Goddamn, these special abilities sounds like crap.
I think this conclusion would be somwhat premature. Why get angry about it?
Some more than others, yes. Compare and contrast: Imperialistic, Protective.
What about Arabia's trade bonuses, Egyptian Wonder-building, or Greek city-state wrangling? Even the English and Iroquois abilities can contribute to exploration and expansion as much as war.
Also keep in mind that we haven't seen all of the abilities yet. For example, although it's a safe bet that Songhai's River Warlord ability involves war (also: rivers), Siam's Father Governs Children sounds more like a happiness or management boost.
and with little, if any relation to history. Save from a few of them like the Glory of Rome or manifest destiny, most of them might very well have been based on a Dr.Who alternative Earth scenario.
Civ and alternate history go together like peanut butter and peanut butter.
The French cultural bonus being lost after the invention of the steam engine while their prime cultural age, the Belle Epoque took place precisely right before WWI and during the invention of the steam engine and steel structures (hello Eiffel tower)?
For starters, an ability that only kicked in after Steam Power would be
terrible.
I Am Not An Historian, but from what I can tell, the Belle Epoque wasn't so much a French golden age as it was a general European golden age that the French got to name. It was a generation of continental peace, so it's a fairly short time, and it's not like it catapulted the obscure little country of France to international prominence. This is still the country of Notre Dame, Versailles, and Voltaire, and the idea that France had centuries of consistent cultural bloom between the fall of Rome and the beginning of the industrial age seems reasonable to me. (Again, IANAH.)
Also, free culture for the first half or more of the game seems to be neither situational nor overtly militaristic.
Germany presented as a kind of barbarian horde (screw anything that was in between the Roman Age and Hitler),
Well, how else do you come up with a single trait that unites Roman-era tribes to a 21st-century industrial powerhouse? They had to pick
something. I'm not 100% sold on the mechanic, but combined with Germany's two unique units, it's a pretty clever set-up. For much of the game, they'll have
some kind of military benefit, whether it's loyal barbarians or advanced tanks. It's a playstyle.
India, one of the largest countries of the planet along with Russia, China and Brazil getting penalized for having lots of cities
Calouste already covered this, but just to expand: India's less than half the size of the next larger country (Australia), but isn't substantially larger than the next few entries on the list. It's less one of the world's largest countries than it is the largest of the world's medium-sized countries. Also, although maybe a third the size of China, it has nearly the same population. Giving India a trait that encourages population density isn't just reasonable - it hits the nail on the head.
The only problem I have with the mechanic is that it's the only special ability we've seen so far that includes a penalty as well as a bonus. You can play against type with one of the other civs - peaceful Aztecs, landlocked English - and only lose an opportunity, but if you try to sprawl with India, you'll be sabotaging yourself.
you are freaking kiddin me??? Jesus. This could end up being a great wargame or boardgame, but this Civ is going to have ZERO historic flavour. Or sense, for that matter.
Compare and contrast: Building Courthouses lets me poison my rivals' reservoirs more often.
I'm intrigued by the special abilities so far. They look like they give individual civs more personality - waging war for culture as the Aztecs is going to be completely different from building alliance of city-states as the Greeks. The Civ series has
never been about a perfect representation of history, but nothing I've seen yet seems like gibberish.