hiphopin
Warlord
OK first and foremost, summons should NOT cost ANY support whatsoever, skeleton's DON'T need food. Water elementals DON'T need food, ect...
A few spell spheres that I don't think work are. Sun, its first 2 spells are great but the tier 3 summon is just plain stupid. Come on, its a little weaker than normal elementals but has +2 affinity, whooooaah! Thats exiting!(sarcasm)
Someone needs to rethink that sphere.
Shadow sphere is cool for the most part, blur is great for attacking citys, shadowstep even greater. Mistform is interesting, can wreak havok on the enemy. But come on, the sphere is SHADOW, is there not anything cooler for sphere 3? I was thinking a mass stealth would be better, but it should require council of esus religion and should be an additional spell along with Mistform.
Earth, good for the most part but im really bugged by stoneskin, archmages are weak and stoneskin won't protect you from an assassin, could you make it so in addition to giving the caster stoneskin, it also gives the stack a weaker but similar promotion.
Law, probably the worst one. Loyalty is situational, VERY situational. Host of the einhejar or whatever is easily the most pointless summon, seriously its just stupid. And valor, oh my god, what a dumb spell. It should be permenent, give you half an XP per turn, and give as it does now an extra xp point from combat, also it should automatically cast loyalty to. THEN it would be useful.
Entropy, rust=good, wither=Good before fall further, why did you take away the no XP part? If you want to take away that wither needs to be MUCH stronger, -20% hp per turn is to weak. pitbeast=COME ON, ANOTHER SUMMON!!!!!! My gosh let me list all the summons from the arcane powers.
Summon:Specter,water/air/fire/earth/ice elementals, wraiths, skeletons, aurealis, djinn, sand lions, mistform, host of the einherjar and the pit beast.
WOW thats a lot of summons, The elemental trees should for sure have summons, death should have summons. But anything else for the most part should not, entropy being no exception. I guess a djinn and mistform is OK, and the sand lion is civ specific, but the host of the einherjar, aurealis, and the pit beast should be elminated.
Thats pretty much it. For the most part the spell system is solid, just the overdose of summons can get annoying. I miss a bunch of the arcane spells from the old spell system, and a really think we should bring some back and get rid of a lot of the summons, or rather don't get rid of them but make two sphere 3 promotion choices, choosing one will block out the other.
Anyways I have been pushing for spell system changes for a long time on the vanilla FFH2 forum, but since this is non official im hoping that you guys will make the changes.
Im hoping the dev team for FF will brainstorm a few spell ideas in there free time and post them in this thread, then have the community help find the best path to take and give there own ideas and maybe in a month we could have a completely new spell system thats not just 1000000 summons.
Anyways for now PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!! Post ANY ideas you have for spell spheres that just don't work. Make sure that they aren't overpowered and also fit for the sphere. Im not talking a complete rewrite of everything, just a few changes, mostly for sphere 3.
Im hoping we can come up with an additional sphere 3 spell per sphere that could be an alternate choice. And for the sphere 3 spells that suck now, hopefully a fix for that, like my idea for valor.
POST YOUR IDEAS!!!!!!!!!!!!!!!
A few spell spheres that I don't think work are. Sun, its first 2 spells are great but the tier 3 summon is just plain stupid. Come on, its a little weaker than normal elementals but has +2 affinity, whooooaah! Thats exiting!(sarcasm)
Someone needs to rethink that sphere.
Shadow sphere is cool for the most part, blur is great for attacking citys, shadowstep even greater. Mistform is interesting, can wreak havok on the enemy. But come on, the sphere is SHADOW, is there not anything cooler for sphere 3? I was thinking a mass stealth would be better, but it should require council of esus religion and should be an additional spell along with Mistform.
Earth, good for the most part but im really bugged by stoneskin, archmages are weak and stoneskin won't protect you from an assassin, could you make it so in addition to giving the caster stoneskin, it also gives the stack a weaker but similar promotion.
Law, probably the worst one. Loyalty is situational, VERY situational. Host of the einhejar or whatever is easily the most pointless summon, seriously its just stupid. And valor, oh my god, what a dumb spell. It should be permenent, give you half an XP per turn, and give as it does now an extra xp point from combat, also it should automatically cast loyalty to. THEN it would be useful.
Entropy, rust=good, wither=Good before fall further, why did you take away the no XP part? If you want to take away that wither needs to be MUCH stronger, -20% hp per turn is to weak. pitbeast=COME ON, ANOTHER SUMMON!!!!!! My gosh let me list all the summons from the arcane powers.
Summon:Specter,water/air/fire/earth/ice elementals, wraiths, skeletons, aurealis, djinn, sand lions, mistform, host of the einherjar and the pit beast.
WOW thats a lot of summons, The elemental trees should for sure have summons, death should have summons. But anything else for the most part should not, entropy being no exception. I guess a djinn and mistform is OK, and the sand lion is civ specific, but the host of the einherjar, aurealis, and the pit beast should be elminated.
Thats pretty much it. For the most part the spell system is solid, just the overdose of summons can get annoying. I miss a bunch of the arcane spells from the old spell system, and a really think we should bring some back and get rid of a lot of the summons, or rather don't get rid of them but make two sphere 3 promotion choices, choosing one will block out the other.
Anyways I have been pushing for spell system changes for a long time on the vanilla FFH2 forum, but since this is non official im hoping that you guys will make the changes.
Im hoping the dev team for FF will brainstorm a few spell ideas in there free time and post them in this thread, then have the community help find the best path to take and give there own ideas and maybe in a month we could have a completely new spell system thats not just 1000000 summons.
Anyways for now PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!! Post ANY ideas you have for spell spheres that just don't work. Make sure that they aren't overpowered and also fit for the sphere. Im not talking a complete rewrite of everything, just a few changes, mostly for sphere 3.
Im hoping we can come up with an additional sphere 3 spell per sphere that could be an alternate choice. And for the sphere 3 spells that suck now, hopefully a fix for that, like my idea for valor.
POST YOUR IDEAS!!!!!!!!!!!!!!!