Hi, I've been playing the new civ a fair bit recently and have thought of a few minor tweaks that I'd like to see. Anybody know if these have been done already, or would be easy to do?
1) Remove BC/AD date. How about having just "ancient" , "classical" etc until you adopt a state religeon. The once you have an offical state religeon, your calander changes accordingly to the number of years since that religeon was founded. It wouldn't affect the gameplay, but would be a nice touch and give some added importance for religeons.
2) Make it so you can't see other civilisation's scores in the diplomacy panel in the bottom right corner. Would be nice if you didn't know quite how well you were doing pointwise against the AIs. Instead you could jsut have the AI names in the order given for "somebody has compiled a list of the mose powerful/cultural/advanced civs in the world" pop up boxes. You could also add in a "rough indication of how well you are doing comparitvely when you get the mouse-over pop up box.
3) Have the option to chose a random map type when you are starting a new game. So you could end up playing a Terra map, but for all you knew, it might be a single continent map. Similarly, you wouldn't know if you were playing on a globe or a flat earth with edges.
4) Have an option to remove the ability to choose which tech to research. Instead, it could be generated semi-randomly. Rather than research more or less just happening, it depends on what you do in the game.
Some examples
At the start of the game, research would depend on your surroundings. If you have a city on the coast, there's a much higher chance you'll develop fishing, sailing, etc. If you're near stone, you're going to be more likely to develop techs such as construction. If you are trading with other civs, you'll be more likely to develop techs leading to writing, currancy, etc. If you are at war, you're more likely to develop ewarchery. (also, if you're fighting barbarians, you'll research more military.
Then as the game advances you get given greater control over research (in a silmilar way that you get more control as you can adjust the culture slider). But have more options to balance in your budget. Increase the cultural slider, and you're also increasing the chances of developing cultural techs. Could also have "defence research" budget. Building universities, libraries, etc, improves the chances of discovering more theorecitcal/engineering techs (physics, space race stuff), etc.
Could be fun if done well.
SOrry if these have been suggested elswhere.
1) Remove BC/AD date. How about having just "ancient" , "classical" etc until you adopt a state religeon. The once you have an offical state religeon, your calander changes accordingly to the number of years since that religeon was founded. It wouldn't affect the gameplay, but would be a nice touch and give some added importance for religeons.
2) Make it so you can't see other civilisation's scores in the diplomacy panel in the bottom right corner. Would be nice if you didn't know quite how well you were doing pointwise against the AIs. Instead you could jsut have the AI names in the order given for "somebody has compiled a list of the mose powerful/cultural/advanced civs in the world" pop up boxes. You could also add in a "rough indication of how well you are doing comparitvely when you get the mouse-over pop up box.
3) Have the option to chose a random map type when you are starting a new game. So you could end up playing a Terra map, but for all you knew, it might be a single continent map. Similarly, you wouldn't know if you were playing on a globe or a flat earth with edges.
4) Have an option to remove the ability to choose which tech to research. Instead, it could be generated semi-randomly. Rather than research more or less just happening, it depends on what you do in the game.
Some examples
At the start of the game, research would depend on your surroundings. If you have a city on the coast, there's a much higher chance you'll develop fishing, sailing, etc. If you're near stone, you're going to be more likely to develop techs such as construction. If you are trading with other civs, you'll be more likely to develop techs leading to writing, currancy, etc. If you are at war, you're more likely to develop ewarchery. (also, if you're fighting barbarians, you'll research more military.
Then as the game advances you get given greater control over research (in a silmilar way that you get more control as you can adjust the culture slider). But have more options to balance in your budget. Increase the cultural slider, and you're also increasing the chances of developing cultural techs. Could also have "defence research" budget. Building universities, libraries, etc, improves the chances of discovering more theorecitcal/engineering techs (physics, space race stuff), etc.
Could be fun if done well.
SOrry if these have been suggested elswhere.