping units in cities.) prefers keeping units in odd spots, rather than to reveal stuff out of sight and prevent barbarians from spawning. There are several areas that would have benefited from a military presence on the borders to either keep barbarians from spawning, or fight the hordes as the come in. Instead they just wander in and pillage stuff.

One thing to Quill's defense is that he started right below a large tundra, so of course he settled/took cities to the south of him, leaving the north with lots of empty space to cover. He didn't settle the north until very late in the game, after he had blocked out anyone else from settling in that area and after he ran out of ideal settling locations.

That being said he still could have done a lot better job at at least keeping some units on his northern borders, but he kept his army to the minimum and focused on his civilization neighbors to the West/East/South.
 
Research agreements are close to useless, because you only will get a boost to one specific tech, a DoF is required, both sides should be able to research that tech and another boost will probably go faster.
 
Research agreements are close to useless, because you only will get a boost to one specific tech, a DoF is required, both sides should be able to research that tech and another boost will probably go faster.
Note that the boost is separate from the Eureka. Both together gets you the tech without spending any time on it.
 
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