*Spoiler1* Gotm20-Spain-Continent Map+Middle Ages

[ptw]1.21f-open

Well, my first action was to send the settler up the hill. :)
I built 3 warriors - 2 explorers, one MP then prebuilt a barracks for granary. Even with the warriors I almost tripped up and got a barracks by mistake - had to use "the big picture" to reassign Madrid to a granary after getting Pottery.

My tech trading has been mediocre - I got 3 first tier techs and mysticism by leveraging the backwards Indians in 1675BC, and four second tier techs after the AIs discovered Map Making in about 1500BC. I then messed up, going for Polytheism at min rather than Literature. I ended up buying it, and Code of Laws, in 1000BC anyway. I slid into the middle ages in 690 BC.

The Zulu were the 600lb gorilla in my game - built the Pyramids in about 2000BC! The French are really weak - I bought workers from them at a critical stage, I think, and they may have suffered barbs too. I have seen NO barbs other than one squid, which killed my one and only galley.

The English sent about 10 warriors to 'visit' us in the 1100s - but they lost their nerve. (They regained it later, though!)

Only Madrid built settlers, except one sole settler. 15 cities at 1000BC. I was paranoid about barbs, since I would be unable to predict an uprising. Hence the spread out 'zone defence' warriors.
at the QSCpoint:
madscot1000BCmap.jpg

and on entering the Middle Ages:
madscot690BCmap.jpg


edited since it was not clear that I was allowed in this thread
 
Speaking of culture flip, I have been waiting for more than 40 turns for this Celtic town to flip, but it never did.:cry:
 

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Originally posted by Ambiorix
@Greg Loader : I'm in the Open class, yep.

Ambiorix,

Well, so be it. Thanks for responding.

Human nature to blame things other than oneself when things aren't going right.

Greg

Open PTW 1.14
 
[ptw] v1.21 Open

Ha, I made it to the first spoiler. I'm doing well enough sofar, though not as well as some of you here. Let me start by posting the world map at 1000BC:

ASpOdd_GOTM20_map_1000BC.JPG


In 1000BC Spain had:
11 cities, 25 pop
1 settler, 5 workers and 3 slaves
16 reg warriors, 2 vet spears and 1 vet horseman
1 galley under construction
Map of our continent
Lack only 6 sciences of the ancient era, near tech par, poly in 26 turns
On our territory: 3 sources of iron, 1 horses, 4 different luxes
Income 287 gold and 3gpt (still paying France 15gpt for 9 turns)

In my game the Zulu's are huge too, inbalancing the civ development. This ofcourse gives us good trading possibilities. I'm trying to keep the balance between the civs as long as possible. If the other leave us alone long enough France will be a good target, they are weakened by the Zulu's but did manage to build the Pyramids... :groucho:

For me as a novice Deity player it's amazing how the tech situation oscillates. The one turn you're three or more techs behind the leader, the next at complete tech parity... I still can't actually *make* money out of those deals, but being able to keep up in itself is hopeful.

And finally the current civ stats to show you guys just how strong the Zulu are:
ASpOdd_GOTM20_histo.JPG


Space <-- amazed about what a difference a good starting position can make at any level
 
My city layout as of 1000BC.
ptw.jpg
v1.21f
LAK-320.jpg
 
Well this is my second game of the month... pretty much the first time I have ever seriously attempted a diety level game so I am playing conquest class.

This was definitely my best quick start ever... I am sorry now that I didnt keep a timeline. I moved my three treasure chests to the ne, S, and w to see what I could see. Decided to found madrid on the hill to the ne. Produced a warrior in madrid then I rushed a barracks in madrid with two of the treasure chests. This was my only real regret so far since it became clear to me that once madrid reached size 4 what a great settler factory it was. This is the first game I have ever purposely built a settler factory so I was very excited about that. Madrid then was able to pump out settlers every 4 or 5 turns.

I founded my second city barcelona on the coast to the west of the starting location and used the treasure chest to rush a temple there. Then started building warriors after about three warriors built a barracks and just kept building warriors. Used one of the workers to build mines on the insence and on the hills to the nw of barcelona so that I could get decent production out of it. the early temple made me the early culture leader for about 1000 years... by 3000 or 2500 bc some other civs overtook me

By 1000bc I had 9 cities and my continent was pretty thouroughly explored. not too much trouble with barbs... found one empty hut.

Another mistake I have made is not pugging the gap to the east to stop the kelts and english from settling near me. It is especially bad now since the english have such high culture and one of my border towns has flipped to them. (that has to be the most infuriating/frustrating aspect of civ III)

Had good luck with my suicide galleys (and wisely built some galleys but didnt send them out until the AI civs brought down the squid population a bit) Traded contact with the civs on the other continent for all remaining ancient civs plus a few middle ages civs.
Entered the middle ages about 0 AD. The ottomans are pretty even with the zulus in my game. The ottomans have definitely built the most wonders. So I decided they had to be taken out first since they seemed much more aggressive than the zulus. They demanded something from me... I said no... they declared war. I bought assistance from the french and the indians. I have captured three of the ottomans cities now but my armies are running out of steam due to losses and having to keep so many units in the towns to quell resisters. Fortunately I have a buffer between the ottomans and my empire in the french and they will hopefully keep the ottomans off of my back while I regroup.

my major worry now is.. how to finish the war with the ottomans while planing some kind of action against the french, english, and kelts. (those three neighbors seem the easiest to eliminate quickly yet I hate to go to war with them since they are polite to me... but at the same time if I dont go to war with at least England all of my border cities wil eventually flip to her) Also trying not still lose the tech/space race to the zulus or someone else. The end game should be interesting.

Great game so far... Hats off to the GOTM staff. I am still perplexed by the names of the spanish regions on the map. Lamancha, catalonia, andulusia... Does that have any real significance?
 
Open.jpg


ptw.jpg
v1.14f

Well I had good luck and bad luck in the ancient age. The bad luck is that for some reason tech progress has been unusually slow. In 1000BC I was sitting on a stockpile of 2000+g earning 50gpt, but with nothing to shop for :rolleyes:. I didn't think I'd ever complain about the slow tech pace in a diety game! Eventually entered middle ages in 775BC when Currency, Monarchy and Republic became available. Slow tech may have been influenced by me not researching anything after Pottery, but then I can't imagine many players are researching their own techs.

Before this game I had never set up a 4 turn settler factory. In this game I ended up with 2: Madrid on the hill using the wheat and Barcelona 2 squares NE using the cows, with the odd bit of civilian swapping, both cities building their settler on hitting size 6.

The dual settler factories allowed me to expand to 19 towns by 1000BC, with fairly close city placement. I secured the 4 luxuries that were within reach, but didn't block the northern chockpoints until just after a Celtic settler snuck through.

Zulu are the leading nation in my game {on the starting continent} although at 775BC we have pretty much caught up. They more than doubled in relative power around the 5th turn, which suggests they may have started with 4-5 settlers. They attacked the Ottomans fairly early, reducing them to about 5 towns.

The only threat I have received so far was from the Zulu in 900BC demanding contact with the new world. I bravely (foolishly) stood up to them and remarkably they backed down! :lol: I don't think I've seen a diety civ back down before!

I also didn't see any disease in my game. I'm wondering if this was due to a lot of civilian shuffling, an adjusted game setting or just good fortune.

I think the fantastic starting position and diety tech pace will see some very high QSC scores this month, even with many of the top players taking the Predator challenge.

Thanks to Cracker and the GOTM team for another great game :goodjob:

Snaga, I adusted your post slightly to make sure that we stay within the guidlines of this spoiler thread wich is clearly inetnede to be limited to the ancient age and your starting continent only. - cracker
 
-Conquest Class-

hmm, seems like Zulu is a big force in most people's game. My zulu were killed like 20 turns into the game...
the Ottoman rules all of the south and even ran through France to attack me.
 
- Conquest Class -

The Ottoman have been the first to be destroyed in my games... by the Zulu!!
 
Originally posted by Snaga
Well I had good luck and bad luck in the ancient age.

Thanks to Cracker and the GOTM team for another great game :goodjob:

If you appreciate what cracker is doing, then can't you PLEASE follow his requests and not post new world spoilers in this thread!!!

When you say whether or not your suicide galleys reached a destination, and how many you sent, and give copious hints about what you found, you take away from the game for everyone else reading it, who may not have sent out galleys yet. Those spoilers really affect other games.

You are far from the only one. I don't understand why everyone feels compelled to disregard his requests on this topic. If this keeps up, I feel like I'm going to have to stop reading the spoiler threads in future GOTMs, which takes away from the experience for everyone.
 
TreasureSurrender.gif
-

Joan of Arc hath given of herself so that Spain may live.

After a quick start I was momentarily panicked when the Ottomans (leaders in my game) declared war on me, followed by the Indians, Celts, and English. I was able to persuade France to join me against the Ottomans, leaving me relatively free to steal a few northern cities from the Celts and English, consolidating all the land west of the checkpoint. Against the Ottomans I laughed as I realized that although backed by a large empire and deity level production, the AI is still just as incapable of coordinating an attack. I took several previously French cities in the jungle.

Eventually peace was renewed. The bottom half of the French empire was in Ottoman hands, the eastern border in mine. The French finished the Great Library in one of their three remaining cities ? and I had that big army down there to guard against the Ottomans that would have just gone to waste...

A few turns later the last French citizens joined the Spanish banner, the Great Library brought me tech parity, and I had a Great Leader out of the deal.

It is now fairly late in my game, since I was slow to explore the continent to its fullest extent. I jumped into a war with the Ottomans again when the Indians went to war with them and dragged the English and Celts in also. I lined up the Zulus on my side and for one glorious turn the entire civilized world was united against the Ottomans in an attempt to break their spirit before they reach Sipahi- then the Indians made peace and now the war is stalemated for me and I shall probably ask for peace in short order.

This is my first GOTM, my first time playing at Deity (tempted by the conquest class option), and my first time using mod-pack.

Can anyone tell me if the AI put the fearsome Sipahi to good use? Does the AI change it's tech priorities to reach these killers? Do they realize how powerful and effective they are when they do get them?
 
Originally posted by puffyn
...
Can anyone tell me if the AI put the fearsome Sipahi to good use? Does the AI change it's tech priorities to reach these killers? Do they realize how powerful and effective they are when they do get them?
We will all, no doubt, find out in the NEXT spoiler thread. ;)
 
Originally posted by DaviddesJ


If you appreciate what cracker is doing, then can't you PLEASE follow his requests and not post new world spoilers in this thread!!!

Yes on reflection my post contained a little too much detail :(. My apologies Daviddesj. I posted after reading similar references in earlier posts but I accept this is no excuse. It looks like Cracker has removed the offending material.
 
TreasureSurrender.gif

mac.jpg


I've never played a full Deity game, and never entered GOTM, but I was bouyed up by the silent shadow game I played on GOTM 19, and I figured I had picked up so much good advice around here that it was worth a try this month. However, I was timid enough to go for Conquest class.

After several different practice Deity starts I knew the pattern. The barbs would kill my exploring warriors, the AI would suffocate my careful attempts to build settlers and develop the terrain, and I would find I had zero bargaining power at some point in the tech race and throw in the towel. Or the AI'd just decide I was in their way and dispose of my cute little civilization.

So I opened the Conquest start file and moved a couple of treasure chests and that's where the culture shock began. Cattle! Wheat! Incense! The fog-gurus were right, and this might not be an early massacre! I decided to move before settling, and research Writing and Literature at minimum, aiming for the Great Library shortly after 1000 BC. And so far the game has been kind to me.

My timeline is here. Like many who founded Madrid on the hill I qualified for this thread at 975 BC instead of 1000 BC. But hey, this is my first QSC, so I'm just amazed to be able to submit a Deity timeline that doesn't end with "Ferdinand of Spain, R.I.P".

At 1000 BC I had 177 gold, 13 cities and two settlers in transit.
Population was 42. Iron, Horses and Incense were hooked up. Dyes, Furs and ivory are secured and will be on line in a few turns.
Forces were 11 Swordsmen, 4 Warriors, 7 Spanish Workers, 6 guest workers and two Defenders.
There were 7 temples, 5 barracks, 2 granaries and 1 harbour.
My score of 517 was joint second of the known civs.

F11 demographics puts Spain at #1 in all except:

- area (#3 and climbing fast)
- disease (#8 - those flood plains, but no deaths yet)
- life expectancy (#3 - too much of the whip?)
- military service (#11 and last - military build-up comes next)

Highlights are:

The Start
Moved chests and workers to get a good view all round.

4000-BC.gif


I checked out F10 to see who might be our neighbours. Europe/Middle East/Africa are likely to be grouped, with the Americas and Far East somewhere else, so I figured England and Zulu might be close and trade around Pottery fast enough that I don't need to research it myself. So started Writing at 40-turn rate.

My priorities were:
1. Explore for contacts and good territory.
2. Grab some good territory early - my Deity training sessions had me conditioned.
3. Defend the territory and treasury - we had 85 gold as starters and were going to get more with all this river country.

I reviewed Cracker's criteria for moving the settler:

1. Is the start on a bonus tile? No.
2. Is the start hostile or isolated? No. wherever we move we are going to be working flood plains, so we'll just have to live/die with the disease.
3. Is it one tile from the coast? Yes.
4. Is there a military advantage to a move? Yes, the hill gives a defense bonus as well as much better resources for a 4-turn settler farm.

So I moved the first settler to the hill. The second went 2 tiles west to found Barcelona as a coastal city. [That was not the cleverest thing to do, as we don't need sea access for quite a while yet so this city has half a city perimeter. Ho hum! :smoke:]

I used two chests to build warriors in Madrid to get out and explore asap. The third went to Barcelona to accelarate a barracks as its first build. I needed more explorers and military, and I didn't want to build a lot of regulars!

Madrid built a Defender after the two warriors, and Barcelona built one a thousand years later. That was all I built before I felt a pressing need to find iron, and traded for Bronze and then Iron Working. I'm not sure the Defenders did anything useful given the lack of barbs and the distant AI starts, but maybe they helped to fend off tribute demands, as I have received none so far.

Trading

Moonsinger's trading exercises gave me much more confidence to keep the tech race under control. Before I would have panicked and shifted the science slider and messed up, but now I was able to stay cool and spot the good times to go for a trade.

Key trading moments ...

2630 BC I met Keltoi in the south and England in the north east, in the same turn. I was worried about finding iron and wanted to find out how far behind in the tech race I was, and I had cash, so I bought Bronze and Warrior Code from France for 163 gold. That concluded my brief production run of two Defenders. But it reassured me that they didn't have HBR or IW yet. I bought Iron Working later from France in a one-off gpt deal.

2110 BC I completed Writing and started Literature. Most contacts already had it by this time, but I swapped it for Masonry with Keltoi. I bought HBR from India for gpt and swapped it for Mysticism and cash with England.

1625 BC saw the big Map Making round. India had researched it earlier, but was asking telephone numbers for it. Now several civs had it. I bought it from my bargain basement tech dealer, France for a gpt deal to maintain cash liquidity.
After a complex sequence of furious alternating map swaps and tech deals I finished that turn with a full map of the continent and all the known techs and 114 extra gold, roughly balanced by 8gpt to France. I was ahead of three civs and at par with the other three.

1200 BC saw a new twist for me. Keltoi and France signed an Alliance against Zululand and I thought this might present an opportunity.

Zululand was the most powerful military civ on the continent at the time, but is as far away from me as is possible. I had no outstanding 20-turn deals with them to mess up my rep, and I discovered that France would bribe me to ally with her - she had previously built an embassy in Madrid - so I took Currency for my trouble. I then bought an embassy in Entremont, and Brennus gave me a 30 gold net profit to join the same alliance. I figured I could sit out the 20 turns. I had a warrior stranded down south that I could ask to make the supreme sacrifice and futile gesture of attacking a Zulu city, just so I could say I tried.

Six turns later, in 1000 BC, I belatedly remembered that I had seen wounded Ottoman soldiers near Zululand while exploring. I checked F4 and confirmed Ottoman were also at war with Shaka. They also had kindly invested in a Madrid embassy previously, so I pledged a few coins and my undying allegience to their cause (well, for 20 turns) for Construction.

1000-BC-alliances.gif


I just hope this phony war doesn't back-fire on me! Shaka's now prepared to pay for peace, but I don't want it at least until I've made a token attack to preserve my rep.

In 975 BC I discovered Literature. That got me Polytheism and cash and I qualified for this thread.

At various times I also spotted workers for sale, and I added 6 to my multinational workforce for around 27 gold each.

City Planning
Five inner cities are placed in a three tile diameter ring around Madrid, and then they are driven by resources and bonuses and the need to drive towards the competing AIs - France to the south, England and Keltoi to the north east.

925-BC.gif


I only found the north east land bridges relatively late, and England and Keltoi have managed to build three cities on *my* space. At present I am applying a cultural squeeze to these with whipped temples in several frontier towns. That was aother trick I've learned here. The cheap temples allow a new city to build for 11 turns, expanding to pop 2, then the second citizen gets sacrificed for 19 shields and we have an 11-turn temple. I think I've done it half a dozen times now to get cultural expansion, and it certainly shows in my culture histograph. Beautiful!

1000-BC-culture-histograph.gif


I particularly enjoyed the way my iron town south of Madrid got the name Toledo, as this is the world-famous center of excellence for beautiful traditional Spanish metalwork. But I had to dig out my European road atlas to find new city names after Ciudad de la Luna started repeating. The first couple I invented at 2 am were not really appropriate!

The Other Civs

France seemed to be trying for an OCC at one point, and I began to wonder if everyone else had gone fishing because I couldn't find them. When I did meet them they were all huddled in the inhospitable half of the continent. They are going to get very jealous and want a piece of my prime real estate, I think.

Ottomans look like they started with one or two extra settlers in my game. Zulu were strong for a while, but not as powerful as Suleyman, and the alliance seems to be cutting them down nicely. Ottoman are also fading.

1000-BC-power-histograph.gif


The Barbarians

I couldn't resist popping the hut on the inland sea shore. It was in jungle and the warrior was my first vet, so I figured he might survive. Two barb warriors appeared and he lost to the second one :( And that's it on land! Not so much sedentary as comatose.

However, I have seen lots of squid at sea, and lost two galleys to them. exploring is going to be a challenge, and no one else seems to have taken to the sea yet to help kill them off.

Conquest Class Bonuses

The extra units reduced the AI's edge at the start. I don't know whether my two Defenders made any difference to AI attitude. They saw no action in the first 80 turns an will probably just sit there like sleepy pikemen for whatever is left of the game. If I'd known then what I know now about the level of difficulty of this set-up, I'd have played with the bigger boys in the Open class. can't go back now, though ...

Sorry for this long post, but this has been real fun, and I enjoyed writing it up. TImeline and file will be in the mail Real Soon Now (TM).

Thanks Cracker. A great way to spend a ton of time :goodjob:

[edited to fix an incorrect link]
 
4000/ Found Madrid on starting spot and build 3 warriors a worker then a granary.
3300/ Meet Cautious Liz. No trades.
3000/ Meet Polite Joan. No trades
2950/ Meet Polite Brennus. Trade BW + Pot + 50g for wheel. Trade Joans Masonry for wheel + pottery + 2gpt + 73g (ouch). Trade English WC for whhel + 10g. Pop hut near chokepoint for Mysticism. English and celtish warriors on adjacent squares so risk was reasonable.
2710/ Meet annoyed Ottomans. No trades. Trade Mysticism to Joan for 142g. Trade Mysticism to England for 155g.
2630/ Found Barcelona.
2510/ Trade Celtish Iron Working for Masonry + 3gpt + 21g. Meet polite Gandhi.
2310/ Meet polite Zulu. Trade Ottoman worker + 1g for Iron Working.
2150/ Discover writing. Trade to celts for HBriding +33g. Research Lit.
2070/ Found Seville.
1950/ Give Indians contact with English for 10g.
1870/ Found Toledo
1675/ Found Satiago
1625/ Trade French MM for WM + 498g + 6gpt. Tade MM to India for Philosophy +30g. Trade Celts maths +WM for my MM + WM. Trade Zulu Philosophy + 339g for MM +WM. Trade my Poly + Phil + Math to Joan for 495g. Trade WM to Ottomans for WM + 1g. Trade WM to Celts for 46g. Trade WM to Gandhi for his WM +65g. Trade WM to England for WM +10g. Trade WM to Zulu for 20g. I now have 766g + 7gpt.
1550/ Found Murcia. Found Valencia.
1400/ Found Ciudad de la Luna.
1350/ Found Zaragoza.
1325/ Found Pamplona.
1300/ Found Aldea de Ribbanah.
1200/ Ottomans demand tribute of Territory map + 65g. I pay.
1150/ Found Casa del Bamrapido, though I doubt he will ever see it himself.
1125/ Found Vitoria.
1100/ Suicide galley is lost.
1025/ Found Santender.
1000/ Found Asturias. Discover Literature. Trade Code of Laws + 8g from England for Polytheism. Trade Joans currency for Lit + WM + 155g. Trade Zulu construction for Lit. + WM + 378g. Ottomans discover free tech. Research a different middle age tech on 40 turn gambit. Buy territory map from Zulu for 55g. Establish Embassies with France, India and the Celts.

Will post a couple of shots in a mo'

mbs1.jpg


mbs3.jpg


Getting mysticism from a hut allowed me to put a fig leaf over my trading incompetence. However at the end of the QSC period I have:
15 cities, 2 temples, 2 granaries, 2 barracks, no military. I have tech parity or lead all other known civs except the ottomans who have their free middle age tech, and only lack monarchy and republic from anceint ages.

I think the map maker has made every conceivable affort to make this game winnable. The start location, the tile values of our territory, the surrounding civs being naturally polite, starting with 6 civs on our continent should mean we are technologically advanced by the time we cross the pond, and finally the distribution of resources. It will be difficult to find an excuse to lose this game, but I'm working on it ;)
 
Have anyone noticed the abnormal city name?;) After I ran out of city name, the Ciudad de la Luna keeps continuing to pop up over and over again. What is going on here?
 
Originally posted by Moonsinger
Speaking of culture flip, I have been waiting for more than 40 turns for this Celtic town to flip, but it never did.:cry:

In the same situation the French town flip to me after 10-15 turns of cultural pressure.:) But Celtic town didn't flip after 50.:mad: Both of this towns have zero culture.
 
Originally posted by Moonsinger
Have anyone noticed the abnormal city name?;) After I ran out of city name, the Ciudad de la Luna keeps continuing to pop up over and over again. What is going on here?

I have the same bug.:mad: I play Civ 1.29 Open Class.
 
Originally posted by Moonsinger
Have anyone noticed the abnormal city name?;) After I ran out of city name, the Ciudad de la Luna keeps continuing to pop up over and over again. What is going on here?

Ciudad de la Luna is such a good city name though! :D

I haven't this problem no doubt because I haven't built enough towns. Was Ciudad de la Luna the last on your list?
 
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