Yeah, I need to remove barbs and keep the debris (goody huts). I assume this is possible, but haven't looked into it. Conversely I could limit what units the barbs get.
I think because there is no water/ocean area the default number of civs to mapsize ratio is out of whack. These isolated starts are bad news because barbs have time to grow and grow and grow. We're looking for answers.
This wouldn't surprise me. I'll look into it at some point. Thanks.
Agreed. Garret and Geo are looking into it, thankfully.
No idea if the AI knows anything at this point. The barbs are very bad news for them though.
![Frown :( :(](https://civfanatics-data.community.forum/assets/smilies/frown.gif)
Wonders are definitely planned.
Try a smaller map, but with a couple extra AI. That should help limit the barbs. Or turn off barbs, but lose the goody huts.