Rubin
King
- Joined
- Dec 7, 2005
- Messages
- 950
I'm certain many Alpha Centauri fans got extremely excited about the announcement of Civilization: Beyond Earth. Legal issues aside, could this be the long awaited spiritual successor to Alpha Centauri?
I'm also certain many of you gradually got less excited as more news about the game was revealed. This is no surprise, though, as it's been more than a decade of waiting, hoping, and imagining all kinds of fantastic, mind-blowing things a sequel could provide. The decade long self-hype is over, and it's time for a reality check.
Firstly, this is not Alpha Centauri 2 (disregarding the title name). Dennis Shirk says (Gamespot, my emphasis):
Similarities:
Omissions:
Of course, due to the Civilization V framework, there are many core differences that may or may not disappoint Alpha Centauri fans. I've been looking forward to an Alpha Centauri successor for so long. Civ:BE could be iteven if it turns out quite different.
For all the differences and changes there is one very serious concern, I've posted previously. Accessibility. In this context it's an euphemism for dumbing down the gamplay in order to cater for a wider audience. And it's deliberate. From the PC Gamer article:
I'm excited about the non-linear technology tree, the option to customize your faction before planetfall, the idea that outposts grow very slowly, etc. But if all of this is packaged into an accessible strategy game, I guess it doesn't matter. If not, then maybe Civilization: Beyond Earth is a true spiritual successor to Alpha Centauri. I'm both scared and excited.
And, yes, lots of speculations and conjectures here.
I'm also certain many of you gradually got less excited as more news about the game was revealed. This is no surprise, though, as it's been more than a decade of waiting, hoping, and imagining all kinds of fantastic, mind-blowing things a sequel could provide. The decade long self-hype is over, and it's time for a reality check.
Firstly, this is not Alpha Centauri 2 (disregarding the title name). Dennis Shirk says (Gamespot, my emphasis):
Yet, the parallels and the press spin definitely acknowledge the wishes for an Alpha Centauri successor.[...]we wanted to approach [Beyond Earth] in a completely fresh fashion. Both games share some similarities--theyre both sim games about sending humanity into space--but in terms of being a strategy game, they dont have much in common. We set out to create a completely new game, and we think a lot of the comparisons between this game and Alpha Centauri will be left behind as people see all the thing that are coming into play that makes this a completely new experience.
Similarities:
- Futuristic Space Setting: Pretty obvious, but I spot a subtleyet importantdifference. In SMAC/X, the colonists left Earth for good; never to return, and never to worry or be concerned about Earth. Sure, some quotes reference Earth history, but the game effectively cuts all ties with the past and explores a post-planetfall future where Earth may have never existed! Firaxis is less bold with Civ:BE, and Earth takes a prominent place in the setting in terms of victory conditions (see gameinformer). The Civ:BE factions seem more tied to geographic and geopolitical factors, and although this was slightly hinted at in SMAC/X, it was never anything explicit.
I completely understand the reasoning behind this, because the inclusion of history and Earth does broaden the potential player base significantly.
- Alien Life: I think all Civilization games have an "8th faction" (in SMAC terms), barbarians. The indiginous life, the 8th faction, of the planet in Alpha Centauri is an active element throughout the entire game, hence playing a major role. Civ:BE looks similar in this regard. How exactly alien life plays in Civ:BE is currently unknown, but it is suggested to have a major impact (see PC Gamer). I just hope it won't be "fantasy-in-space".
- Presentation and Narrative: Will Miller says (PC Gamer, my emphasis):
We decided very early that we would imply more than we say. I think that's really important, because the gaps the player's going to fill in with their imaginations is a story that's way more interesting than the one we could write ourselves. I think the more explicit you are about the narrative, the less the player gets to build it themselves. We've tried to strike a balance between content that we write, and building blocks of content that the players get to assemble into something really cool, and it belongs to them.
This made me so excited! I've always found this to be a strong point in the SMAC/X presentation and setting, and I'm very happy to see it return in Civ:BE! I doubt the setting is going to be as grim as SMAC/X, but I hope they retain the philosophical depth.
Omissions:
- Unit Workshop: Soren Johnson has explained why the SMAC/X Unit Workshop was not seen as a success within Firaxis. The reason is the graphics. I don't think this is the reason for omitting the Unit Workshop from Civ:BE, though. Rather, I think this has to do with accessibillity(!). I'm not happy about Civ:BE replacing the Unit Workshop with skill trees or perks (see PC Gamer). Fabio1701 predicts an XCOM styled workshop, which could work, although I'm personally not a fan of this approach.
- Terrain Elevation Terraforming: I base this solely on the fact that Civ:BE is built upon Civilization V (and the screenshots so far). The extreme terrain alterations possible in SMAC/X may be somewhat undesireable, and the feature could perhaps have had some minor restrictions. However, it's amazing and it feels amazing, and it is a very important part of the game! I'm sad to see it go, and it probably means no Rainfall Patterns as well.
Of course, due to the Civilization V framework, there are many core differences that may or may not disappoint Alpha Centauri fans. I've been looking forward to an Alpha Centauri successor for so long. Civ:BE could be iteven if it turns out quite different.
For all the differences and changes there is one very serious concern, I've posted previously. Accessibility. In this context it's an euphemism for dumbing down the gamplay in order to cater for a wider audience. And it's deliberate. From the PC Gamer article:
Will Miller: It's a tough balance to strike because we want to reach a new audience. We want to get to those XCOM fans who may not have played Civ because history wasn't their thing, or strategy gamers that are playing a lot of these strategy games on IOS, that haven't tried Civ before. We want to reach those people, so we're trying to make the game more accessible for them, but also catering to our hardcore fans.
I'm excited about the non-linear technology tree, the option to customize your faction before planetfall, the idea that outposts grow very slowly, etc. But if all of this is packaged into an accessible strategy game, I guess it doesn't matter. If not, then maybe Civilization: Beyond Earth is a true spiritual successor to Alpha Centauri. I'm both scared and excited.
And, yes, lots of speculations and conjectures here.