Do you imagine there are no people at all on an empty tile? Coastal armies get no support from the local town harbor and fishing/merchant boats?
This isn't a simulation. If there are no units there, well, as tautological as it is, they aren't there.
They did. The Kamikaze Divine Wind idea is something meaningful from Japanese history *and* culture.
Yes it is. And this doesn't represent that. Enemy ships taking damage when moving into Japanese owned tiles might, but this doesn't.
And England won't have their unique Harbor. Kongo will lose a Religious Victory on any Duel map. Advanced Starts will remove Aztec advantages. Maps with extra players or less land will harm Rome.
This isn't a problem. This is interesting gameplay, balanced around standard settings. Even the RNG map generation of standard settings is still going to result in these slight balance changes, and thats a good thing.
Nope. It is entirely a problem, because the apparently challenge of the game is set really low, and this will lower it further. The civs without situational bonuses are simply superior.
As a colonial nation, its their home continent.
That is entirely an oxymoron.
Furthermore, they consistently dominated their region militarily.
No, they didn't. This couldn't be further from the truth. Spain became incapable of projecting power that far, and pretty much everyone else gave up on it as too costly. America's military was not a factor pre-1940s and the American army was considered quaint and backwards until the cold war. Even during the early stages of entry into both World Wars, there was a lot of grumbling about how badly trained and equipped the American 'help' was.
The most important part of the bonus is that it discourages others from being on America's continent, which is appropriate for the Monroe Doctrine.
Well, no and no. Firstly, there isn't a choice of being on America's continent or not. Teddy is a grumbler based on how the random start spits people out. There is no ability to discourage or encourage anything. (though sadly this is true of a lot of agendas, England's is equally bad, and Germany's is downright appalling: "oh, you wanted to interact with a feature of a game that happens automatically? I hate you")
Second, the Monroe doctrine applied to TWO continents (and a host of islands), and didn't apply to England having undue influence over Canada.
Finally, not only is it not a gameplay problem, but continents have nothing to do with landmasses. America is at more of an advantage the smaller the map size (because more of the world is his continent), but island maps have nothing to do with it.
Yet strangely in multiple videos of island games, when players find another island, they get the 'found another continent' popup.