SOR01 - Special OCC

Good turns Nad.
I would vote for beelining to Shakes, we ought to get Free artistry right about the time Copernicus completes.

After that, beelining for Theory of Gravity would hopefully let us keep up in the Industrial age when AIs start to trade.

Grimjack
 
Originally posted by Kaiser_Berger
Nice turns.

Although I hate to do this, I'm going to have to ask to be skipped, as I'm on Spring Break for the next week or so. Hopefully I can get back in before the culture of Constantinople rules the world :)

That's fine. AndrewN, you're up, Grimjack is on deck.
 
OK, I've got it.

I'll keep it on banking for now. Banking is of no use as we don't even have a marketplace yet but MT will take us 8 turns and it will take us 17 to complete Cop.
 
Inherited turn. Constantinople is making 53cpt and we have 2960 culture. A quick calculation at 53cpt we need another 322 turns to win and we have 372 turns to the end of the game :). Its actually quite interesting, we have only 1 building that isn't producing culture (Granary) and 11 that do.

Of the buildings we have built the following still have to double cathedral (890AD), university (1450AD), colosseum (1510AD), Hanging Gardens (730AD) and Sistene Chapel (1400AD).

We are size 12 and not growing, making 23spt and 150 commerce per turn. Banking is due in 10 and Copernicus in 17.

We are tech leaders and some civs are still in the Ancient Times. It looks like Zulu's are on the way out, they only have 3 cities left and are at war with Korea.

For research I'll keep the research on Banking (10 turns), followed by MT (8 turns).Then I think we should head for Democracy and Free Artistry for Shakes.

Not much to do. Hit enter.

1) 540AD So little happens I have to check that I did start the next turn.

2) 550AD Zzzz.

3) 560AD
Indians start Sun Tzu, Koreans start Kinghts
A Portugese galley sails past

4) 570AD
The galley sails away again
Aztecs demand contact with the Zulu. Fine but you will need to talk to them soon :D.

5) 580AD
Inca declares war on the Aztec's
Still no new techs available. Is anybody researching?

6) 590AD
Portugese start Sun Tzu

7) 600AD Zzzz.

8) 610AD
A Babylon and Inca galleys appear...

9) 620AD
... and sail through out territory.
Banking due next turn. Knock science down to 30% for 1 turn.
Portugal has a worker available. Don't need him (never thought I would say that).

10) 630AD
Banking in. MT started - 7 turns at 100% science. We make 22gpt and have 657 gold in the bank and nothing to spend it on. Cop due in 7.

11) 640AD
The babylon and Inca galleys sail on and out of our sight. You can teill its slow when the ships sailing past are the only thing happening.

12) 650AD
The Inca galley comes back...

13) 660AD
... and sailes past again.

14) 670AD
Portugese start Leo's
Inca gets Gunpowder [dance] Neither PP or education at Monopoly will get Gunpowder at monopoly. I can trade for it but the cost is too great and we don't need it for the moment.

15) 680AD
Korea asks for a ROP straight up. OK and they go to gracious.
We lose our wines and spices from India. We can get them back with a tech, but we don't really need them.
I get Gems from Babylon for currency. That should move them up an age.
Aztecs now have gunpowder.
Gunpowder + 29g from Inca for PP and contact with the Koreans
Aztechs now offer dyes, Horses, 9gpt and 80g for PP
Theology is now fairly well known so I get 38gpt and 56g from Korea for it, thats all their money.
The Zulu's are down to 1 city.

16) 690AD
MT next turn but science can't be turned down.
Cop next turn too :)

17) 700AD
MT in, Democracy in 12.
We build Copernicus. Democracy down to 8 turns at 100% (1070g, +69gpt). Start knight. Dispand warrior for 2 shileds. Hurry Knight for 272g.

18) 710AD
Korea destroys Zulu (at last)
Knight built, start Bach's due in 27. We should have Free Artisrty by then so we should probably finish Shakes first.
India starts Knights, Koreans start Leos

19) 720AD
The ROP with Inca expires, we lose 29gpt.
Inca and Aztecs sign peace
Seoul completes Sun Tzu's

20) 730AD
India, Aztecs starts Leo's and Knights
We lose our Iron, Silks and Incense
No new techs available.


Notes.
Completeing Cop reduced the number of turns required to win by 20 and there is still a number of buildings to double.

We are producing 231 beakers per turn and Democracy is due in 5. I think after that we should research Free Artistry next and swap Bach's to Shakes (cheaper wonder, more culture and better wonder for a OCC). We are at least 3 techs ahead of the pack.

We have 947g and make 38gpt.

Grimjack?
 
Korea asks for a ROP straight up. OK and they go to gracious
Thats a new one for me.
Good turns going, and it is nice to see plans unfolding smoothly.

Got it.
Grimjack
 
SR01, wonder years.

730Ad oo, got scared a second, as I opened up the 10Ad save at first :)
Good decision on the knight. We now have at least a theoretical chance to defend ourselves against marine invasions.

There is really not much to do. We are happy at 100% science.

We are building a wonder for the next several years, so there is no need to trade for iron yet.

740
750 Several ships hold a regatta in our waters. Fearlessly we cheer them on.

IBT: Annoyed by this display of fearlessnes, Hammurabi comes and collect Engineering from us.
( And he did turn back with his ships.. )

760 I can do something :) I turn down science one notch.

770 Turn down science another notch.

780 Democracy is ours, and I start Free Artistry. I do nto revolt, as I do not see any advantage in doing so.
In celebration of this event, I sell Education to Aztecs for 10 gpt/80 gold and some iron. ( In case I want to build another knight after Shakes. )
I also sell Education to Incas for 60 gold, and 8 gpt ( Full price. )

790

800

810

820

830

840 Free Artistry comes in. I go for Chemistry.
Hmm, it is tempting to snag Knights Templar right now, before going for Shakes, but I will follow the directions as set down, and go for Shakes in sevebn instead.

850 I look around in vain for the workers that we would have needed now that we want to irrigate in order to grow when we get Shakes in six turns. Even when you are OCC, you need at least 2-6 workers. They are expensive yes, but they are damn hard to come by when you are constantly building wonders.
860 No workers on sale
870 No workers on sale
880 Get Dyes, Horses, 22 gpt and 110 gold from Aztecs for Astronomy ( Full price. )
Get 8 gpt and 60 gold from Incans for the same ( Also full price. )
No workers on sale
890 Banking is worth some 54 gpt to Aztecs. I will not sell unless price start going down though.
no workers on sale
900 Banking is now worth 82 gpt and 180 gold. I still do not sell. There is no point in increasing tech pace.
NO workers on sale
910 Aztecs declare on Incas. That looks to be bloody. Chemistry comes in, and so do Shakes. I set tech on Metallurgy, as I would want us to have time to build JS Bachs before we need to build Newtons. Newtons is of course a must have. Delhi completes knights Templar.
Rush worker in Constantinople for 80 gold, then switch to harbor and rush that, so we have at least a few two food squares, so we can get to size 20 in about 150 turns, since we lack workers.
Aztecs have lost much of their income, and they only have 48 gpt available now.

IBT: India comes by and pick up Astronomy at the free techs trades.
We complete harbor, and I start a worker. We will regain the lost population point faster when we have a worker that can irrigate.

920 Aztecs now have only 44 gpt available. No sell to them. No workers available for us to buy.

930 We complete our worker, and I tentatively start JS Bachs. This is vetoable by next player, in case you want to build another knight before starting Bachs.
Aztecs have 66 gpt available for trades this turn, and it is somewhat tempting, but I do not trade. We win by culture, not money.
There are no workers available for trading.

Here there be a save

Please consider another worker. It will double the speed of irrigating, and make our growth into a size 20 powerhouse that much faster.
Only thing I regret during these turns is not snagging Templars when I had the opportunity. We may win faster this way though, as we got more culture quicker.
Do check every turn for more workers. Two slaves or one more native is in my opinion imperative if we ever want to get our city to size 20. SIze 20 would get us to 28 spt, and a LOT more money from the sea squares.

Grimjack
 
The game is coming along nicely :)

I went for the knight as we had horses and iron and we needed a better defence than a spearman.

We will also need workers for rails. Steam is just round the corner and we will spend a fortune trading for both iron and coal (the chances of us having coal is zero) whilst 1 or 2 workers try to rail our squares.

What's needed is a few wars to force the AI to put their workers inside the cities :)
 
here's my take on the iron/coal deal:

we shall buy coal and iron, and in 20 -- no less -- turns, we shall a) build a factory and b) railroad every railroadable tile.
 
Here's the log

preturn - did some calculations, at the moment we would hit CV around 1860 Bachs would be fine, but i think newtons is the even better choice. It costs only 2/3 the shields, does the same 6 culture and boosts our research. So after metallurgy, i beeline for ToG.

preturn: fine

Hit enter

1 - 940AD zzzz

IBT aztecs finish leos

2 - 950AD zzzz

IBT aztecs want a alliance vs the inca, i decline

3 - 960AD zzzz

4 - 970AD worker finished irrigating, i start lumbering some wood. Maybe we find a BG. I donT want to

irrigate to much at the moment till we finished newtons. After this we can extent this more.

everyone who had money now has banking... i think india researched it

IBT - no more iron

5 - 980AD free artistry is known and turned around the world
science 80 %, metallurgy next turn

IBT - metallurgy comes in->physics due in 8 turns at 90%
inca start bachs
constantinople has grown

6 - 990AD zzzz

7 - 1000AD zzzz

IBT india declares war to the aztecs
koreans are building bachs

8 - 1010AD forest down, no BG, start irrigation

IBT indians are building bachs
aztecs too

9 - 1020AD zzzz

10 - 1030AD science to 80%

11 - 1040AD zzzz

12 - 1050AD irrigation done

13 - 1060AD clearing forest
india has democracy and dropped to cautions, they are just in anarchy
everyone with some income has already demo, i try to sell free artristy when india has again some money
science 60%

IBT we learn physics, i go for ToG at 100%

14 - 1070AD zzzz

Aztecs and India are at peace
Dyes are gone
horses are gone

15 - 1080AD i sell FA to india for spices, wines, WM, 70 gp and 49gpt, he is polite again
sell FA to korea for WM, 60GP, 30gpt
sell FA and WM to aztecs for iron, horses, WM, 40GP and 1gpt

16 - 1090AD portugise galley near our shore

17 - 1100AD p.g. sails on
worker irrigates

IBT - koreans build magellan

18 - 1110AD zzzz
science at 90%

IBT aztecs are building magellan

19 - 1120AD zzzz

IBT babs build bachs
see 3 elephants near our border, but i doubt they are heading toward us

20 - 1130AD chemistry is round

No one had a spare worker.

We get ToG next turn. We could switch immidialy to newtons and get it the next turn i think.
Bachs is due in 10 turns, but there are several who build it too, so it could be close.

Trying both could be risky. With newtons in 2 turns we will hit CV around 1830, ToE and one or two of the other wonders in the IA can shorten this somewhat, and i think we should start on some troops right now.
Aiming at both would prevent us for the next 30 rounds to build up some military. At the moment we have iron and horses for 15 more turns -> 3 knights i would suggest

Our first tech in the IA should be nationalism to build rifleman. Till now no one has a spare saltpeter source.
Why not RR at first? Unless were really lucky, we need to trade for coal and cant do that before others have RR too. At the moment we are nearly 3 techs ahead, with the science bonus tech it will be 4 to
most (except korea) when hitting IA. So i think it will take 30~40 turns at least before RR is common knowlegde. And even than we need some luck for someone having two connected coal sources. IMO factory and rails will be a nice bonus, but we can definitly go without them. We build most importent things, now we have to survive.

SAVE
 
I agree, we are in a winning position now. Get Newtons, build another worker at least, and crank some military before starting on ToE.
As regards ToE, make sure we get Industrialization so we can use Suffrage as prebuild.

Grimjack
 
after we build all our wonders in the industrial age, as far as culture is concerned, the only thing we need to do is wait, since there is no more culture to build.

During this time, we must diminish our only real threat to victory: invasion from another civ.

Once our workers finish their railroads (in the 20 turns I described in an earlier post), and if they cleared whatever pollution so far there is, they can build barracades in their spare time, for the reason that barracades slow down movement. So, fo example, if and elephant or tank or MA attack us, they can only move one at a time. We can utilize this and bombard them w/ artiliry every turn. We should also build one or two radio towers and civil defense, i think.

I suggest we build a factory before these other wonders, later a hydro plant (or hoover if we can).
 
A rail take six turns to build, and we have one.
We would have needed 6 workers if we wanted to rail all our tiles in one bout.

Grimjack
 
Originally posted by Grimjack
A rail take six turns to build, and we have one.
We would have needed 6 workers if we wanted to rail all our tiles in one bout.

Grimjack


with replacable parts, it's half that.
 
Hi guys,

please could you skip me this round, I've been away from home and have a lot of catching up to do.
 
This is a double post...but since I might as well say something, it's my birthday today. :king:
 
Kaiser_Berger, you're up.

Last time we skipped you since you were on break. Are you able to play now?
 
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