DrCron
Prince
- Joined
- Dec 25, 2012
- Messages
- 449
So I won a full game (HK difficulty) trascending with Babylon, and I got some unexpected results:
1) For the 1st time ever, my best era wasn't the contemporary one:
The usual contemporary era spike didn't happen at all, not even in science. I didn't even lead in research for most of the game (except for a brief moment when I turned on collective minds in a couple of cities):
2) But I didn't need it because I was leading comfortably by turn 100. Since I wasn't trying to get anything from another culture, I delayed classical and medieval, and got a bunch of stars from them. Later on I started moving faster because the AI was on its way to finishing the game and I wanted to get the achievement for playing all of the eras with the same culture. I managed to get a few late game projects (satellites and such) even though I didn't need them.
It's a different type of game, and I should say the 2nd half gets boring when you have no change to look for, and no way to properly speed things up. I ended up building less infrastructure than usual, and was also lower than usual in influence. By the way, the constant notifications asking you to change civics that you don't want to change are extremely annoying (I wish there was a "don't ask me again" button).
3) The strategy was simple: I vassalized my warmongering neighbor (I defended ok when they attacked, then took the initiative and conquered them in the 2nd war) and got an alliance with the peaceful one. By the time I reached the other continent one of the AIs had vassalized the other two, so we started trading peacefully too. I built the ED everywhere but fewer districts than usual in general. I mostly built makers and research quarters. I hardly built markets or farms, since the Babylonian ED gives you food and I had plenty of luxuries that provided gold.
4) Of course I had to encounter a new bug. The final screen got stuck in Medieval and I couldn't get a screen shot showing Babylon in every era
In summary, it was easier than expected, different, but clearly not the way the game was intended to be played.
1) For the 1st time ever, my best era wasn't the contemporary one:
The usual contemporary era spike didn't happen at all, not even in science. I didn't even lead in research for most of the game (except for a brief moment when I turned on collective minds in a couple of cities):
2) But I didn't need it because I was leading comfortably by turn 100. Since I wasn't trying to get anything from another culture, I delayed classical and medieval, and got a bunch of stars from them. Later on I started moving faster because the AI was on its way to finishing the game and I wanted to get the achievement for playing all of the eras with the same culture. I managed to get a few late game projects (satellites and such) even though I didn't need them.
It's a different type of game, and I should say the 2nd half gets boring when you have no change to look for, and no way to properly speed things up. I ended up building less infrastructure than usual, and was also lower than usual in influence. By the way, the constant notifications asking you to change civics that you don't want to change are extremely annoying (I wish there was a "don't ask me again" button).
3) The strategy was simple: I vassalized my warmongering neighbor (I defended ok when they attacked, then took the initiative and conquered them in the 2nd war) and got an alliance with the peaceful one. By the time I reached the other continent one of the AIs had vassalized the other two, so we started trading peacefully too. I built the ED everywhere but fewer districts than usual in general. I mostly built makers and research quarters. I hardly built markets or farms, since the Babylonian ED gives you food and I had plenty of luxuries that provided gold.
4) Of course I had to encounter a new bug. The final screen got stuck in Medieval and I couldn't get a screen shot showing Babylon in every era
In summary, it was easier than expected, different, but clearly not the way the game was intended to be played.