Originally posted by samildanach
Welcome Sphynx
I apologise for my earlier insulting remarks (comparing you to Cracker was not actually one of them as AlanH pointed out). Congratulations in winning gold in the Grand Prix
.
I have looked at your tournament, am I correct in saying that you provide the competitors with a complete map of the world prior to the game beginning? If so I can understand why you are particularly interested in a reload counter. Cracker may or may not decide to give you the reload counter depending on what he thinks is in the best interests of the GotM.
My personal (probably crap) advice is that you should consider not revealing the map. In my experience bad people do bad things all the time, those who abuse the reload facility will also use map pre-knowledge to give themselves an advantage. In other words the more opportuinity you give them to cheat the easier it will be to identify them and eliminate them from your community.
Cheers and sorry once again
samildanach
First to say I am not a Cracker even in the second meaning I am simple lesser being

or just a forum member and Grand Prix participant. I just speak some English (not so brilliant enough to understand Cracker and PM I am so sorry to be little bit angry

). Also I am a neub in i-net forums, messaging,etc. What I want is to help people over here who are much greater than I am and who organized our championship to improve the championship level. After we study and reach some decent level be sure well come here to fight for the GOTM awards (I know some players who are very strong but quit the championship because of the problems, including reloads). Sure there are still a lot of things to improve in our championship other than reloads. Everything is explained by the fact that the championship is too young. The structure of the championship is following (very much similar to Formula 1) every month we have a Grand Prix (the one youve seen is the 3rd one). Winner gets 100 points, second gets 80 points, third - 60 etc. In the end of the year the results will be summarized and the one with more total points will become a Champion. The map of the month (of a single Grand Prix) is represented by one of the GP participants and is shown to everybody. Moreover, the one who created the map has advantage as he starts testing/playing the map, say 2 weeks, before others see its sketch only (thats what youve seen, samildanah). However its funny but none of the GP owners (those who created the maps for THEIR GPs) ever won their GP so far (they knew every resource on the map the others only saw general sketch)!!!

So, good knowledge of the map is not the most important point. Besides, everybody could play the map first to see what is there and then play again to get the result.
One more point under hot discussion in our forum now is the value of different types of victory. So far No. 1 is the one who gets the victory the earliest (by the year of the victory) no matter how. You may guess what are the victories in the 1st and the 3rd GPs? right! Domination and Military. (In the second GP only Diplomatic was allowed). How did you resolve this problem? Some of our players prefer rather to construct than to destroy. But earliest year of the victory as the way to winning GP means only endless rush and destruction and this causes reloads as destruction requires a lot of random fighting. Higher value of Cultural or say Diplomatic would reduce number of rushes, battles and consequently reloads. What kind of system do you have? Could it be applied to our 100-80-60
scoring system?
Many thanks for your replies - you are really nice people
