SonIOT I: For All the Marbles

I showed this map to Son yesterday, but since CFC was down I could not post it. Some claims overlap this, but were posted after I showed him. Don't know how that affects who gets it.

Final Map
Spoiler :
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Flag:

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What is it with you people and claiming areas I want?

Spoiler :
:p
 
Because I owned the land, and still playing the same country?
 
That should probably help. You splitting it down the PM or Equator?

Between Iceland and Greenland. Gimme a second and I'll get it up. Just celebrating my birthday. :lol:

@Red, I forgot you showed me your map until Mech reminded me today. :lol:
 
Maps haven't been updated yet, just posting these for Mech. :P

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Wait, are small, specky archipelagos are one point?
 
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Final. Time,
 
Ok, then I probably have about 10 more claims. Plus West Korea. Also whatever I get when I unclaim what Basques and Jerusalem want.
 
An excerpt from A Brief History of the Basque Culture

Spoiler tl;dr :
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Leialtasuna, Abertzaletasuna, Batasuna
Loyalty, Patriotism, Unity

Welcome to A Brief History of Basque Culture! This text will provide an overview of the history of Euskadi, from prehistory to the Modern age. This introduction will help provide a foundation upon which later chapters will build on.

The origins of the Basque people are shrouded in mystery. Much of their early history is unknown, especially before the Marokoko War. This period is typically referred to as the First Era. Historians believe before the Marokoko people invaded Euskadi, the Basques were a peaceful, mostly nomadic race. This was shattered when raiders from Marokon invaded Iberia, destroying many settlements. The Basques rallied, and launched a heroic campaign into the Marokoko homeland, and managed to defeat it and end the threat. Many parts of Marokon were annexed, and Basque settlers peacefully migrated into the region. The Marokoko fled, and launched many raids against these peaceful settlements. Eventually, the Marokoko submitted to Basque dominance.

The next important period in Basque history was the Opalian Era. Migrations from the Basque homeland eventually brought them to the island of Opalia. By this time, several different Basque Kingdoms had been established. The Basques believed this island to be a gift from their god, and established another small independent kingdom. Around this period, metal works began cropping up, most likely discovered in Opalia. Metal weaponry enabled Opalia to conquer other Basque kingdoms, becoming a major power in Basquedom. Around this time, several other large kingdoms began forming, but the Kingdom of Opalia is considered the most important.

The third era is called the Batasuna Era, where the various polities banded together and formed a weak confederation against outside attack, especially from the Marokoko. Opalia and the Kingdom of Northern Iberia dominated the Euskal Batasuna. Conflict was not eliminated entirely, but it was far less common in this era.

The fourth era is the Imperial Era, which began after Opalia subjugated Northern Iberia after a fierce war over several coastal regions. This led to Opalia annexing several smaller states which had been under Northern Iberia's protection. Before long, the King of Opalia declared himself Emperor of the Basques, and launched a series of wars that lead to the unification of the Basque people, either by incorporation or a vassalage.

The fifth era is the Dark Era, where after a series of incompetent Emperors, combined with external pressures, lead to a collapse of the Basque Empire. New kingdoms emerged, and there were several unsuccessful attempts to reestablish the Empire, or at least the Euskal Batasuna. It is around this era that the Basque religion began fading away, incorporating so much of other religions it didn't remotely resemble the old faith.

The sixth era is the Knightly Era. This era was characterized by a renewal of Basque wars, as local rulers strived to increase their power. It is also during this era that the Kingdom of Gatzela was established, a puppet of the larger Kingdom of Katalana. Towards the end of this era, innovations such as gunpowder became commonplace.

The seventh era is the New Union Era. After centuries of failed attempts, a new Euskal Batasuna was formed in 1674. It was dominated by the Republic of Sevilla, a large, democratic state in the south. It was large and corrupt, and often collaborated with foreign powers over their Basque brethren. Over time, however, the more centralized Kingdom of Gatzela became stronger and stronger. Small states disillusioned with the corrupt Republic, and willingly aligned themselves with Gatzela. They aligned themselves by choice. They were not conquered and puppeted, unlike Sevilla, which routinely did such things. Proxy conflicts became more and more common by the end of this era.

The eighth era is the Modern Era. In 1813, a plot to assassinate the heir of Gatzela was discovered and traced back to Sevilla. The Kingdom of Sevilla refused to apologize or cooperate with Gatzela, and so, with a heavy heart, Gatzela mobilized its armies against Sevilla. The result was an absolute success. Gatzela nobly crushed Sevilla, and dismantled it. Euskal Batasuna was dissolved, and many of the smaller states petitioned Gatzela for annexation. Recognizing this opportunity, Gatzela established a new empire, to rule over all the Basque people.
 
A Brief History of the Targaryen Empire

Spoiler :
It got big.
 
Rough draft of ruleset and current maps

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Starting Out

RETURNING PLAYERS (Those already on this map), place your cities if you have not so already. Give me a city list that goes in order left-to-right on the map.

NEW PLAYERS, claim 70 territories and place 1-7 cities and the city list as well.

ALL PLAYERS

I need the following Society Law on down are found at the bottom of the page.

Nation Name
Society Law
Conscription Law
Economic Policy
Education Policy
Industrial Policy
Press Law
Military Training
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Any Fluff you want such as history, fleshed out society laws, whatever.

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Rules

1.) Industrial Points are used for building divisions, squadrons, and air wings, creating fortifications, and new cities.

2.) Defenders get a natural defense bonus of 5%.

3.) 1 IP can claim one territory.

4.) Divisions cost 2 IP each and 1 IP a turn to maintain. Air Wings are 4 IPs each and 2 IPs to maintain. Squadrons are 6 IPs each and 3 IPs a turn to maintain.

5.) Cities will have a constantly adjusting price but they function to be where your factories are located.

6.)You can't build factories yourself. Factories are built during Basic Mobilization and Full Civilian Economy. The cost of cities depends on the average LPs of all the players. Defending in a city or around a city is another 5% defense bonus.

7.) Fortifications come in three levels. The first line is pretty much WW1-trenches, the second one is fortified cement bunkers and trenches. The third fortification, a fort and command center, gives a bonus to naval forces fighting near it.

Costs: 35 (5 Maintain), 70 (10 Maintain), 105 (15 to maintain) each.

8.) There can only be one.

9.) Only costal city IP is available when attempting to build Squadrons.

10.) IP can be spent on espionage points.

11.) Espionage points can be used to fund riots in enemy cities, rebellion in occupied cities. EPs are also used for defending against such attacks.

12.) You can't make rapid changes in your policies. You can up or down by one for each so you can't jump from Minimum Training to Advanced Training in one turn.
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War Rules

1.) Divisions, Squadrons, and Air Wings are pooled. However, they will ONLY defend or attack if told too.

2.) Amphibious landings result in a 15% attacking penalty. 10% if there's Squadron support. 5% if there's Squadron + Air Wing support.

3.) Detailed war planes such as strategic flanking (attacking from two territories to hit one) and the like will result in bonuses. The same for defense. Maps are always appreciated.

+5% - Three or more paragraphs of defence or attack strategy
+10% - Basic Map and description, with multiple lines of attack
+15% - Detailed map and description

Defending units will divide equally among all attacked areas unless told otherwise.

4.) You can blitz up to five territories.

5.) Your armies can't attack and defend at the same time.

6.) Squadrons can be used for blockades, which will slowly destroy blockaded city industries.

7.) Air Wings can bomb cities and fortifications, the latter being more difficult. Air Wings dedicated to bombing can't be used for air combat.

8.) Squadrons can carry one division and one air wing each.

9.) When dealing with occupied cities, you should assign divisions and air wings to the occupied cities in order to squash a rebellion should one arise.

10.) When at war, there is a chance of a Army, Navy, or Air Mutiny. Each division, squadron, and air wing lost increases the chance for each respectively by 1%. Each enemy division killed decreases the chance by 1%.
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Occupied Cities/States

When you occupy a city or several cities, you can't just add those to your territory until a peace agreement signs over the occupied cities/territories. In SonIOT II, occupied cities make up puppet states that are NPCs you have control over. When you take a city, you can decide to turn it into a new puppet state OR add it to an existing one you own. There are several levels.

Collaboration Government: The puppet state has full control over it's production. However, it still follows your example on the international stage. 5% chance of revolt.

Military Government: You have appointed a military official to control the government. The government sends 25% of its IPs to you as tribute. 10% chance of revolt.

Full Occupation: Your military is in control of the puppet state. The state will send you 50% of its IPs to you as tribute. 15% chance of a revolt.

Total Exploitation: War crimes are abound as your military is going to try to extract every piece of wealth it can. 75% of the IPs are sent as tribute. 20% chance of revolt.

After a war, you can annex your puppet states or keep them around. Annexed cities will still have a 5% chance of revolt.
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Political Policies

Society Laws

Spoiler :
Open Society (-10% Espionage efficiency, each turn you're in an Open Society, the size of your partisan forces will be if your cities start being occupied. Reset if you change out of OS)

Limited Restrictions (Counteracts One-Year Draft Riot and mutiny chances, rebels, when spawned, will come in a larger force)

Legalistic Restrictions (Counteracts Two-Year Draft Riot Chances mutiny and below. Rebels, when spawned, will come in an even larger force)

Repression (Counteracts Three-Year Draft Riot Chances and mutiny and below. Rebels grow larger if spawned.

Totalitarianism (Counteracts Service by Requirement DR chances and mutiny and below. Rebel forces will be insanely huge if spawned).


Conscription Laws

Spoiler :
Volunteer Army

One-Year Draft (Every time implemented, 5 free divisions are created. 5% chance of Draft Riots each time used. 5% Chance of Mutiny.)

Two-Year Draft (10 free divisions created. 10% chance of Draft Riots each time used. +10% chance of mutiny.)

Three-Year Draft (15 free divisions created. 15% chance of Draft Riots each time used. 15% Mutiny.)

Service by Requirement (20 free divisions created. 20% chance of Draft Riots each time used. 20% Mutiny)


Economic Policy


Spoiler :
Full Civilian Economy (-20% IPs in each city, IPs automatically go into building new factories cheaper than what the government can build them at).

Basic Mobilization (-10% IPs in each city, IPs automatically go into building new factories.)

Full Mobilization (+5% IPs in each city. 5% Chance of Draft Riots in each city)

War Economy (+10% IPs in each city. 10% Chance of Draft Riots in each city)

Total War Mobilization (+15% IPs in each city, 15% chance of Draft Riots in each city)


Education Policy

Spoiler :
Minimum Education Investment (Default)
Average Education Investment (-10% IPs in each city, IPs go into Research)
Large Education Investment (-15% IPs in each city, IPs go into Research)
Massive Education Investment (-20% IPs in each city, IPs go into Research)


Industrial Policy

Spoiler :
Consumer Production Orientation (Default)

Mixed Industry (Each factory produces +1 IP, 5% chance of a production penalty Event)

Heavy Industry Emphasis (Each factory produces +2 IP from default, 10% chance of a Production penalty Event)


Press Laws

Spoiler :
Free Press (-15% Espionage Penalty, 15% chance of draft riots for each city lost, 15% chance of a Production Bonus Event for each enemy city taken)

Censored Press (-10% Espionage Penalty, 10% Chance of draft riots for each city lost, 10% chance of production bonus event for each enemy city taken. Negates Draft Riot possibility from Full Mobilization.)

State Press (-5% Espionage Penalty, 5% Chance of draft riots for each city lost, 5% chance of production bonus event for each enemy city taken. Negates Draft Riot Chance from War Economy.)

Propaganda Press (No bonus or penalties except negating Draft Riot possibility from Total War Mobilization)


Military Training

Spoiler :
Minimum Training (Default)
Basic Training (+1 to maintenance for each unit, 5% Combat Bonus)
Advanced Training (+2 from Minimum Training in maintenance, 10% Combat Bonus)
Specialist Training (+3 from Minimum Training in maintenance, 15% Combat Bonus)
 
Angolan Commonwealth
Society Law Open Society
Conscription Law Volunteer Army
Economic Policy Basic Mobilization
Education Policy Average Education Investment
Industrial Policy Mixed Industry
Press Law Free Press
Military Training Basic Training
 
You finally get me Korea, but my situation in North Africa and South America is so far over my head it's Alpha Centauri. My basic plan was get maps of RS, mech, and whoever Britain is countries' and then adjust my claims so we all get as many as possible.

edit: Wait I actually see what happened in SA. RS blocked me off for some reason (or maybe so we could be neighbors in like 3 places). Not like it matters because that's all I wanted.
 
Socialist State of Israel

Society Law: Repression
Conscription: 3-Year Draft
Economic Policy: Full Mobilization
Education Policy: Average
Industrial Policy: Heavy Industry
Press Law: State Press (Does it also negate the ones below it?)
Military Training: Basic
 
Socialist State of Israel

Society Law: Repression
Conscription: 3-Year Draft
Economic Policy: Basic Mobilization
Education Policy: Average
Industrial Policy: Heavy Industry
Press Law: State Press (Does it also negate the ones below it?)
Military Training: Basic


State Press? It negates things above it. Need....to correct that.
 
So it negates the Full Mobilization too? Edited my info then.

Edit: Why does Canada have New York and DC?
 
As the most rich, stable country in the history of this world, I think I can do this:

Society Law: Open Society
Conscription: Volunteer Army
Economic Policy: Full Civilian Economy
Education Policy: Huge
Industrial Policy: Heavy Industry
Press Law: Free Press
Military Training: Specialist Training
 
Actually, I'm just gonna drop out. This is gonna be way too impossible to compete lol.
 
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