Hmm To what extend have u tested this?ManOfMiracles said:I have much more (roughly 4X better) success if I wait one turn to plant a spy after the Intelligence Agency is completed instead of trying on the same turn the I.A. is finished.
I *think* that trying to plant a spy is (at least) possible one turn after a failing attempt. Not sure if succession chances are relative low then, though, or, if the affecting circumstances like gov must change inbetween these consecutive turns.Aggie said:If you fail to plant a spy, don't try it agin for about 5 turns. Only then will you have a chance of success again. Planting speis on communist or facsist governments is extra difficult. Planting spies or performing espionage actions on an anarchy is easier. I totally disagree with Pounder: spies are extremely important. They give you valauble insight on the AI military and increase the chances of tech stealing. Tech stealing is quite often a last resort, but especially important when you are at war with the AI frontrunner.
Grille said:Maybe you still remember some related details from the stealing chances test (top secret, so it regrettably sits hidden here), especially on the replanting issue (if you did such replants).
Aggie said:Planting spies or performing espionage actions on an anarchy is easier.....