O.k. gave it another go, the adding of resources, and giving starships to each civ didn't work. I'm going to have to add some land that is impassable to wheeled units, and make two new sets of units;
#1 Star settlers; Fairly speedy, no defence or attack, not wheeled.
#2 starcruisers; fairly slow, lots of guns, good combat units, not wheeled.
I can use the current star based units as the star cruisers, but will need to make some new star settlers (not too much work thankfully).
This brings in whole new problems with inter system trading, (where to allow roads?) but I'm fairly happy with the idea that true trade between systems can't happen untill wormholes are available.
I've made the land terrain more individual and made some mini space stations to represent trade networks (AKA road) whcih do not give a movement bonus, but do give trade links. I'm toying with the idea of allowing a movement bonus, simply because if there is a refueling point at the other end of your journey you only have to carry half the fuel, and can thus travel twice as fast.
Some screen shots;
Any comments? It's difficult to tell what everything is to start with, especialy as the third shot features, roads, workers, cities, resources, radar towers, an outpost, an asteroid mine and plenty of units...
Overall does it look OK?
I've tried to go for a sort of gaming board or tactical overlay look to the game, rather than a very realistic, but even more confusing layout.
Don't you mean Hydrogen 3, it's used as a fuel for fusion reactors, I didn't know Helium could be used instead?