Speed of Building

Noctorum

Chieftain
Joined
Oct 30, 2004
Messages
15
What effects the speed of building, i.e. how many turns per improvement/unit?

~Alex
 
I have heard this rumor from the friend I play hot-seat with that if you go to war(and/or mobolize) all your buildings and wonders increase in cost... Is that true, through experience I have not seen that to be the case, so that is why I ask all of you. Thanks, SoA
 
Bear in mind that shields per turn is quoted after corruption. Most cities of any size will lose at least one shield that they could/should have got from their territory to corruption.l
 
Sargon of Agade said:
I have heard this rumor from the friend I play hot-seat with that if you go to war(and/or mobolize) all your buildings and wonders increase in cost... Is that true, through experience I have not seen that to be the case, so that is why I ask all of you. Thanks, SoA

Actually, they can decrease.

In war mobilization, any tile produces an extra shield - thereby gaining you up to 21 new shields. However, you can only build military units, improvements, and wonders (like the UN, Manhattan Project, etc).
 
There used to be a bug with mobilization that could make you gain limitless production. I don't know exactly how it worked. I think it is fixed now.
 
Just thinking about this now. If you are at war and you are in representative government, you will get war weariness. If you have the governor manage happiness, you will not be checking your cities, and over time it is quite likely that lots of entertainers will be around. As there will be no riots, you won't ever notice this. Less tiles will be worked, which also reduces the benefit of mobilization.
Conclusion: If you do use the governor to manage happiness, check cities yourself every now and again.
 
Ginger_Ale said:
Actually, they can decrease.

No, they can't.

In war mobilization, any tile produces an extra shield - thereby gaining you up to 21 new shields. However, you can only build military units, improvements, and wonders (like the UN, Manhattan Project, etc).

You only get the extra shields if you're producing a military unit (this even excludes some unit you can build during mobilization, like settlers/workers).
 
Sargon of Agade said:
I have heard this rumor from the friend I play hot-seat with that if you go to war(and/or mobolize) all your buildings and wonders increase in cost... Is that true, through experience I have not seen that to be the case, so that is why I ask all of you. Thanks, SoA
1. All shield costs for building things are static except for the Palace.
The Palace's cost varies based on the number of cities that you have. I can't find the link, but the two main parameters are the number of cities you have and the Optimal City Number for your map/difficulty.

2. The only other exception is traits. Many traits halve the cost of certain improvements, but this never changes during a game.

3. MANY things change the number of shields that a city produces. Among them.
Corruption - creates wasted (red) shields
Golden Age - Increases the number of shields produced in a city.
Factory - Multiplies the base shield.
Mobilization - Increases shields produced, but as stated before, limits WHAT you can build.
When you mobilize, your city produces more shields, but those shields only apply to certain things that you build.

So in summary.
The cost never changes (except the palace)
 
punkbass2000 said:
Ginger_Ale said:
Actually, they can decrease.
No, they can't.

Yes they can. The wonder and improvement costs (which is what I was talking about) will decrease because you will gain extra shields.

Do you see what I am saying?
 
Ginger_Ale said:
Yes they can. The wonder and improvement costs (which is what I was talking about) will decrease because you will gain extra shields.

Do you see what I am saying?

Not at all. Are you saying 'wonder and improvement costs' meaning something other than shields? You will not gain extra shields. Unless you're refering to some sort of tradeoff where faster units somehow equals cheaper buildings in a sort of non-linear way that I'm not following.
 
punkbass2000 said:
Not at all. Are you saying 'wonder and improvement costs' meaning something other than shields? You will not gain extra shields. Unless you're refering to some sort of tradeoff where faster units somehow equals cheaper buildings in a sort of non-linear way that I'm not following.

I'm saying that improvements and wonders that can be built in mobilization will be built quicker than in non-mobilization because you gain a shield in a tile that produces one. So the time it takes to build them can be decreasing (*NOT* the actually costs themselves, just the time it takes).
 
Noctorum said:
What effects the speed of building, i.e. how many turns per improvement/unit?

~Alex
As Tomoyo said it is your production of SHEILDS.
How many turns to build a Warrior for a city that produce 3 sheilds?
You will need 4 turns.

What could affect your production of sheilds is another question. ;)
 
Ok, suppose you make $20/week washing dishes, and are saving up for a schweeeeet new Yamaha Keyboard with that pitch bend wheel you've always wanted. It's $200. Now, suppose you also start mowing lawns for $20/week. Does this make the keyboard any cheaper because you can buy it sooner? No.
 
My final statement after all this confusion:

Mobilization *can* speed up building time because it adds up to 21 shields to a city's output because of the Mobilization bonus. It does *not* make buildings cheaper. However, you *can* construction buildings quicker.

@JMK: Hehe. *sighs* Now to leave this thread forever...
 
Back
Top Bottom