Noriad2
Emperor
- Joined
- Oct 23, 2014
- Messages
- 1,153
DH made a similar suggestion recently. When I had initially conceived of ongoing training was long before buildups - which btw would seriously be the easiest way to set up what you suggested there - so I had not considered that possibility. I'm thinking of buildups interacting with city modifiers to get final amounts of gradual xp gain by unitcombat... maybe something more aggressive for a limited number of units where there are settled Great Generals or something along with that.
Isn't it easier to just make units that are built in high-bonus-xp cities cost more hammers? After all, making highly-trained troops takes a lot more time and effort than just rounding up some "volunteers", quickly explaining to them how a sword works ("hold it on this end, insert the other end into your enemy") then sending them into the battlefield.
Concrete suggestion: for every +1 bonus Xp that a unit starts out with, the cost of the unit should be increased by 3% (or perhaps 5%). Would also decrease unit spam as the game progresses.
It would also make a choice between quality troops and quantity of troops (human wave strategy). Right now there is no reason not to build your whole army in the city that gives the most xp bonus.