LumenAngel
King
Actually, in C2C, even with the 3 tile range for city, mor than half your population will be some sort of specialists.
Why? because it's not just totally true in moderne era, and not totally false earlier... And because my 129 pop city need this.
The problem is, sometimes, specialists feel too generic. Mainly priests. Priest are different from others priests. And civics dont impact enough psecialists.
So, some idea to make specialists a little more "special". If I give a X bonus (Y Bonus), the X go for normal special, and Y for great Specialists.
i stop here for the first part, if there is good echoes, I will make my idea for priest and merchant too
Why? because it's not just totally true in moderne era, and not totally false earlier... And because my 129 pop city need this.
The problem is, sometimes, specialists feel too generic. Mainly priests. Priest are different from others priests. And civics dont impact enough psecialists.
So, some idea to make specialists a little more "special". If I give a X bonus (Y Bonus), the X go for normal special, and Y for great Specialists.
- Spy/Great Spy. Lot of spies in my cities, but unable to fight against spy and criminality? The idea is : +1 Science, +4 Espionnage, -1 Crime, +1% Defense against Espionnage (+2 Science, +8 Espionnage, -3 Crime, +3% Defense against Espionnage).
This way, maybe Ai will love spies specialists a little more...
Many civics can impact spies too
Anarchism : -1 Espionnage. Hard to spie when there are non true chief...
Bureaucraty, Grid, : +1 Espionnage. Work for a spy is easier here.
Meritocracy : +2 (+3) Espionnage. You have the best spies ever!
Corpor-nation : +1 Production , +1 Commerce. Spies are her e to make sure production and commerce will go fine... - Scientist/Great Scientist. All about science! No change here, except maybe with some civics.
No language : -1 Science. "Ugh ugh" make sicnece harder.
Theocracy, Intolerant. -1 Science. Scientists have to be cautious here, slowing their works
Propaganda. +1 Espionnage. cientists are part of your propaganda too...
Meritocracy : +2 (+3) Science. You have the best scientists ever!
Corpor-nation : +1 (+2) Production, -1 (-2) Science. Scientists are here to make people work faster first
Paradise : +1 Food. Scientists are here to hel this paradise. - Noble. Important part of some society, but nearly no effet in some others... But it's true : many great people in Renaissance or earlier was noble. So : +1 Culture, +3 GP.
Caste : +1 Production, +1 Culture. Noble can be view as the higher caste.
Feudal, Monarchy : -2 Crime, +1 Production, +1 Food. Noble are here to represent you and to increase the production of your city.
Marxist : No noble. Noble? Where?
Bourgeois : -1 GP. Noble lost some power
Proleteriat : -1 GP. Noble lost even more power - Military Instructor/Great Military Instructor/ Great Hunter
They are here for XP! And only XP (even with this options off). great Hunter giving 5 food totally break prehistoric era...
Great Hunter : +4 XP to Hunters, +2 to Explorer
Military Instructor : +1 (+2) XP to Military units.
But civics can affect them too
Pacifism : +1 Unhappy. Seems legit.
Military Tradition. +1 Education. They are here for that...
Mercenaries : +1 (+2) Gold. Because military are for money
Junta, martial Law : -1 Crime. Because they are the Law
i stop here for the first part, if there is good echoes, I will make my idea for priest and merchant too