Sound Issues with Recommended Setups

Just tried it myself (I managed to get onto the computer for 10 minutes). No dice.

I have noticed that music actually works later in the game (say industrial age) but not at the start of the game. How odd. Later in the game you still have problems with sound effects starting and cutting out almost immediately although the music is more reliable.

I replied to Aspyr pointing out that their suggestion didn't work (at least for me). Stay tuned...
 
Skippy_Kangaroo said:
Just tried it myself (I managed to get onto the computer for 10 minutes). No dice.

I have noticed that music actually works later in the game (say industrial age) but not at the start of the game. How odd. Later in the game you still have problems with sound effects starting and cutting out almost immediately although the music is more reliable.

I replied to Aspyr pointing out that their suggestion didn't work (at least for me). Stay tuned...

Bummer, with a capital, "B."
 
I changed the settings... made no diff.
 
Yeah... that makes sense. The city music is a midi file whereas the battle sounds are wavs.
 
I'm running on a Quad G5 10.4.7 with 2.5 GB RAM... no sound either... did hear Nimoy once... can get custom music to play in the background but it drops out if I zoom in or out beyond a certain level... or if I go to the City view...

Really disappointing... graphics are somewhat jumpy at times...

Sent Aspyr an email...
 
I got this when I pinged Asypr about my sound issues- remarkably similar to those written about here:


"Thanks for playing Civ 4. There are a few know issues regarding sound effects in the game. Specifically, you may not hear unit movement and noises, battle sound effects, and the music at the start of the game. This was unfortunately due to complications in converting the engine to the Mac binary, and the regrettable but necessary decision was made to proceed without them.

Regarding in-game music, however, if you zoom the camera in on any of your towns, you will hear it become louder, but if you zoom out to the wider map view, it will become inaudible. I hope this clears up the question for you.

Have a good day!"


And that was it- I have since asked if there was a patch forthcoming and have not gotten a response.
 
That was not was Glenda or Brad said.

It seems to imply that the decision was made to ship without the sound.
This is unacceptable if true. The note also downplays the sound issue--sound acts as a feedback in the game for game actions. It is needed.

There was no law saying shipping had to take place on a certain date.

If this is true then it is a complete turnaround for Aspyr and a black mark on their otherwise fine reputation. How can one know what they will decide to ship with in the future? Will they make the hard decision that the visual is unneeded on a future game?

I simply can't believe that this is true.

Glenda?
Brad?

Lance
 
Well, either tech support or Glenda is saying things that aren't true (which includes being mistaken, keep in mind). My money's on the tech support guy trying to sound like he knows more than he really does - at least for the time being.
 
I don't see how they can ship a game with no sound, knowlingly, without some sort of disclaimer... if this is true, we've been screwed.
 
Bah! I should've come on here before I went to Fry's and got my copy there. I, too, have no sound on my Mac. I guess I'll keep using Windows XP via boot camp to play Civ 4 (which technically has been donated to my bro since I rejoiced & gave it to him when this came out for the Mac).

What is funny is that in the audio setup it still lists DirectSound 3D, EAX2 & EAX3, also mine came shipped with mono as default... which is sort of weird (stereo is the default on the Windows version).

I too have noticed that I hear about 1 second worth of sound (trees being chopped down).

I have a 20" iMac Intel Core Duo /w 10.4.7 & Quicktime 7.1.2
 
2.1 ghz G5 iMac, Radeon X600, 512 ram, running System 10.4.6....

I don't seem to be having as many sound issues as others. Certain of the unit/event sounds seem to either choke or not get played at all, but the actual music is fine... except in the early part of the game, when it only seems to play if you zoom up close to a city. This stopped after I jumped to the classical age; from then on, music appeared to work just fine at all distances (though got a bit choppy during turn changes).
 
I agree with Lancemoody- The tech guy most likely put his foot in his mouth. I am running iMac G5/2.1Ghz/ATI x600/1Gb Ram and have noticed more and more sound as the game progresses but it is harder to play without the feedback sounds. If you are not really looking- things (like barbarians at the gate) slip by.

I can only hope for a patch.

------------------------------
Quis custodiet ipsos custodes?
 
Yeah... I hate how I get attacked by people, and unless I'm really paying attention, I don't notice because there are no sounds, and the messages go by so quickly.

Is there a message archive? I know there must be, but I haven't found it yet.
 
Here's some more sound advice (pun sadly intended):

The game did not ship without the unit, battle, movement and game startup music sounds. They are all there, in the Assets/Sounds folder, and they all work fine when played on their own. I've compared the Sounds folder of my mac install of Civ 4 to the same on my Windows install of Civ 4 on my MBP, and they match almost perfectly, except for the mac civ Sounds folder actually being 50 mb larger than the pc's. So "proceed without them" must presumably have meant just to leave the functionality out, but include the sounds. This has my hopes up for a patch that will correct the issue.

The restart issue occured on my shiny new MBP as well, until I turned off Anti-Aliasing. I've run the game for at least half an hour at the absolute maximal graphical settings except for Anti-Aliasing, and so far, no panicking kernels or overheated CPUs.

I installed windows on my MacBook just to be able to say that I have it without ever using it. Right now, Aspyr is guilty of forcing me to fire up XP every time I want to play Civ 4 and hear my units insult me in Greek. I'd say that's enough of a crime for us to put pressure on them to fix the problem ;-)
 
Ayjona said:
I'd say that's enough of a crime for us to put pressure on them to fix the problem ;-)

Oh boy, we definitely don't need any more pressure to fix the sound problems :). We're as freaked out as all of you and trying to get a fix as quickly as we can.

Glenda
Aspyr Media
 
Well Brenda it seems time to speed up things, no? We are gamers you know. You can't make us wait so long for a game to release and then release a game with so much sound issues. I actually stop the game every few turns to see if a patch is available.

The sound issue is so annoyning with this game. I really miss my one-more-turn trance. Has Sid already played the Mac version? Was he angry?
 
Buggy... yes... but even on my hand-cranked PB, I'm still finding it retains its one-more-turn allure. I can, of course, quit any time I want.








(My wife may disagree...)
 
I guess I'm the only person for whom lack of sound will have zero impact. I always play Civ3 with sounds off, mainly because I find the music intensely annoying, but also because the sound effects are not appreciated by my family, trying to watch TV or listen to the radio.
 
ejday said:
Buggy... yes... but even on my hand-cranked PB, I'm still finding it retains its one-more-turn allure. I can, of course, quit any time I want.

You see! ;) That's not Civ like I know it. If you can't stop that's Civ :cool:

Actually I just stopped again to see if there is a patch available. So Brenda hurry up! People are waiting!
 
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