I **think** it was (at least substantially) fixed in an SVN update about a week ago, though I need reports from games started (or at least substantially played) since then to corroborate.
i remember patch 16-17 when ai was so much more powerful. they used to bloat like crazy. by the end of middle ages they would get around 50-60 cities. they would do offshore surprise attacks on your weakly defended cities, concentrate forces when needed. and it was very hard to keep up with their tech and production levels.
No, just the regularly patched .24 version. I don't know yet about this SVN-buisness But well if the SVN really takes care of those warfare problems, I've got a good reason to make myself familiar with it.
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