So... in the graphics tasklist, there is a request for a sealurk texture? Okay, here you go! Added a texture, animations and sound to the old model, screenshot and files attached.
Cheers, LT.
That's why I did it - no bright white untextured models during the game any more!Awesome! Now all native life has graphics.![]()
That's why I did it - no bright white untextured models during the game any more!![]()
Right, but these units aren't seen that often, that's why it sort of slipped my mind - but I can probably try to do something on that.Well there are still the untextured sea colony pod and material supplies models, also by The_Reckoning. Though IIRC someone (The_Coyote, Deon?) once said there were some bugs in the nif models for these units which prevented animating them. So instead of just textures these models might have to be redone entirely. I don't know.
It has such a high polycount, because it uses TriStrips instead of TriShapes - the former is more efficient, but has a higher count. But I doubt that the efficiency gain though the Strips is enough to offset the massive count. Converting it will immediately reduce the count, I think - also, there are a couple of useless faces, those pointing directly downwards aren't visible in Civ4 anyway, so there are another couple of polys one could shave off.Another matter which perhaps you might find interesting: I looked at the graphics of the Mars Now! mod to see if they included any useful graphics, and I found a model (attached) which may serve as the Cloudbase. One problem: the model somehow has 8000 polygons! Do you think it is possible to reduce this to 2000- somehow??![]()
EDIT: Also, seeing how it's only seen from above... it's a bit boring. But turned upside down, it suddenly becomes awesome! Perhaps it should be turned upside down? Because then it's still round, but has a nice tower-like structure on top of it - which looks more cloudbase-like, I think.
Done both - it's now down to "just" 1300ish polygons. I have to say it's mostly a hackjob - the original nif was a conversion from Homeworld 2 already, so it was a bit messy already and my edits didn't made it any cleaner/neater - so in some places the texture looks a bit odd, but the result now is basically the best I could do for now without trying to redo it from scratch.Great idea!
In the same spirit, as you wouldn't see much of it anyways, the now bottom side could be made much more flat, further saving on polygons.