davidlallen
Deity
In the civ abilities thread, Ahriman suggested the Spacer Guild should get a lot of economic bonuses like more/better trade routes. I agree with that idea, but I also want to add some kind of unique mechanic. I have a few ideas: spy satellites, paradrop troops, and "spice vision". I already discussed spice vision a little in the Reverend Mother thread, although I still don't know exactly how it should work.
Spy satellites: if they are in orbit, they should be able to see everything. In vanilla, there is a late game project which gives visibility everywhere, and an air recon mission which allows visibility in an 11x11 block within a few squares of the unit's base city. What I want is somewhere between, plus the ability to block visibility with bribes. As we know the Fremen bribed the guild to keep certain areas from being scanned. The satellites should not provide global visibility, and they should not be limited to near friendly cities. So I am thinking of an action button like an FFH worldspell, which can be used once per turn. It allows you to select any plot on the map and get maybe a 5x5 or 7x7 view area similar to a recon mission. However, other players can place a "bribe" unit on the map which has a high gold cost and lasts a certain number of turns. If the guild player chooses a plot which is too near one of these, then the recon fails and nothing is revealed.
Paradrop troops: if the guild has spacecraft, then they should be able to do orbital drops of their troops. Possibly the Imperium should have this ability also. One concept is that once terraformed terrain starts to appear, the guild should try to drop troops onto the nearby area and destroy the improvements. (I did not consider this when I did the terraforming victory. Perhaps I need to change the "pillage" button so that when clicked on a terraformed plot, it will reduce it one level.) I don't know what the exact game ability would be yet. If anybody out there plays Dawn Of War, the RTS game in the Warhammer family, I am thinking of the Deep Strike ability which teleports a unit anywhere on the map.
Spy satellites: if they are in orbit, they should be able to see everything. In vanilla, there is a late game project which gives visibility everywhere, and an air recon mission which allows visibility in an 11x11 block within a few squares of the unit's base city. What I want is somewhere between, plus the ability to block visibility with bribes. As we know the Fremen bribed the guild to keep certain areas from being scanned. The satellites should not provide global visibility, and they should not be limited to near friendly cities. So I am thinking of an action button like an FFH worldspell, which can be used once per turn. It allows you to select any plot on the map and get maybe a 5x5 or 7x7 view area similar to a recon mission. However, other players can place a "bribe" unit on the map which has a high gold cost and lasts a certain number of turns. If the guild player chooses a plot which is too near one of these, then the recon fails and nothing is revealed.
Paradrop troops: if the guild has spacecraft, then they should be able to do orbital drops of their troops. Possibly the Imperium should have this ability also. One concept is that once terraformed terrain starts to appear, the guild should try to drop troops onto the nearby area and destroy the improvements. (I did not consider this when I did the terraforming victory. Perhaps I need to change the "pillage" button so that when clicked on a terraformed plot, it will reduce it one level.) I don't know what the exact game ability would be yet. If anybody out there plays Dawn Of War, the RTS game in the Warhammer family, I am thinking of the Deep Strike ability which teleports a unit anywhere on the map.