Special forces operation: "Team 6"

Unconventional

Young Emperor
Joined
Jun 24, 2010
Messages
129
Location
İstanbul
Hello Civ players! I just did what I've been thinking for a while. This is my first small scenario and I'm no expert at all; so forgive my mistakes and help me get better.


Here is the idea: I assume you all heard a little bit about special forces soldiers who go through long, hard, and extensive training and become literally "Special Forces". They are no ordinary soldiers. They are capable of operating in the most difficult circumstances and achive the mission they undertake.

They know how to conduct 'unconventional' guerilla warfare; to sneak to the enemy lines without getting noticed. Conduct various extremely difficult and special operations such as rescuing hostages, counter-terrorism operations etc. They are highly trained in martial arts, using various combat arms.

Among her many special forces units, the USA has an elite team composed of the most talented special forces soldiers recruited from other units. This elite team is generally called the "TEAM 6". Yeah they are the guys who shot Usame Bin Laden. They are told to be the most powerful and elite special forces unit in US armed forces.

So I thought it would be fun to have such a scenerio in BTS that allows us to see those guys in action. Here is the scenario:


"A new dictator has emerged in an African country and in his new capital city he established his own rule. This new guy has damaged US economic interests by nationalizing the U.S based Civilized Jewellry Corporation. Something must be done to stop this guy.

The US government wants to stop this guy by military means but it is not good for the US prestige to invade the whole country in an all-out war campaign with conventional troops. International pressure on US would be intense if the army invades the country. Moreover it would be very costly to fight a long and huge war in a far away country. American tax payers would not like it at all.

So what other measures could be taken? This 'incident' should be taken care of with great care and caution and in silence. No mistakes that could harm the international position of US goverment would be tolerated! Luckily, US has some guys who can handle this operation: It's the TEAM 6!

So a small group of TEAM 6 is secretly dispatched to the coast of the African country. This is a professional team of 10 men and it is capable of achieving such difficult tasks. As the commander of this elite team, your mission is : Neutrialize the dictator, his army and his power base! But it's not so easy to do that, and this is why your team is called for!!!

The enemy has some infantry troops, a few tanks, and few bombers most of which were sponsored by US's main rival in the Cold War: the USSR. The numbers are definetely not on your side! The enemy has greater numbers, but you have one of the most elite military units. So fight your enemy with unconventional warfare, guerilla tactics etc. But in the end achieve the mission no matter what!"

Features:

- One city challenge ( but the player has no city, you only have 10 navy seals who have great promotions thanks to their years long extensive training :) )

- Requires Complete Kills ( Capture the enemy city, but you should also neutrilize whole enemy units)
- Only one Victory condition allowed: Conquest.

- No barbarians, No vassal state

-Agressive AI

-Always War

- Emperor Difficulty, Epic Speed ( but in this country time has no meaning at all!)



You start at the south of the continent. You need to make your way to the north into the enemy capital. But beware of the enemy army: If you directly attack the city you may suffer casualties. So you need to lure the enemy into the open field or the jungles, forests or deserts in which the special forces know how to fight very well.

Your ten units has many promotions enabling them to fight on hills, forests, jungles etc. Thanks to their training they are very strong, and they know how to heal themselves if wounded.

I know the promotions may seem a bit exaggerated at first; but considering the capabilities of special forces I think they are just fine. This is a scenario in which the quality of forces is tested against the greater numbers of enemy. The enemy units don't have much promotions because they didn't have a good training if any at all.


So I hope you guys like and enjoy it. I know that it's a very simple scenario and I may have made small mistakes as an amateur. But if you guys help me we can develop it adding it more features. I hope nobody else has done this kind of scenario before. In case they have, I can delete this one if requested.

Here is a screenshot of your TEAM 6 Unit landing on the continent in the south. I'll also add the save. Hope you all have fun!

 

Attachments

  • Special Forces Operation Scenario.CivBeyondSwordSave
    49 KB · Views: 195
Shaka immediately wins a conquest victory because we don't have a city... You should give the human a small base right off the continent with no resources or anything, on a one-tile island, just so we don't immediately lose.

EDIT: Despite losing before I could hit his city, I could continue on. It was really easy... one city faced with 10 super-SEALS...I didn't lose a single SEAL and I just ran towards the city. You might want to give him more cities or at least more units.
 
Shaka immediately wins a conquest victory because we don't have a city... You should give the human a small base right off the continent with no resources or anything, on a one-tile island, just so we don't immediately lose.

EDIT: Despite losing before I could hit his city, I could continue on. It was really easy... one city faced with 10 super-SEALS...I didn't lose a single SEAL and I just ran towards the city. You might want to give him more cities or at least more units.

Yeah I'll put an island city for the human player so that Shaka does not win immediately. About the Shaka units actually I gave him much more units then you saw. But I think due to lack of funds he had to disband most of his troops.

How can I fix this? If I give him great merchants the stupid AI would start Golden Ages with only one city. Do you have any other ideas?
 
Hmm...if you go into worldbuilder you can click on a city in city mode and give him a bunch of gold. That might work. Or, you could create another one-tile city for a 3rd civ and give Shaka like 3 GM's. He'll burn 1 on a golden age and with the other two(put all 3 on the 3rd' civ's island) he should cash them.
 
Hi. I like your idea! It has a good potential for a simple quick scenario! :)

I know the promotions may seem a bit exaggerated at first;
They are way exaggerated as the game is too easy.

I would propose not giving the same promotions to all the units: one could have the maximum promotions on hills, other on forest, etc, in order to have some specialized (and less strong) units. And I would remove the "assault city" promotions to make it more challenging.

But the game needs to be harder, maybe giving more than 1 city to the opponent? And if you add towns he'll probably won't disband units... unless the SEALS use a tactic to destroy the towns instead of direct assaults on the city.
 
Hi. I like your idea! It has a good potential for a simple quick scenario! :)

They are way exaggerated as the game is too easy.

I would propose not giving the same promotions to all the units: one could have the maximum promotions on hills, other on forest, etc, in order to have some specialized (and less strong) units. And I would remove the "assault city" promotions to make it more challenging.

But the game needs to be harder, maybe giving more than 1 city to the opponent? And if you add towns he'll probably won't disband units... unless the SEALS use a tactic to destroy the towns instead of direct assaults on the city.

Instead of less promotions I'm thinking of decreasing the number by half: 5 navy seals with the same promotions facing greater numbers of enemy.

The reason I want to keep these promotions is related with the "special forces" concept. As far as I know, in real life each member of the team gets very similar training so giving different promotions wouldn't be consistent with the concept. About the "assault city" promotions: I think they are also fine because SF soldiers are trained to engage in unconventional warfare in cities as well.

Instead of erasing promotions, I think we should also give some promotions to the enemy units. And we should make it harder to attack a city with 5 navy seals so that players cannot easily capture the city.

I think giving towns to the enemy would enable to keep his troops; so it is a good idea:goodjob: I'm also thinking of Deity difficulty instead of emperor so that AI suffers less maintenance and gets greater bonuses. Giving the AI a couple of more cities is also a good idea. Maybe we can also give him rifling and assembly line so that he could constanly spam more infantry. Any other ideas are always welcome ;)
 
The reason I want to keep these promotions is related with the "special forces" concept. As far as I know, in real life each member of the team gets very similar training so giving different promotions wouldn't be consistent with the concept.
Yes, but within a squadron usually there are specialists: medic, radio operator, point, scout, leader (officer), etc.

Also people are different so, even if they have the same training, one could have a better aim, the other could be better at close combat, etc, etc... people are different and having different skills in a team is usually seen better than just 5 people with all the same skills and handicaps (because people have those, too, no matter the training)

So, not only (IMHO) having different promotions would reflect reality as it would be more fun. You could have one medic: all the medic promotions but no very good at combat. Having all the members have the full range of medical promotions it's not very real, is it?

TEAM6... maybe it could have 6 marines!
 
I tried this and my opinion is that you must slowly siege Ulundi just to kill his units and receive additional experience but allow Ulundi to grow for the purpose of controlling it to build "Transports(Galleys)" to reach the other landmass which would have a mature multi-city Civilization and several "Super Units" of there own.

Since this is set in BC the water should be "Ocean" with a specific "Coastal Sailing route" and at the arrival location should be guarded so the player must choose between sailing with 2 Seals or wait to train an additional Galley for 4 Seals to land. It would be VERY important to have this landing area very challenging, if you make the wrong decision the enemy units get promoted and your units die.

I've always planned on doing this kind of scenario but could never find the time. I have many other notes like mountain ranges to control unit movement and defensive positions(forts) to take and fall back on to heal, remember it might be wise to escort a newly trained "Settler: to setup a forward operating post to heal and wait for reinforcements

And I agree with Luthor_Saxburg, units should have different promotions and I feel the Seals should not always have 99% odds of winning
 
Top Bottom