SonIOT I: For All the Marbles

Would someone care to tell me something I don't know about the whereabouts of our host?
 
No. Thats his business to tell you. If he doesnt want to tell you himself, then why should anybody else tell you where he lives? Not that I know anyway.
 
Have a tamtam.
 
Good news. All your progress won't go to waste. I don't like this ruleset though so players, if you want to jump over to the next IOT I'm doing, feel free.

1.) You get to keep your IPs/stuff
2.) You get the same number of cities.
3.) Countryside LPs are cut out and put into cities now.
4.) World War One.
5.) Ax'd trade.

Starting Out

Returning player's, place your cities and claims.
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Rules

1.) Industrial Points are used for building divisions, squadrons, and air wings, creating fortifications, and new cities.

2.) Defenders get a natural defense bonus of 5%.

3.) 1 IP can claim one territory.

4.) Divisions cost 2 IP each and 1 IP a turn to maintain. Air Wings are 4 IPs each and 2 IPs to maintain. Squadrons are 6 IPs each and 3 IPs a turn to maintain.

5.) Cities will have a constantly adjusting price but they function to be where your factories are located.

6.) Cities are extremely useful. You can put 2 IPs into a city and it'll generate another but the IPs generated from the city won't be destroyed when you use them for attacking, even if they lose. The cost of cities depends on the average LPs of all the players. Defending in a city or around a city is another 5% defense bonus.

7.) Fortifications will also have constantly adjusting prices but put 10% of a defense bonus on top of the regular defense bonus.

8.) There can only be one.

9.) Only costal city IP is available when attempting to build Squadrons.
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War Rules

1.) Divisions, Squadrons, and Air Wings are pooled. However, they will ONLY defend or attack if told too.

2.) Amphibious landings result in a 15% attacking penalty. 10% if there's Squadron support. 5% if there's Squadron + Air Wing support.

3.) Detailed war planes such as strategic flanking (attacking from two territories to hit one) and the like will result in bonuses. The same for defense. Maps are always appreciated.

4.) You can blitz up to five territories.

5.) Your armies can't attack and defend at the same time.

6.) Squadrons can be used for blockades, which will slowly destroy blockaded city industries.

7.) Air Wings can bomb cities and fortifications, the latter being more difficult.

8.) Squadrons can carry one division and one air wing each.
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Deal!

Edit: How many claims?
 
1.) You get to keep your IPs/stuff
Sweet, but I wasn't aware that there was other stuff besides IPs, land, and
2.) You get the same number of cities.
3.) Countryside LPs are cut out and put into cities now.
What, all fifteen of them?
4.) World War One.
Come again?
5.) Ax'd trade.
Now hold on here just one cotton pickin minute! What's wrong with trade?
 
Sweet, but I wasn't aware that there was other stuff besides IPs, land, and


What, all fifteen of them?

There isn't and yes. ;)

Come again?

Yeah, throwing tech forward a bit. Players in this will get MASSIVE amount of claims.

Now hold on here just one cotton pickin minute! What's wrong with trade?

It's insane to keep track of but don't worry, trade IP is being put into cities as well.
 
Keep using current map or use the Victoria 2 map?
 
I present to you, a United America

United Socialist States of America
USSA

nIsNa.jpg

Spoiler :
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White is Cities.
 
Im in. And not sure sicne I have no idea what the vicky 2 map looks like.
 
IOTVII Map.
 
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