Inherited turn. Constantinople is making 53cpt and we have 2960 culture. A quick calculation at 53cpt we need another 322 turns to win and we have 372 turns to the end of the game

. Its actually quite interesting, we have only 1 building that isn't producing culture (Granary) and 11 that do.
Of the buildings we have built the following still have to double cathedral (890AD), university (1450AD), colosseum (1510AD), Hanging Gardens (730AD) and Sistene Chapel (1400AD).
We are size 12 and not growing, making 23spt and 150 commerce per turn. Banking is due in 10 and Copernicus in 17.
We are tech leaders and some civs are still in the Ancient Times. It looks like Zulu's are on the way out, they only have 3 cities left and are at war with Korea.
For research I'll keep the research on Banking (10 turns), followed by MT (8 turns).Then I think we should head for Democracy and Free Artistry for Shakes.
Not much to do. Hit enter.
1) 540AD So little happens I have to check that I did start the next turn.
2) 550AD Zzzz.
3) 560AD
Indians start Sun Tzu, Koreans start Kinghts
A Portugese galley sails past
4) 570AD
The galley sails away again
Aztecs demand contact with the Zulu. Fine but you will need to talk to them soon

.
5) 580AD
Inca declares war on the Aztec's
Still no new techs available. Is anybody researching?
6) 590AD
Portugese start Sun Tzu
7) 600AD Zzzz.
8) 610AD
A Babylon and Inca galleys appear...
9) 620AD
... and sail through out territory.
Banking due next turn. Knock science down to 30% for 1 turn.
Portugal has a worker available. Don't need him (never thought I would say that).
10) 630AD
Banking in. MT started - 7 turns at 100% science. We make 22gpt and have 657 gold in the bank and nothing to spend it on. Cop due in 7.
11) 640AD
The babylon and Inca galleys sail on and out of our sight. You can teill its slow when the ships sailing past are the only thing happening.
12) 650AD
The Inca galley comes back...
13) 660AD
... and sailes past again.
14) 670AD
Portugese start Leo's
Inca gets Gunpowder [dance] Neither PP or education at Monopoly will get Gunpowder at monopoly. I can trade for it but the cost is too great and we don't need it for the moment.
15) 680AD
Korea asks for a ROP straight up. OK and they go to gracious.
We lose our wines and spices from India. We can get them back with a tech, but we don't really need them.
I get Gems from Babylon for currency. That should move them up an age.
Aztecs now have gunpowder.
Gunpowder + 29g from Inca for PP and contact with the Koreans
Aztechs now offer dyes, Horses, 9gpt and 80g for PP
Theology is now fairly well known so I get 38gpt and 56g from Korea for it, thats all their money.
The Zulu's are down to 1 city.
16) 690AD
MT next turn but science can't be turned down.
Cop next turn too
17) 700AD
MT in, Democracy in 12.
We build Copernicus. Democracy down to 8 turns at 100% (1070g, +69gpt). Start knight. Dispand warrior for 2 shileds. Hurry Knight for 272g.
18) 710AD
Korea destroys Zulu (at last)
Knight built, start Bach's due in 27. We should have Free Artisrty by then so we should probably finish Shakes first.
India starts Knights, Koreans start Leos
19) 720AD
The ROP with Inca expires, we lose 29gpt.
Inca and Aztecs sign peace
Seoul completes Sun Tzu's
20) 730AD
India, Aztecs starts Leo's and Knights
We lose our Iron, Silks and Incense
No new techs available.
Notes.
Completeing Cop reduced the number of turns required to win by 20 and there is still a number of buildings to double.
We are producing 231 beakers per turn and Democracy is due in 5. I think after that we should research Free Artistry next and swap Bach's to Shakes (cheaper wonder, more culture and better wonder for a OCC). We are at least 3 techs ahead of the pack.
We have 947g and make 38gpt.
Grimjack?