(0) 1758 AD - (1) 1760 AD Log lost - I need my PC at 100%

I remember waking up Shift-A workers, added 3rd infantry to army, destroyed German city by Normandy and cancel Heroic Epic.
(2) 1762 AD -
(I) A lot of units attack Normandy, but we lose NOTHING.
(3) 1764 AD - Rush barracks in Normandy, I want faster healing power.
(4) 1766 AD -
(I)

We are attacked by a marine! The AI is still ahead of us.
That is despite skipping Nationalism, Communism and Espionage (we could really use the police stations).
(5) 1770 AD - We liberate conventry and take a look below!
I change Normandy to harbor, and rush it with half the money.
The rest of the cash upgrades some cannons to artillery. We can use every possible unit.
Getting those dyes online is just to valueable - I can fire a ton of entertainers.
(I) We barely hold Conventry after the RnG really slams us.
Come on - UNDAMAGED infantry die to Cavalry two attacks in row.
A **KNIGHT** kills a 1 hp infantry - come on, this is absurd.
The city held with the cavalry that took the city.
(6) 1772 AD - I fire a bunch of jugglers and clowns.
(8) 1776 AD - Heidelburg is captured.
I spot an English Battleship - No diplomacy is really turning out to be frustrating, as I have no frelling clue how far ahead of us the AI is.
(9) 1778 AD - Now that we have an artillery SOD, we can start moving. Frankfurt is captured. The front line is finally moving forward.
(I) China captures Frankfurt - For the moment.
(10) 1780 AD - Frankfurt is ours again - this time for keeps.
The junk behind Frankfurt is gone.
Hangchow meets our aSOD, and goes from size 23 to size 12 - plus lost multiple buildings.
I don't know why Germany let our Cavalry live, but SaltPeter is pillaged.
Summary - The captured cities are size 1 with NO growth.
I have NEVER had a size one city flip - keep them at size 1
LKendter
T-Hawk (Playing)
Jersey Joe (on deck)
Meldor
Lt. 'Killer' M.
http://www.civfanatics.net/uploads2/SP1-1780AD.zip