popejubal
Emperor
Let's say you have 7 sources of mana - 3 from your capital and 4 from nodes. If you make nodes to match your capital, you get a free promotion of that magic type for all of your Adepts.
Go ahead and give at least one of them Metamagic I as a paid-for promotion because you were smart enough to make that 7th node Metamagic. They get 2 other random promotions and now they're at level 4 with 10 XP. Yay! Now they can upgrade to Magi! Woot!
Before you upgrade most of them, upgrade just one and give him Metamagic II. Now dispel all of your nodes and build nodes to give yourself 3 of one kind of mana (maybe the same as something you had built before, maybe something entirely new). Upgrade any Magi that you want to have level 2 for that mana type. Dispel Magic again and rebuild the Mana Nodes to some other type of Mana x3. Upgrade another Mage or two. Voila, you now get another magic type at level II -without needing to spend a promotion on it.
When it's time to finally upgrade to Archmagi, build 4 of one mana node type and then do your upgrade (or build Hemah, Corindale, Gibbon Goeta or whoever). You get that magic at level III without spending promotions. Now it's a whole lot easier to get Combat V, Twincast and a couple of different magic spheres at level III for your Archmagi without sacrificing permanent strategic resources.
The best part of all this is that you don't even need to keep the Metamagic node around after you get one or two Mages promoted to Metamagic II for the Dispel Magic. Just dispel the Metamagic nodes and make sure you keep those 1 or 2 Mages safe from Hidden Nationality Assassins.
Example:
Grigori promotes an Adventurer to Adept with two nodes each of Enchantment, Spirit and Water. The Hero Adept gets Enchantment I, Spirit I and Water I for free. Very nice. Promote the hero with Combat I, II and III and it's time to upgrade him to Mage. I'll upgrade another (non-hero) Adept to Mage and give him Metamagic II after building the Metamagic node. Dispel Magic on other nodes to build 3 Air nodes along with the Metamagic node. Upgrade the Hero to Mage and laugh with joy as my newly inspired friend enjoys a free Air I and Air II promotion. I'll go ahead and give him Metamagic I and II as paid-for promtions. Combat III, IV and V as well as Twincast and Spell Extension I and II take him up to 82 XP with no more promotions available before hitting the 100 XP wall. Dispel all of the nodes and build 3 Death nodes and another node of your choice. Promote to Archmage and gaze in wide wonder at the joy you have found.
You now have a Hero with Enchantment I, Spirit I, Water I, Air II, Metamagic II, Death III, Combat V, Spell Extention II, and Twincast, at 100XP. That's 18 promotions of magical goodness all for 10 promotions worth of experience.
Metamagic is amazing. Feel free to turn the last node to Death for extra Affinity fun. Maybe summon Basium and have fun attacking the good civs who don't like the fact that you use Death mana. Give him lots of Angels from the Good Razed cities you just trashed.
All that with just 4 nodes. Rock on. With 6 or 7 nodes, you can go absolutely nuts.
Go ahead and give at least one of them Metamagic I as a paid-for promotion because you were smart enough to make that 7th node Metamagic. They get 2 other random promotions and now they're at level 4 with 10 XP. Yay! Now they can upgrade to Magi! Woot!
Before you upgrade most of them, upgrade just one and give him Metamagic II. Now dispel all of your nodes and build nodes to give yourself 3 of one kind of mana (maybe the same as something you had built before, maybe something entirely new). Upgrade any Magi that you want to have level 2 for that mana type. Dispel Magic again and rebuild the Mana Nodes to some other type of Mana x3. Upgrade another Mage or two. Voila, you now get another magic type at level II -without needing to spend a promotion on it.
When it's time to finally upgrade to Archmagi, build 4 of one mana node type and then do your upgrade (or build Hemah, Corindale, Gibbon Goeta or whoever). You get that magic at level III without spending promotions. Now it's a whole lot easier to get Combat V, Twincast and a couple of different magic spheres at level III for your Archmagi without sacrificing permanent strategic resources.
The best part of all this is that you don't even need to keep the Metamagic node around after you get one or two Mages promoted to Metamagic II for the Dispel Magic. Just dispel the Metamagic nodes and make sure you keep those 1 or 2 Mages safe from Hidden Nationality Assassins.
Example:
Grigori promotes an Adventurer to Adept with two nodes each of Enchantment, Spirit and Water. The Hero Adept gets Enchantment I, Spirit I and Water I for free. Very nice. Promote the hero with Combat I, II and III and it's time to upgrade him to Mage. I'll upgrade another (non-hero) Adept to Mage and give him Metamagic II after building the Metamagic node. Dispel Magic on other nodes to build 3 Air nodes along with the Metamagic node. Upgrade the Hero to Mage and laugh with joy as my newly inspired friend enjoys a free Air I and Air II promotion. I'll go ahead and give him Metamagic I and II as paid-for promtions. Combat III, IV and V as well as Twincast and Spell Extension I and II take him up to 82 XP with no more promotions available before hitting the 100 XP wall. Dispel all of the nodes and build 3 Death nodes and another node of your choice. Promote to Archmage and gaze in wide wonder at the joy you have found.
You now have a Hero with Enchantment I, Spirit I, Water I, Air II, Metamagic II, Death III, Combat V, Spell Extention II, and Twincast, at 100XP. That's 18 promotions of magical goodness all for 10 promotions worth of experience.
Metamagic is amazing. Feel free to turn the last node to Death for extra Affinity fun. Maybe summon Basium and have fun attacking the good civs who don't like the fact that you use Death mana. Give him lots of Angels from the Good Razed cities you just trashed.
All that with just 4 nodes. Rock on. With 6 or 7 nodes, you can go absolutely nuts.