Marmoteo
Chieftain
Hi! First of all, awesome mod. I played the vanilla version of TAM and I loved it. It is great to see it running on BTS and going smoothly so far. Great maps and buildings. I have some ideas and comments I'd like to share, I dunno if they've been already mentioned.
- Independents: I know this is not RFC and I'm not saying it should be emulated. But I think the map can be sort of empty sometimes, and there is usually no early wars (AI not aggressive enough). So I believe a solution to that might be two civs (one for north africa/middle east and another for europe) which are in war with everyone. And they spawn cities in historical areas with historical names. This might also help the AI to conquer historical areas and stop the need for spawning settlers like crazy if you wish to have a big empire.
I played a game with the Egyptians on Noble, entered the world builder to see how everyone was doing. I saw the comments on the economy, but I didn't suffer anything so far. Been running my science at 80/100% most of the game and having a surplus. Got the pyramids and the sphinx so far, just for playing historically and left the AI to build the other wonders. Noticed that the AI is quite slow at research and they don't tend to built wonders. It took them ages to build the Oracle.
Love the high costs on settlers, which I guess were made to stop an early spawning. Also the different buildings with small % bonuses on production, science, etc.
Anyway, I'll say it again. Great mod! Keep up the good work
Cheers
- Independents: I know this is not RFC and I'm not saying it should be emulated. But I think the map can be sort of empty sometimes, and there is usually no early wars (AI not aggressive enough). So I believe a solution to that might be two civs (one for north africa/middle east and another for europe) which are in war with everyone. And they spawn cities in historical areas with historical names. This might also help the AI to conquer historical areas and stop the need for spawning settlers like crazy if you wish to have a big empire.
I played a game with the Egyptians on Noble, entered the world builder to see how everyone was doing. I saw the comments on the economy, but I didn't suffer anything so far. Been running my science at 80/100% most of the game and having a surplus. Got the pyramids and the sphinx so far, just for playing historically and left the AI to build the other wonders. Noticed that the AI is quite slow at research and they don't tend to built wonders. It took them ages to build the Oracle.
Love the high costs on settlers, which I guess were made to stop an early spawning. Also the different buildings with small % bonuses on production, science, etc.
Anyway, I'll say it again. Great mod! Keep up the good work
Cheers
for state religion in a city and +10%
in all cities. Cult of the Sun gives +25%
in cities with state religion and 10%
in all cities.
