SoZ

Bucephalus

Shooting from the lip....
Joined
Nov 16, 2003
Messages
3,092
Location
England's green and pleasant land.
Does the SoZ affect the AI in the same way it does a human player? I've been having a succession of long wars with the owner of the SoZ, and the ww was racking up badly, so I decided to capture the city where it was. My ww has dropped but I don't see any signs suggesting that its former owner is suffering any more than before. Hell, does the AI even get ww?
 
I believe the AI does get war weariness, but not near as bad as the human. For this reason, SoZ is generally considered a bad wonder to build, except for denial purposes. I usually part build it for fail gold if I have ivory. Otherwise, if attacking the SoZ owner, I just make sure I fight fast and effectively - using ceasefires periodically. As for possessing the wonder myself, I don't even think about the affect on the AI.
 
if attacking the SoZ owner, I just make sure I fight fast and effectively - using ceasefires periodically. As for possessing the wonder myself, I don't even think about the affect on the AI.

Unfortunately, the wars were not at my instigation, but having captured it I was expecting to see its former owner suffer like I was.
 
Unfortunately, the wars were not at my instigation, but having captured it I was expecting to see its former owner suffer like I was.

They will after a while. The effects from SoZ are not immediate and take time to build to empire disabling levels. That goes for both the AI with there cheating and for us as well.
 
Does the SoZ affect the AI in the same way it does a human player? I've been having a succession of long wars with the owner of the SoZ, and the ww was racking up badly, so I decided to capture the city where it was. My ww has dropped but I don't see any signs suggesting that its former owner is suffering any more than before. Hell, does the AI even get ww?

The AI does, but at a significant discount. However, there's also the factor that there's no WW for fighting in your own territory. If you are generally prosecuting this war successfully (and it sounds like you might be, if you just took the SoZ city), the AI isn't getting much WW because it is fighting defensively.
 
The AI suffers less war weariness than the player, yes. On Noble and Prince it suffers 80%, Monarch 75%, Emperor 70%, Immortal 60%, and Deity 50%. Even on settler the player is getting 100% of war weariness, but on settler the AI is getting suffering the same. Every other difficulty gives the AI a little of a break; Even Chieftain has the AI only get 90% of war weariness.

On higher difficulties the AI era bonuses lower this number even further. By the modern era the Immortal the AI will only be suffering 48% war weariness. The Deity AI only 38%. :crazyeye:
 
The Statue of Zeus is one of the cheaper wonders in the game with the proper resource. I hadn't thought of it as fail-gold fodder as lymond does, but with the wonder itself being perhaps mid-tier and an AI priority to build, this could be an excellent :hammers: to :gold: conversion. Still, the real strength is in its culture output which could turn a marginal border city into a tile-gobbling asset.
 
I have seen the SoZ being put to good use against Deity AIs in a huge Marathon game. The player declared war on a distant run-away civ and annihilated its stack in his own culture. Due to the obscene amount of units involved (150+ in the first wave iirc) the war weariness really hurt the AI.
 
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