SOR01 - Special OCC

We can't get any more shields...every tile we irrigate we lose 2 shields...everything is maxed out perfectly, there are no more tiles to work and Constantinople is the perfect size for optimization at 21.
 
We could, loosing the scientist. But i agree there is no need for it.

[edit] have to look more carefully. Already everything mined. Maybe need some classes :crazyeye:
 
Kaiser_Berger is up next. I have a feeling he might not play, though. If he doesn't respond, it's AndrewN's turn to play.

I remeber KB told us to skip him, two rounds ago. We did that, and he didn't respond the next time. I thought he meant he wasn't able to play that time, but I'm not sure.

I'm not sure how long to wait for him, if even at all. It would be nice to get things moving ASAP, but since we are about 3 plays away from a cultural victory, the longer we don't see what happeneds, the more suspence there is.

Maybe whoever gets it first gets to play. I don't know. Feedback?
 
Have you tried to reach him via PM?

I think we can delay a bit, since he hasn't posted since march 19th no one knows if he does in the next few days.
 
Originally posted by yoshi74
Have you tried to reach him via PM?

I think we can delay a bit, since he hasn't posted since march 19th no one knows if he does in the next few days.

I'm on right now. (you guys don't need to PM him too, since we don't want to bombard him with PMs.)

EDIT: I just PMed him and emailed him.
 
Good thing to build Hoover. We could use the shields to build UN.

I suspect it will be tight if we want to win with Culture or UN.
Getting two science leaders in a row spoilt it a bit for me for some reason. It is too much of a good thing, and I feel it cheapens the victory slightly.

Gettign one on a Printing Press gambit when far behind is one thing, but getting two when we are ahead. Sheesh.

Grimjack
 
I doubt the two SGL's spoiled the victory too much. All in all they saved us ~10 turns in the end. Nothing we wouldn't survive too. ;)
 
Sorry, been away for the weekend. I can't play until this evening so if we don't hear from KB I'll play (or rather hit enter 20 times :) )
 
I talked to KB and he is unable to play for now, so we will skip him. It is AndrewN's turn now. If nobody picks this one up, I myself will take it.
 
Sorry, busy last night. I got it now :D
 
Inhertied turn: Constantinople is making 105 culture per turn and has 13115 currently. I agree with no other culture buildings it will take us 66 turns to win which is 1804AD. All the buildings that can double have, the remainder will not double before we win.

We have 6 infantry guarding constantinople and building another. I let it complete as there is nothing else worth building. We still have the tech lead :)

Fortify the 3 workers in constantinople.

IBT
We lose our supply of silks and incence and our ROP with Korea expires. So?

Turns 1 to 20 (1560 to 1655)

Not much. Portugal and India sign a military alliance against Babylon. We lose our supply of iron, dyes and horses. Again I ask so?

We learn refining in 1580 and steel in 1620. I build 10 more infantry as there is nothing else to build.

Sanitation is known by 1595 and espionage by 1620. We don't need either so I don't buy.

Babylon offered TM for TM and refining in 1605. NO! In the same turn India demanded refining. I debate long and hard but in the end I cave. Unsurprisingly India sold refining round on the IBT.

Next turn Aztecs demand AT. OK :(

We get some polution in 1650 and in 1655.

Grimjack?

Combustion is due next turn. We are at least 3 techs up on the AI :)

The only thing left that we might want to build is a commercial dock with mass production. As there are 46 turns left before we win I think we don't even need to worry about the UN. The AI's aren't even going to get the tech, let alone construct the building.

We are losing 50gpt at the moment. With our current bank balance we will run out of money in about 142 turns.

I do have one slight concern. The Aztecs have 53% of the land and 40% of the population. It is just conceviable that they could get a domination victory in the remaining time before we win. If it was a human in that position we would be in trouble, but we should keep an eye on it.

No picture, not much has changed, plus there is some ugly polution about.
 
If I am not mistaken (and I'm not), the Intelligence Center produces culture. Perhaps we should build that.
 
the Azrtects are a concern, indeed. I havn't looked at the save yet, which will shed some light on a possible solution. Are they at war with anyone? Perhaps we should ge a ROP with them, then send units to their borders between them and the civs they are fighting (unless they have already conquered the contintent - again, I havn't opened the save yet). If we did this though, is this an exploit?
 
Grimjack <---- YOU'RE UP TO PLAY
yoshi74 <----- UP DECK
Nad <--------- YOU'RE NEXT (UNLESS, OF COURSE, WE HAVE ALREADY WON (OR LOST))

[edit: fixed aligning of arrows. Also, if nobody want to play within a substantial and appropriate time period, I will take it.]

[edit#2: it apears that editing this thing more than once has no effect, so this is a test for that.]

[edit#3: oh, it works.]

[edit#4: you can ignore edit #2,#3, #4, and the first sentence to #1.]

[edit#5: once I think about it -- yes, I think about these things -- I just realized that this the probably the record for number of edits. Oh, and add #5 and any future edits to the list (see #4).]

[edit#6: oh, I PROMISE, this will be the last one. I just wanted to say sorry for waisting your time with these edits. I am very, very tired right now, and when I am, sometimes I do crazy and useless things...maybe I should just edit all the edits out...]
 
I doubt the Aztecs will be a big threat. They need to conquer at least korea or our continent to get the remaining 26% land mass.
They are at war with babylon. But even conquering their whole island wont be enough.
When its close we could even consider to declare on them and rally everyone against them. We should build some artillery. Without tanks then they wont be able to scratch us at all.
 
Sorry about the delay.
Got it.

Grimjack
 
Originally posted by soren
If I am not mistaken (and I'm not), the Intelligence Center produces culture. Perhaps we should build that.

I did look at the intelegence agency and it costs 400 shileds and produces 1 culture per turn. Thats not going to make a significant difference to the win. Nothing we construct now will alter the end by more than a few turns.

As to the Aztecs I agree they shouldn't be a big threat, but it is better to be aware now and keep an eye on it than lose in 40 turns time.

Any human with the slightest skill could win from the position the Aztecs have in 40 turns and although I agree the AI is not as good as a human there is still a chance.
 
The JSBachs does 6 culture per turn and only made the CV ~3 turns faster. I doubt the IC will change anything att all. Better to build more military in case we have to do something about the aztecs.
But they have to do a Naval invasion on one of the 2 big continents and conquer him quite complete. Won't gonna happen in this time. We in the infantry age before tanks. Without artillery isn't much gain possible. And we all know how great the ai is with artillery ;)
When playing on an pangea however i would be more concerned.
 
Originally posted by AndrewN


I did look at the intelegence agency and it costs 400 shileds and produces 1 culture per turn. Thats not going to make a significant difference to the win. Nothing we construct now will alter the end by more than a few turns.

As to the Aztecs I agree they shouldn't be a big threat, but it is better to be aware now and keep an eye on it than lose in 40 turns time.

Any human with the slightest skill could win from the position the Aztecs have in 40 turns and although I agree the AI is not as good as a human there is still a chance.

Yeah, I agree. I say we go for tanks, especially since we have rubber our territory. Why, though, did we get espinage? For trading purposes?
 
Back
Top Bottom