Sounds for unitmakers

I'll make categories as soon as I get more than two :D I've never tried to put sounds together so they can match a unit's animations. Must be tough... especially when your mixing soft doesn't include a video plug-in that would allow a perfect synchro...
 
I'll make categories as soon as I get more than two I've never tried to put sounds together so they can match a unit's animations. Must be tough... especially when your mixing soft doesn't include a video plug-in that would allow a perfect synchro...
Yes, without special programs the sound bytes have to be placed manually. A matter of counting frames for the actions and where the sounds take place. So a little Mathematics to do then get a good sound program that will allow Mixing, Overlapping and exact placement for the sound bytes that are in the Sound for the Flc. Because there are several factors that influence how the sounds are played back in the game, it is always necessary to test them in the game. The Run Sounds are the Most difficult to have play back with correct timing without a .amb file but can be done IF a person is not easily Frustrated :lol:
 
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