Ticio
Prince
- Joined
- Apr 23, 2020
- Messages
- 349
I have started a game only to use a lot of Spec Ops just to see if they are useful.
After getting the last promotion (camouflage) that give them invisibility until a enemy unit reach 1tile distance, they become quite good and are useful thanks to hit and run tactics.
But I have some doubts after all:
1) Camouflage promotion: They become visible after attacking? it seems so, but the description say "Only adjacent enemy units can reveal this unit". So they should be able to shoot and then retreat and still be invisible.
I did something wrong or they become visible and is a bug?
2) Is there a way to attack Great General with "priority objective? I can attack support units, and read somewhere on reddit that it was possible to use it on Great Generals but I couldn't on my game.
IDEAS:
I think that the unit is good, but is not worth the cost they have or the time to try to get their promotions (very hard as the are not good in combar and die very quickly). Maybe with some little improvements they could become more useful:
1) Most important! let them have movement after paradroping. when they get behind enemy lines they loose a turn and they normally get kill. I think it could be interesting if they had normal movement after it so they could scape, get to a better position or just pillage the objective tile.
It could be an ability gained with the "ambush" or "guerrilla" promotion or just inherent to the unit.
2) To increase their XP gain, it could be interesting to add them an ability to shoot twice in a row like the other 2 land units. This way, they could win double the XP, and they are not insanely powerfull units so I think it wouldn't be OP even with the promotion "Guerrilla".
*3) Maybe give you some strategic ressources if thet pillage this kind of tile. For example, + 5 coal/oil/Uranium if they pillage this tile.
Maybe it is a little crazy, but it would be something different from the rest of units that do the trick like bombers or privateers. It would also add an incentive to use Spec ops and paradrop them on vital points
*4) the ability to pillage dams and nuclear Power plants and unleashed the water and radiation. I think that right now nothing happend if you pillage them (they do not flood the tiles or let escape radiation clouds), so it could be a good alternative if they have counter spies and they are killing yours.
This would make extreme "risk/reward" uses for the spec ops and force the enemy to move assets to patrol this vital points (as in real life).
Maybe that is too extreme, but I think it would be very funny!!
Strategies:
I only have used them for jumping behind enemy lines and pillage strategic tiles (normally oil or Uranium).
I know they are useful in the frontline too as they can snipe out support units but I was against the AI, so I didn't use it a lot.
Are there other scenarios where I could use the Spec ops? I find them really really funny to use, so I'm hopping to have an excuse to do so!
Thank you everyone as always!
**Added after editing
After getting the last promotion (camouflage) that give them invisibility until a enemy unit reach 1tile distance, they become quite good and are useful thanks to hit and run tactics.
But I have some doubts after all:
1) Camouflage promotion: They become visible after attacking? it seems so, but the description say "Only adjacent enemy units can reveal this unit". So they should be able to shoot and then retreat and still be invisible.
I did something wrong or they become visible and is a bug?
2) Is there a way to attack Great General with "priority objective? I can attack support units, and read somewhere on reddit that it was possible to use it on Great Generals but I couldn't on my game.
IDEAS:
I think that the unit is good, but is not worth the cost they have or the time to try to get their promotions (very hard as the are not good in combar and die very quickly). Maybe with some little improvements they could become more useful:
1) Most important! let them have movement after paradroping. when they get behind enemy lines they loose a turn and they normally get kill. I think it could be interesting if they had normal movement after it so they could scape, get to a better position or just pillage the objective tile.
It could be an ability gained with the "ambush" or "guerrilla" promotion or just inherent to the unit.
2) To increase their XP gain, it could be interesting to add them an ability to shoot twice in a row like the other 2 land units. This way, they could win double the XP, and they are not insanely powerfull units so I think it wouldn't be OP even with the promotion "Guerrilla".
*3) Maybe give you some strategic ressources if thet pillage this kind of tile. For example, + 5 coal/oil/Uranium if they pillage this tile.
Maybe it is a little crazy, but it would be something different from the rest of units that do the trick like bombers or privateers. It would also add an incentive to use Spec ops and paradrop them on vital points
*4) the ability to pillage dams and nuclear Power plants and unleashed the water and radiation. I think that right now nothing happend if you pillage them (they do not flood the tiles or let escape radiation clouds), so it could be a good alternative if they have counter spies and they are killing yours.
This would make extreme "risk/reward" uses for the spec ops and force the enemy to move assets to patrol this vital points (as in real life).
Maybe that is too extreme, but I think it would be very funny!!
Strategies:
I only have used them for jumping behind enemy lines and pillage strategic tiles (normally oil or Uranium).
I know they are useful in the frontline too as they can snipe out support units but I was against the AI, so I didn't use it a lot.
Are there other scenarios where I could use the Spec ops? I find them really really funny to use, so I'm hopping to have an excuse to do so!
Thank you everyone as always!
**Added after editing
Last edited: