@ Sto: Sorry for the confusion and bad choice of words. I didn't mean i experienced it that the bals get more adjustment. I just wanted to give my support to magisters opinion. + Imo Kyleen and Perpy also should be the best players out there on each difficulties as much as it is possible (its a carnival after all and perpy can mindread.) So that you really have to earn that bonus and get hit hard if you don't.
Yea the memory training is a good point

but still anoying at times when already early in the morning and after some hours of play...

But that can be part of the fun. Given.
And the comment with the money for upkeep was not all that serious.
@ Kael: So it was on intent to make our poor heads hurt.

You... are really mean

(jk.

)
No really, i just made that comment because i thought that the game is still not utterly polished / you still needed feedback on it + you had something like that in mind and because FFH 2 uses another aproach usually (to make the game easier by documentation and comfort functions), but if its intent and part of the game with somnium im very much fine with it. (I don't think i will ever use paper unless its really a game deciding situation on a very hard difficulty. Or if a human oponent whould discernably do the same regularly. Have to try a game at immortal / deity still to see how it plays on that difficulties.) + the game looks really polished if thats on intent.
But if nothing else at least one thing were the AI has a clear advantage.
I have to say that the impact on diplomacy is rather huge at normal speed (if you can win relatively reliable which is possible against some AI or if you reload) since the bonus doesn't run out and stacks. +4 from 4 won games in 120 Turns is really alot for something you only want to have a minor impact. (Akin to trust and can make the difference between even annoyed and pleased quite fast.)
So you might want to limit that one part were it influences the main game. Perhaps it should wear off with time? Or not Stack more than twice?
I find it really hard to reliably! win on Emperor against the conservative AIs (Capria is a real hard contender. Beeri is about on par with me. Kyleen is rather beatable being a bit more prone to risks.). But that must be down the way i play it (which is perhaps a bit prone to gambling). Its definately a big plus that those different leaders play the game differently but all still very good.
Kudos for accomplishing that (and it makes me lose the game once or twice for having to adapt each time i change the oponent. Another sign that its designed very solidly.).