Josephias
Emperor
- Joined
- May 8, 2007
- Messages
- 1,466
Some kind of public services district. It fills the gap of common city buildings we are missing like police and fire stations, waste disposal and education. It could be a versatile later game district but with exclusive building choices to specialise your city further or sort out any problems.
I love this idea, but unfortunately it seems we have only two new buildings. Nevertheless, I think it is more likely for it to be a "law" district (corthouse/police) than a "spy" district. This would still tie it to secret societies (as a counter), but could work as well with existing systems (loyalty-espionage) even with systems that could be brigded between secret societies and base game: just like forest fires have been included out of apocalypse mode, I feel additional spy missions, or certain "corruption" effects might be included into base game (in fact, low loyalty is already corruption, so having a building -corthouse- that mitigates its impact in city output, but does not avoid the risk of flipping could be an idea).