Sons of Monarchy XV: Sitting Bull of Native America

I'm not sure why you would move there to begin with. The results aren't important, what's important is why you chose to move to begin with. I believe the phrase is "analyze the process, not the results."

What was your rationale for moving onto that hill to begin with? You move away from really nice cottageable land with FPs, you lose a corn, you lose fresh water, you lose 1 turn, and you waste a forest if you settle on the southern of the two PHs. What were you trying to gain? 1 extra hammer in the city tile? Do you think that's worth losing everything i just mentioned?

By the southern PH do you mean that forested hill? Actually I intended to settle on the northern one of the two - the one with 2 :hammers: and 1 :commerce: and fresh water. My plan was:

* Faster 1st worker: 12 turns for production + 1 turn for movement = 13 turns, instead of 15 turns
* Riverside allows the construction of Levee
* Plains hill often indicates an area with good production. The starting spot seemed to have very poor production. I don't play well :hammers:-poor starts.

But yes, blind move of a starting Settler is always stupid, as I now learned. Here's a screenshot to illustrate the movement path:
Spoiler screenshot :
civ4screenshot0287i.jpg


The 2nd move was required because I ended up 1 tile away from the coast.
 
By the southern PH do you mean that forested hill? Actually I intended to settle on the northern one of the two - the one with 2 :hammers: and 1 :commerce: and fresh water. My plan was:

* Faster 1st worker: 12 turns for production + 1 turn for movement = 13 turns, instead of 15 turns
* Riverside allows the construction of Levee
* Plains hill often indicates an area with good production. The starting spot seemed to have very poor production. I don't play well :hammers:-poor starts.

But yes, blind move of a starting Settler is always stupid, as I now learned. Here's a screenshot to illustrate the movement path:
Spoiler screenshot :
civ4screenshot0287i.jpg


The 2nd move was required because I ended up 1 tile away from the coast.

There's 1 plains hill and 1 grass hill already revealed in the BFC plus one more hill 2W1S that is visible in the fog. That's plenty of hammers for a capitol.

As for getting a worker out 2 turns earlier, that's nice and all, but not when you have to lose food and move off a nice cottage spot to do it.
 
1955 AD Space Race loss
Spoiler :
7 cities until Rifle war is clearly the way to lose on Monarch. After I capped Saladin, I didn't find courage to make a war against friendly but powerful Zara and his 2-3 vassals. It got delayed until it was too late. Zara built Manhattan project and I witnessed Hammurabi getting completely nuked to oblivion by Zara. I did not have any Uranium and so I had to helplessly witness Zara launching his spaceship.
 
1955 AD Space Race loss
Spoiler :
7 cities until Rifle war is clearly the way to lose on Monarch. After I capped Saladin, I didn't find courage to make a war against friendly but powerful Zara and his 2-3 vassals. It got delayed until it was too late. Zara built Manhattan project and I witnessed Hammurabi getting completely nuked to oblivion by Zara. I did not have any Uranium and so I had to helplessly witness Zara launching his spaceship.

I started with six or seven cities, cavalry attack. At the end domination around 1850, Monarch, Epic, Better-BUG-AI, but it wasnt nice and I had to reload because I made stupid mistake. I need to learn how to play little bit slower, paying more attention to what is going on. Like when I got radio for bomber, only to find I sill dont have flight:hammer2:.

Spoiler :

I actually settled on the plain forest tile, losing the western corn, but that was for a production city on the coast. Still dont know if that was a bad move, but the capitol turned out ok for cottages, just not much production. second city settled near wang kon, to get the gold, which i managed to hold. the city never took control of its full bfc though.

other city claimed the horses, the rest for to the jungle in the south. I got only six I think, only capital had cottages. I tried to get some great people but wasnt playing that aspect very well I guess. Need to learn. bulbed some techs, but it wasnt anything extra i think. i was even running pacifism, as saladin wang kon and me were hindu.

lib MT, but waited for cavalry. dont know if it was a mistake. still manage to vassal zara, hamurabi, peace vassal saladin and had to attack wang kon, capture two cities, give back after capitulation. charlie vassalised sury. I attacked with tanks, surry had only longbows, but charlie had infantry and machine guns. eventually, i had higher production. first time i used airships extensively.

I have mixed feelings about the vassal states. Without them, I wouldnt win, but many of the captured cities were totally useless as the spent half the time in revolt. I didnt want to give back so many, as I was worried they would break free. i dont know what are the conditions for that. But the tech rate is quite nice with four vassals. I guess i need to practice little bit with this feature of the game.
 
Back on page 1, a couple players were noting how it's a shame SB starts with fishing, as that negates bulbing Engineering/Machinery (presumably for rushing with massively upgraded xbows).

Can someone explain to me how this works? I don't quite understand what Fishing does to this strategy. Does it force a GP to bulb Sailing instead, maybe? Also, which kinds of GP do you need to pull this off?
 
Does it force a GP to bulb Sailing instead, maybe? Also, which kinds of GP do you need to pull this off?

Yes. Sailing, calendar, and compass all have a higher bulb precedence than machinery, and optics and astronomy have higher bulb precedence than engineering. Edit: This is with a GS.
 
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