Giant Wolfman
Warlord
Welcome to Sons of Monarchy: Round V
Our fifth round will feature Bismarck of Germany
Bismarck is:
Expansive: +2
per city, Double Production of Granary and Harbor, and 25% faster production of workers
Industrious: +50% Wonder Production, and Double Production of Forge
Two solid traits. Personally I prefer Frederick of the two German leaders, but Bismarck is a capable leader.
Germany's Starting Techs & Uniques:
Hunting & Mining
Assembly Plant: A factory that gives two additional engineer spots and can be built 50% faster if you have access to coal.
Panzer: A Tank that gets +50% versus other armored units
Each is commonly held as one of the worst Uniques in the game, mostly because they come so late and their advantages are minimal compared to how late they do come. Compared to other Uniques, the advantages of these are just too late and minimal to matter in the majority of games.
The Start:
Fractal, No Huts, No Events, All Other Settings Standard
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!
Our fifth round will feature Bismarck of Germany

Bismarck is:
Expansive: +2

Industrious: +50% Wonder Production, and Double Production of Forge
Two solid traits. Personally I prefer Frederick of the two German leaders, but Bismarck is a capable leader.
Germany's Starting Techs & Uniques:
Hunting & Mining
Assembly Plant: A factory that gives two additional engineer spots and can be built 50% faster if you have access to coal.
Panzer: A Tank that gets +50% versus other armored units
Each is commonly held as one of the worst Uniques in the game, mostly because they come so late and their advantages are minimal compared to how late they do come. Compared to other Uniques, the advantages of these are just too late and minimal to matter in the majority of games.
The Start:

Fractal, No Huts, No Events, All Other Settings Standard
Spoiler Map Edits :
Changed a couple tiles in our BFC from plains to grassland. No other edits.
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Spoiler :
zoom all the way in, open worldbuilder, and add the appropriate techs to the barbarian civilization. This means archery at monarch or higher, hunting at emperor or higher, agriculture at immortal or deity, and the wheel at deity.
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!