jacktannery
Prince
We also need some basic naval barbs to make building a navy worthwhile in the early game, otherwise it is too easy to spam coastal cities with fishing boats, knowing that the AI and barbs will never pillage these. so, although boring compared to the other brilliant suggestions in this thread, I present these to keep players on their toes (the mobility promo is to deal with that damned kelp):
Pirates
One trireme, mobility promotion.
Tech preq: as soon as a player has sailing (common)
Pirate Fleet
Three triremes, mobility promotion.
Tech preq: as soon as a player has sailing (rare)
Pirates
One trireme, mobility promotion.
Tech preq: as soon as a player has sailing (common)
Pirate Fleet
Three triremes, mobility promotion.
Tech preq: as soon as a player has sailing (rare)