specifications for 362x362 map, 24 civs?

jsquire

Chieftain
Joined
Jul 30, 2003
Messages
20
hey guys, i just wanna know if any one out there has ever played a civ game with these rules and had a smooth game. i tried one with the romans and lasted until 150ad before it was practically impossible to wait 10plus minutes after ending a turn. if anyone have done so, can you tell me your comp specs? mine is a PIII 1ghz with 364MB RAM. and how many civs and what map size can i play with my specs? thanks guys!
 
I rember my old computer, which was a little bit slower than yours, used to take about 6 mins per turn on a large map with all civs.

Now that im running an athlon xp 2000 and 1.25 gig of ram it takes only a few seconds to play on a large map with all civs. Ive never played on a huge map yet.

I here that PTW is more intensive on your computer than the original.
 
On a 2.4 GHz P4 / 1 G Ram it takes about 2-4 minutes on a huge map after a turn.
But that is no problem, because it takes over an hour :eek: to play the turn itself. :D

Btw, I started the game 3 months ago :rolleyes: Hopefully, I will be able to finish it, sometime before Christmas, this year. :D
 
Belisar, I think my workhorse P3 667mhz, 384 megs RAM computer has you beat. :p It only takes mine 1-2 minutes at the longest. But, gigamaps have been known to take mine 30 minutes per turn!
 
If it actually takes only 1 minute on your workstation to perform the IT on a huge map (maybe I forgot to say: Modern Age), I buy it, no matter what prize :D
I'm working on MD-simulations in RL and we can always use such fantastic computing power ;)
 
Twenty-four civs on a giga-size map, and you wonder why it's slow???

Think of everything that has to be done on a turn: manage citizens working tiles, manage happiness, manage production, conduct diplomacy, etc. The most time-consuming one of all is "move units". And with default patroling "on", each unit that *can* move, will. Now multiply all that by 24 different civs for the AI to handle, and you might understand why it is slow. I believe the worst-case scenario is a Giga-map, with Railroads. With RR, a patroling AI unit can go anywhere within its civ boundaries, and still have movement points left! That takes a *loooooong* time to compute all the possibilites for.
 
i think i added the NoAIPatrol=1 on the .ini file. yet the game i played was before the latest patch. would it help?

-- took me 4 hours to research corporation. LITERALLY!!
 
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