*Spoiler1* Gotm17- Early Specific Map

cracker

Gil Favor's Sidekick
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This is the Early Game spoiler discussion thread for Gotm17-Carthage.

BECAUSE OF THE ARCHIPELAGO MAP TYPE you will absolutely have to read these instructions to make certain you DO NOT run afoul of the new spoiler rules.

Spoiler threads are divided to allow players to participate in spoiler discussions AFTER they have played their game far enough to pass a certain point in time and have already gained specific knowledge of the game.

For this map, every player must pass two tests in order to be able to view or participate this spoiler discussion thread. These two tests define a dividing line where knowledge and events prior to the line may be discussed but knowledge that you may have from later in the game may not be included.

For Gotm17-Carthage:
  • you must have completed play into the first technologies of the medieval AGE not including Gunpowder or Astronomy AND
  • you must have full map visibility of a section of the map that can be defined by a continuous unbroken line that you could draw around the shape of an ameoba or paramecium like shape. This shape should be defined by a line between the coastal/sea shelf and surrounding ocean/ice. (to help make this shape absolutely clear to you, a second post is added to this thread immediately after this introduction and the second post contains a minimap picture of these limits.

Information in this thread must be from BEFORE BOTH OF THESE EVENTS.

Here is a list of some specific dos and don'ts for this discussion thread:
  1. You MAY discuss elements of the name puzzler for the game as long as those names are confined to the map space limits of this discussion. Remember to email me with your list of names when you think you have your most complete list for the game. We will publish a list of the players who solve the puzzler and the list will be ranked by the players who find the most names correctly, as early as possible in their actual game date, and then by actual calendar 2003 date.
  2. You may post screenshots and minimaps of your game as long as they provide absolutely no information on how you got out of the starting archipelago. This may require you to brush in some black.
  3. You MAY NOT DISCUSS any aspect of the game that includes landmasses or rivals beyond the immediate coastal/sea shelf of your starting continent.
  4. You may discuss any game features/easter eggs that you discovered prior to the two cutoffs.
  5. You may post detailed timelines up to the technology cutoff or when you made contact and began trading with any civs outside of the starting archipelago. These timelines should include no information that will will extend beyond the starting archipelago.
  6. You may post screenshots of cool stuff, but try to be courteous and crop and/or downsize the images to less than 800 pixels wide.
  7. You may include any knowledge you gained from popups or Fxx keys prior to the two cut offs
  8. If you think you found a "bug", PM first or email me at gotm@civfanatics.net to see if we can identify it better by some general methods rather than cluttering up the discussion of the play of the game.
    [/list=1]

    This thread is not intended to support discussion of technical issues such as game turn speed, lag or other issues you may have with the game. We have discussion threads open for those purposes and this thread should be reserved for game play and strategy issues.

    SUGGESTED DISCUSSION TOPICS:

    1) You may want to discuss the details of the openning terrain assessment and speculation that many players provided in the pregame discussion before it had to be closed.

    2) also this map is specifically designed to promote detailed discussion of issues related to the pros and cons of considering relocating the settler from the initail start position. This design element does not imply that you should or should not move the settler but there are some clear strategy decisions and planning that should be discussed and then compared as the game progresses.

    3) Impact of the Fog and Volcanoes on exploration and expansion decisions within this starting archipelago.

    Hope you are having fun and discovering new or more distinct elements of strategic gameplay on true Archipelago style maps.

    cracker
 
Here is a minimap of the limits of the terrain that may be discussed or revealed in this thread:

gotm17_first_map.jpg


If you have any questions as to whether and image or topic will fit this limit, please PM me and I will give you a thumbs up or thumbs down right away.

Remember that this type of map is a unique set of circumstances that can be severely disrupted by spoiler information so we have to focus on some big picture time segments in order to discuss and compare game progress without disrupting the play of others.

Good luck,

cracker
 
I chose to move my original settler east onto the unshielded grassland and build my first city there. I then made a beeline to Map Making and beat the other computers to Lighthouse. From there I did some exploring and expanding. I settled eight cities on the original island and a total of six more cities on the three nearest islands to the east. After Map Making, I went for Republic and changed governments earlier than I normally do. My only contact was with Egypt and I fought no Ancient Era Wars.
 
I have a lot of screenshots but it's too late to try to figure out how to crop and resize them so I just cut them out of this timeline.

[Gamer's Notes: Having been a harsh critic of Civ3 I have never played the GOTM, nor actually finished a game of Civ3, which I have uninstalled twice. But I must admit that PTW 1.14f is pretty decent and I'll try to finish one game at least. With little experience I am going in with no particular strategy. Ended up building a granary first and hardly any military units for a long time. Eight towns were founded on the starting island. I went for iron working early with the idea that I would prefer not to have an early GA. Luckily I had iron on the starting island so swordsmen could do all the early fighting if necessary. Went to Republic instead of the Monarchy line so that I could get the GA in Republic. Didn't even think of building any wonders early. Also, I am not going to try to play milkmaid, yuck.]

These are the words of Carth, the God of the river Mann, and Shepard of the Chosen People. Having provided for my People for many years I have now revealed to them that a new age has dawned and it is time for the Great Wandering to end. The Time of Strife has now arrived and each jealous God will now joust, using their barbarians as pawns in a great game of blood and toil to determine dominion of the Earth.

My power shall be manifest through the deeds of my Chosen. I have gathered them from the jungles of their ancient homes and placed them upon the hills against the River and shown them the coasts of the great oceans. Go down upon the coasts my People and settle there.

4000 BC Moved my settlers east to shield-less grassland with the intent of founding a number of closely spaced cities on jungle tiles later.

3950 Carthage was founded south of the river Mann. Inspired our sages to learn to make pottery so that the People can manage the food I provide without waste (12 turns). I have led my priests to choose a leader who, though capable, may be by his faith found a trustworthy servant. Upon him is bestowed the title Hannibal. To proclaim their gratitude to Me their God Carth, the people will perpetuate the title. Each leader of the generations will proclaim his faith by taking the name Hannibal. I am pleased.

Our Hannibal will train a group of warriors first. Our workers will mine the grassland tile for early production.

3800 BC. With the mines complete a road is then started in that tile.

3750 BC Warriors are sent to explore the mountains to the west. Settlers are being prepared, but I will stand in their way until it is safe.

3700 BC As our workers move east to mine another tile of grassland, our warriors stand upon the summit of Mount Origin and lo, behold a rich flood plain with stands of wild wheat, elephants, and hill of gold. I, Carth, provide wealth for my People.

3450 BC My People celebrate as the culture of Carthage spreads over the lands and its population is greatly increased.

My People are eager to expand to new lands, but I, Carth, warn them that the Evil Gods are preparing many challenges for them.

3400 BC My people now are able to begin the construction of a granary in Carthage and are learning to work bronze.

3050 BC The People, having completed a granary in Carthage begin to prepare for a journey to found another settlement, content that in their absence those left behind in Carthage will still grow and thrive.

2950 BC The number of the People is thrice that the came out of the jungles. I, Carth, have blessed.

2800 BC Finally, in Carth's good time, settlers depart Carthage for a new life. Having learned to shape spear and shields from bronze, the Sages begin to experiment with a harder metal, iron. Although the People know little of this substance, once they know its value, they will pray and Carth will reveal its sources.

When troubles come, I will show the People that they can use the bronze spears and shields and recruit numidian mercenaries to smite our Enemies.

2750 BC. The People found Utica. Our workers have irrigated the nearby plains to allow for plenteous food supplies.

2510 BC More Carthaginian settlers prepare to move into the fertile plains of the River Mann.

2430 BC The People found Leptis Magna.

2270 BC The People have learned to hunt elephants and has made many ivory images of their God Carth. The People rejoice and are happy to please Me.

2230 BC The craftsmen have reported that with the iron metal we can make mighty weapons. The People lament for the lack of the ore needed to make these weapons. I have revealed in a dream to Hannibal the location of a great source of this iron ore. Hannibal has honored Me by naming this source, a mountain to the north, as The Sword of Carth. I bless my People. I will lift the veil of ignorance from them by teaching them to write, so that they might become fit to someday leave the Isle of Mann and confront the people of mine Enemies.

2150 BC Our Brother Crack, the God of Fools has placed in the waters to the West a fog, concealing even from me, a great secret. Hannibal has consulted with his sages and yet is too foolish to pray to me for guidance. Of all of My Hannibal's this one is the most promising and yet the most forgetful of his God Carth.
2070 BC The People have founded a new city deep in the jungle and named it Theveste after the most beautiful Nubian queen of the history of the Isle of Mann.

1790 BC The People have founded a new city high in the hills south of Carthage and it is called Hippo.

1750 BC Now that my people have learned to write I, the God Carth, shall teach them to make maps so they will stop getting lost all of the time. I am a busy God.

1700 BC Still more devilry by Brother Crack. We are not amused.

1600 BC The People found Plebis Magna and Sabratha.

1475 BC As the cultural influence of Carthage grows Nubian tribesmen bring maps of a volcano to My People. I know this is more bewitchery of Cracker, God of Fools, but the People now have a great yearning to venture to the Isle of Mt. Etna. There are tales of imprisoned people there, the Yndy and the Karasu. I, Carth will let them go in My good time.

1400 BC With maps in hand the People are ready to build galleys and leave the Isle of Mann. I, the God Carth, will inspire the People to learn mathematics so that soon they may establish a monetary system and begin to trade amongst themselves.

1375 BC Hannibal leads numidian mercenaries across to the Isle of Edna and land next to the volcano.

1350 BC Hannibal climbs to the summit of the volcano and there I, the God Carth strive with my Brother Crack, God of Fools. As Crack seeks to erupt from within the fiery depths to destroy Hannibal, I intervene. As commanded Hannibal throws 12 Nubian virgins into the volcano and into the clutch of Crack. As He consumes the sacrifice in vile lechery, distracted, his powers wane and I, the God Carth, bring forth a torrent from the heavens. The waters quench the fires of the God of Fools and the volcano sinks back into the depths of the Earth from whence it came.

Freed from bondage the Yndy and the Karasu pledge perpetual servitude to Hannibal, who is called henceforth the Bringer of Firewater and Savior of the Damned.

1300 BC The people found Bamicus Speedica.

1275 BC Hannibal ponders the Fool's Fog.

1225 BC Hannibal discovers that the Crack Fool has set up shop in yet another volcano, Theon Oikema, where local tribesmen say He has imprisoned the Creepster and the Aeson. Hannibal determines to attempt to rescue them but absent any virgins prospects are dim.

1200 BC Hannibal captures 12 squealing wild pigs and placing them into sacks tosses them into the fiery pit. The God of Fools eagerly snatches his prey, and when finding the joke played on him, cries tears of shame that dose the flames and once again the volcano sinks into the bowels of the earth.

Freed from bondage the Creepster and the Aeson pledge perpetual servitude to Hannibal, who is called henceforth the Purveyor of Pigs and Cracker's Bane.

1175 BC As protector of my people I, God Carth, have forbidden my People from piercing the Fool's Fog, lest they be embroiled in the affairs of the jealous Gods who would destroy them. Alas, a drunken galley master sails into the fog on a moonless night. Now, all of the People's seamen will brave the fog and lead us to dark days.

1100 BC While Hannibal explores still another isle, his personal galley master Captain Burley makes contact with the People of the God of the Chariots, Egyptorian. Within Hannibal's instructions he is allowed to barter with Cleo, the wench queen of these Egyptians.

Cleo is willing to teach my People Warrior Code, Ceremonial Burial, and the secret of the Wheel, as well as share her World Map and treasury of 15 gold in return for Mathematics and Map Making. Captain Burly is leery of allowing the Egyptians the ability to travel the seas, so he prays to Me, Carth his God. I can sense the strong hold that my rival Egyptorian has over the Queen, and assure him that we will be getting no deals here. Let the Egyptians roam the seas and we will share in the knowledge they glean. Burley makes the deal.

975 BC Hannibal's son, Hannus, approaches Mt. Vesuvius, another volcano sprung from the Earth by the devious God of Fools. Not only are more prisoners held within but warriors are seen manning the approaches.

950 BC Hannus sends his own warriors to clear the way. The PhilMartin and the Ainwood are trapped in Cracker's grasp. Almost too easily Hannus is successful in freeing the captives and routing the enemy's troops. The volcano it seems was only an illusion, an encampment disguised, and Hannus seized as well 25 gold ducats and other assorted plunder. The PhilMartin and Ainwood pledge perpetual servitude to Hannus, who is called henceforth the Seer Warlord and the Prince of Carthage.

925 BC Hannibal learns of Mysticism from the Patzinal tribe, located west of Heliopolis. Hannibal passes from the world and Hannus is proclaimed Hannibal.

825 BC My People build a Temple in Carthage to worship Me. I am pleased.

775 BC Exploring mercenaries learn the art of horseback riding from a tribe of good Samaritans.

750 BC The People, having become Literate now turn their minds to Construction.

690 BC The People found Rusicade, our first settlement off the Isle of Mann.

670 BC Hannibal shares Currency with the queen of Egypt for information regarding her Code of Laws, a sum of 20 ducats and an updated copy of her world map.

510 BC The People found Emanidae.

490 BC My People have learned to construct and now I shall let them begin to philosophize. I, God Carth, stir hatred and envy in the hearts of My People towards the evil Egyptians.

410 BC My People are now being prepared for the wars to come as they consider Polytheism. Our galleys are filling with swordsmen and mercenaries.

390 BC Treacherous Egyptorian has lead warriors against us. Rather than allow Rusicade to be pillaged by the Egyptians our People have burned it to the ground. Hannibal decrees that despotic rule is no longer an answer and directs that studies be focused on a new style of government that he has named Republic.

310 BC Our invasion fleet is threatened by a giant sea monster of some kind.

290 BC The sea monster, some sort of giant squid, has been defeated but has left one of our galleys barely able to float. Crack is thwarted once more. My People have founded Thymiaterium.

250 BC The People have founded Caricus Murus

110 BC Having found the basis for establishing a Republic, Hannibal orders the old institutions of his rule thrown down. Anarchy rules the land. The People found Gytta on the ruins of Rusicade having killed the marauding Egyptian armies on that island. Hannibal orders the great Carthaginian fleets to proceed with the invasion of Egypt. The sages begin to study philosophy.

90 BC Carthaginian swordsman land on the hills above Thebes. The forces include eight veteran swordsmen, one elite and one veteran numidian and one elite warrior.

[Gamer's Notes] The bind here is that I also have a galley with numidian mercenaries that I really need for defense but if I land them it will probably trigger my Golden Age before I can get into republic. Yuck. I decided to land the mercenaries thinking the AI will not attack them. Four turns or one fifth of my golden age is at risk.

70 BC Mighty Thebes has fallen. One company of swordsmen was lost to defeat three defending groups of spearmen.

10 BC I, the God Carth, smile upon my people as they embrace a new government and a golden age. [Induced by a merc attack on an archer!]

Egyptorian is striving to induce revolts in Thebes and Hannibal is concerned.

70 AD Memphis falls as Hannibal continues his march of subjugation. Researching Monotheism.

150 AD The People found Acra. In Egypt, Heliopolis fails to Hannibal's great captain and popular leader of the People, Hamilcar.

210 AD Monotheism has been developed and Theology is being contemplated.

230 AD The People found Metlitta. Under Hamilcar's command, Elephantine falls to Carthaginian troops.

250 AD Arambys founded by the People.

290 AD Hamilcar builds the Forbidden Palace in Heliopolis. The People have learned Theology and now focus on Education.

330 AD The end of the Golden Age and the sacking of Pi-Rameses.

350 AD Education is realized and Astronomy sought.

420 AD Karikon Tiechos founded. Alexandria taken. Egyptians destroyed.
 
Well, I completely forgot that we were on an arcipelago map and did my usual b-line for great library, which I got (not that It would help me much :mad: ). I founded a total of 5 cities on the opening island and one immediately to the east before I set off for the southern island through the fog.

I must say that the fog is a really good idea IMHO. It helped to more realistically approximate what sea travel in the ancient world was really like, sailing into the DANGEROUS unknown.

I was very excited to get to the southern island and connect up the horses and incense before I realized that (duh) the islad was completely surrounded by sea and therefore, impossible to connect to until either 1) great lighthouse or 2) astonomy. I was please to be the second happiest civ in 975 BC according to st. augustine, a good 4 spots ahead of the only known annoyance, egypt.

lateralis_gotm17_1a.jpg


I then was informed that I could not continue to build the great lighthouse because egypt had completed this great project.

and so I was off to punish egypt and claim the lighthouse for it's rightful owner, the glorious neoCarthiginians!! It took three annoying wars to finally wipe egypt off the planet, but It had to be done. At this point there was no other land in sight. I also managed to get the pyramids and whatever the first "double science" wonder is from them before heading off into the unknown sea...

lateralis
 
and oh yeah, Thank god we were industrious, with that much jungle around, this starting position would have been absolute hell without the extra boost from the industrious jungle clearing operations!
 
As much as it pains me to do it, I must spill the beans on the first day. Why? Because I will be taking a break from the "Civ life." To expedite the coming of this break, I ran a marathon Civ session to finish my game, with little emphasis on quality. I submitted my game on Monday and this post will mark the beginning of my absence (I'll still hang around, just not as much...temporarily). I'll be back for next month, however. :goodjob:

On with my game...

Much of the discussion in the pregame thread revolved around starting positions and the importance of the opening moves. To follow suit, I weighed the options according to my play style. I initially planned to head straight east and race to the GLhaus, as many others intended to do. When I moved my worker onto the SW mountain, I discovered that the grass was indeed greener on the other side of the hill. Gold, floodplains, wheat, ivory, hills, and mountains appeared to be too good to be true. Naturally, I moved straight west to settle, saving my next city for the coast. If my initial city became the settler factory, city #2 could be the lighthouse builder. Here is my starting location:

pilfstart.JPG


My next task was to explore the island to see what the sweet mother nature had prepared for me. I discovered the fog almost immediately. I really didn't know how to react (I only skimmed the description page for the fog and volcano). Would the fog attack my warrior? Fortunately it didn't. Here is my first encounter:

pilffog.JPG


As soon as the island was explored, it became clear that the placement of the next few cities would be quite important as well. Fast settlement of productive cities was a must. Here are the sites I chose:

pilf3.JPG


In an effort to allow the pictures to speak for themselves, I'll be brief. I also didn't know how to react to the volcano. I thought that units had to be "sacrificed" to appease whatever god ruled it. That turned out to be false, and it cost me many valuable "sacrifice preparation" turns. Here is the first volcano, Mt. Etna, in which Yndy and Karasu dwelled:

pilfcano.JPG


I also captured Creepster, Aeson, Philmartin, and Ainwood. Believe me when I say that it gave me great pleasure to see them doing my bidding. :D

Here is my fully settled island:

pilfcont.JPG


I met Egypt early, and we got off to a bad start. I had to attack. Their prime lands forced me to do it. Here is a clip:

pilfegypt.JPG


I began approaching the limits imposed by Crackereas when I was concluding my conquest of Egypt. Here is my final minimap for this segment of the story:

pilfmini.JPG


Happy trails!:king:
 
4000BC: I built my palace at the starting location as I mentioned in the pre-game thread and turned it into a settler factory.

1400BC: Discovered Map Making

1350BC: Sent first galley to explore the island to the East

1325BC: Sent second galley to explore the West

1200BC: Rescued Yndy and Karasu from Mt. Etna.

1125BC: Rescued Phil Martin and Ainwood from Mt. Vesuvis.

1050BC: Rescued Aeson from Theon Oikema

0950BC: Met the Egyptian & trade our Alphabet for their Bronze Working, Writing for Iron Working

0900BC: Trade with the Egyptian again: Literture for Mysticism and Warrior Code

0775BC: Trade Math for Horseback Riding and created a plan to invade Egypt.:)

0400AD: Completely eliminated the Egyptian. So far, I had discovered Monotheism and Theology. Since I didn't care much for Feudalism or Engineering, I never got a chance to research them. The rest of my game is beyond the scope of this thread.

One of my major mistake so far is that I was wasting time to explore West instead of East. If I discover Egypt by 1000BC, my QSC would have traded Bronze Working, Iron Working, Mysticism, and Warrior Code.
 
Originally posted by ltcoljt
1225 BC Hannibal discovers that the Crack Fool has set up shop in yet another volcano, Theon Oikema, where local tribesmen say He has imprisoned the Creepster and the Aeson. Hannibal determines to attempt to rescue them but absent any virgins prospects are dim.

I found only Aeson and "eqWorker" there, Creepster was no where near.:cry: Yes, it did said Aeson and eqWorker. There was no Creepster. I played the vanila civ3 for Windows; which version are you playing? My guess is that Cracker forgot to put Creepster in my game.;)
 
Originally posted by Moonsinger


I found only Aeson and "eqWorker" there, Creepster was no where near.:cry: Yes, it did said Aeson and eqWorker. There was no Creepster. I played the vanila civ3 for Windows; which version are you playing? My guess is that Cracker forgot to put Creepster in my game.;)

Yeah, I was playing PTW 1.14f. I note that I surely need to pack the towns closer, your score was well over 150pts ahead of me at 400AD.

:o
 
My settler and worker spent a couple of 'wasted' turns scouting on mountain tops, before i end up locating carthage on its original spot. After the late start, produced a settler for a coastal city and made a beeline for Mapmaking. Founded a total of 8 cities on main island, before moving onto any eastern islands.
When i met Egypt and got their map, i noticed a curious thing.
Cleo had a city on the small island to her south, but she did not have Mapmaking! Her culture must have popped a settler out of a hut? Being able to capture PhilMartin, Aeson and Yndy was pretty cool!!
 
I noticed that sometimes you would click on these eqWorkers and they would be labeled as a barbarian chiefdom. I didn't know what to think about that.

At one point I actually built a fortress on that far desert square on the main isle and put them all in there with a guard. I guess I thought they were going to lead an uprising or something. Mostly I kept them busy in the jungle though.
 
Like I said in the pre-game thread, I've decided to try for a conquest win in this one. Now, that said, I have no idea how to actually accomplish conquest on an immense archipelago with tiny islands like this. ;) So it should be interesting.

After endless debate with myself and a worker-peek at the surrounding terrain, I moved my first settler south into the jungle to settle. It was only a millennium or so later that I noticed that that tile was *not* coastal -- it had plains south of it. So, two wasted coast tiles. :( But, live and learn. Carthage did turn out to be an excellent settler factory once I finally solved my MM-ing difficulties. Here's the state of the empire at the end of the QSC period:

gotm17qsc_-_clip.jpg


I met the Egyptians shortly after that (850 BC), and got a few techs in initial trading, but that was it. Cleo only had the four cities on her tiny little island. (She did manage to found 3 more once I gave her map-making.) I missed the lighthouse by a few turns, went for monarchy and got the hanging gardens instead, which has been useful.

Cleo got a wonder, too --- unfortunately it was the GL :(. I revolted to Republic in 130 BC and immediately geared up for war - hit Egypt from the north in 290 AD. Thought it would by an easy conquest, but it wasn't. Cleo attacked my stack of swordsmen and NMs after I landed with a WAR CHARIOT, beat the odds and won, and started her own golden age a half turn before I took the last hp off the WC for my own. So the defenders were multiplying almost as fast as I could ship over my own reinforcements. It wound up taking my entire golden age, but I finally took Thebes in 490 AD (after a city-flip and the loss (twice!) of one of my own cities on a neighboring island to a single warrior). Needless to say, the WW was a pain. :lol: I took 2 of Cleo's last three cities for peace and went back for the last one a few turns later. With the capture of Elephantine and its expansion I *finally* had horses -- the wine was even more welcome. Like someone else in this thread, I also thought I'd be able to hook up the incense on the south island, but noticed the problem in time to convert to a temple.

With little to nothing in the way of AI research to work with, lousy production in most of my cities due to all the coast, and just generally scatter-brained play by me, my decided goal of conquest could turn out to be a challenge. :) We'll see how it goes.

One last edit: Hamilcar showed up in the siege of Heliopolis, and was later used to rush the FP in the same city. Much better than the 3 spt build I had going in Gytta!

PS. If anyone has Paintshop Pro and actually knows how to use it, I would appreciate any tips you could give me on clipping/resizing/zooming etc. I'm clueless.
PPS. I like the fog.
 
Well this was my first GOTM. I'm already noticing some things I should have done different from the above posts.

4000 BC - Founded Carthage in starting location and made it into settler factory.

1525 BC - Founded 6th and last city on starting island

1300 BC - Discovered Map Making

450 BC - Built Great Lighthouse

290 BC - Meet Egyptians and trade for the Wheel, Warrior Code, Code of Laws, Mysticism, and Horseback Riding

250 AD - Became Republic

760 AD - Astronomy in 1 turn

I never attacked Egypt, but I had knights stationed near several of their cities abusing our ROP.

My biggest mistake was spacing my cities out far too much. I only had 6 cities on my starting island and 7 others on the other islands. One of those 7 flipped too before I could get a temple built there. :( I think I'll play the game again now that I'm done and try using ICS to see if I do better or not.

My other mistake that I commonly have in games is not gearing up for war soon enough. Moonsinger and ltcoljt had already conquered Egypt before I even started building up my military. If I had conquered Egypt with swordsmen I could have avoided getting chivalry altogether and it would have helped my score too.

At least I hadn't had my Golden Age yet so there's potential to catch up to you guys later on.

Here's my minimap at 760 AD. I had to alter it a little because I suicided a couple galleys trying to find another civ.
gotm17_ad760.JPG
 
I found only Aeson and "eqWorker" there, Creepster was no where near. Yes, it did said Aeson and eqWorker. There was no Creepster. I played the vanila civ3 for Windows; which version are you playing? My guess is that Cracker forgot to put Creepster in my game.

Same thing for me. I was playing vanilla civ3. Dummy me didn't write down the names either. And being the cfc newbie I am I didn't even realize they were people from cfc until now hehe.
 
Takeo wrote:
Cleo had a city on the small island to her south, but she did not have Mapmaking! Her culture must have popped a settler out of a hut?

Confirm. I thought he had an extra settler?

I also settled south as discussed in the pre-game thread. I think it was one of the best positions. I built two other towns to get all the flood-plains worked from the beginning. It might sound strange but I found enough space to build 14 cities on the starting island. My expansion to the other islands is still limited though. I started the war with the Egyptians around 500BC and now I tried to fish for a leader or Pyramids in Thebes. Others built the Pyramids and I got no leader so I would probably finish Egypt around 10AD. I should also start my GA around that date.

I’d like to see some hut results. I got two techs and a warrior.

PS: It was weird to find myself (and put myself to work roading some jungles).
 
I’d like to see some hut results. I got two techs and a warrior.
I got 50g for each of the three huts I popped. People probably didn't mention it because there were none on our starting island. Or are they random? I didn't pop my first hut until 270 BC. Two were on the island just west of Thebes and 1 was on the southern island past the fog.
 
I’d like to see some hut results. I got two techs and a warrior.

In 490BC I opened 2 huts, the first gave me Monarchy, the second gave me Republic. :p
 
In 490BC I opened 2 huts, the first gave me Monarchy, the second gave me Republic.
Wow those are some expensive techs. If I remember correctly it took me 27 turns or so to research Republic. Saving 27 turns from a goody hut is amazing.

EDIT: Oops I just checked my saves and it only took 14 turns to research. Still a big help though. :)
 
My hut luck has finally turned for the worse (referring to two back-to-back tournament games in which I got total 10 techs out of huts) - I got maps, that I remember, and probably cash out of the other one or two - wasn't barbs and certainly wasn't tech. :)

I got the names of all the mountains and workers others have mentioned so far, but I don't recall the dates. Think I wrote them down back at home, though.

Renata
 
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