I definitely predict they will eventually create a Dept of Luxury Resources screen so people can micromanage distribution if they want to.
Would be just as fun as theming bonuses were in Civ V.

I definitely predict they will eventually create a Dept of Luxury Resources screen so people can micromanage distribution if they want to.
Yeah it would have to do a pretty terrible job at assigning luxes for me to want to do it all myself by hand. Like I said, maybe a simple option to set target happiness in each city with 1 or 2 clicks would be the most I'd want to see.
If it was possible to assign amenities freely, I'm sure it would often be optimal to assign +3 (or whatever it takes to get the max bonus) to some cities, while leaving other cities discontent. Because of this, I doubt they will ever give full control over amenities. I guess the automated assignment of amenities is just something we have to learn to live with, and find other means to manipulate how they are distributed.3. It's not possible for every single city in the empire to have plus one amenity, but there's still a few extra ones after making every city content.
In this case, the player's dispute with the manager will be over which city(ies) to give the +10% food yield / +5% non-food yield to and which to leave at standard yield.
4. It's not possible for every single city in the empire to be content. Here the players dispute with the manager would be over which city to get the penalty.
The player will have a bigger dispute with the manager if 2+ short as a human would likely pick a sacrificial city to give nothing at all to ensure all other cities are at least content while the manager by "evening out" everything would cause multiple cities to be discontent.
If it was possible to assign amenities freely, I'm sure it would often be optimal to assign +3 (or whatever it takes to get the max bonus) to some cities, while leaving other cities discontent.
I wondered this too and, to my surprise, specifically remember hearing something that to me confirmed all but explicitly that multiple copies of the same resource would provide usable amenities. I wish I remembered exactly where and when, I'll have to review the video, if I find anything I'll post it.
One of the videos showed them able to sell two copies of the same luxury to the AI.
I doubt the interface would have allowed that if it were impossible for the second copy to benefit the AI.
I agree with your conclusion, and that was also the answer I got when I asked here in one of the other threads the other day, but it would be nice with some indisputable confirmation. After asking about it, I realized that having two copies of the same resource count will be a major deviation from the Civ5 approach where the +4 flat global bonus is very much equivalent to +1 in four cities. Of course, they might well have decided to deviate from the Civ5 mechanism (it does seem like the more logical design and you still have a cap on benefits from each resource in that it can't exceed your number of cities), but it would be nice with a confirmation.One of the videos showed them able to sell two copies of the same luxury to the AI.
I doubt the interface would have allowed that if it were impossible for the second copy to benefit the AI.
The way I see it, each resource benefits only 4 cities. So if you have 8 cities, then you need 2 luxury resources to ensure that all 8 cities recieve amenities from that resource.
After asking about it, I realized that having two copies of the same resource count will be a major deviation from the Civ5 approach where the +4 flat global bonus is very much equivalent to +1 in four cities. Of course, they might well have decided to deviate from the Civ5 mechanism
Jon, you mention in this thread a video where they were able to trade multiple copies of a luxury on the trade screen - do you happen to remember which video and what time that was? I want to believe you are correct about luxury copies so badly.
In this Marbozir video, you can see when he clicks the 2 ivory on the trade screen, it puts both into the trade window and he had to adjust it back down to 1.
https://www.youtube.com/watch?v=6doJ5mXXfuE&t=19m40s
I don't think there is an example of an actual trade of two luxuries. This just shows the interface allows it, at least in that build.