Man, Indy! You have cavalry by the year 700!?!? What am I doing here then?? Congrats, also on your brilliant move to gain a overseas city by negotiation only. I'm speechless! I never thought such was even possible! :worshp:
Well, my game is proceeding much more unspectacularly. But in case anybody cares:
I got a semi-lucky break to my coal. When I discovered steam power, I had 2 ships en route to the barbarian island in a second attempt to liberate cracker after trying unsuccessfully earlier.
Nobody could trade me coal then because no other civ had yet discovered Steam Power. I disliked the idea to invade very far islands like Aztecs or so, simply because of the distance and the many turns involved. But I needed some military action as I noted that no civ was really rich in coal, all having a maximum one or two sources. Some would not have it at all, like Persia or England.
Acutally, the whole map is not very rich in resources I find.
Anyway, I had these ships under way on the cracker mission and they were just off to the north of the Iroquois continent where I saw the same relatively convenient coal spot that Megalou described in his game.
In my game, the war between Zulu and Iro's has left borders in such a way that this coal was in neutral territory and yet unclaimed which fitted my peaceful approach in this game.
I made ROP's with Babylon, Zulu and Iro and could make a landing there within two turns. Although in neutral territory, the the Iro's were still upset with me and declared war. Maybe it was because my town was built on a tile just at their border.
It was a tight affair initially. I had two defending knights only. I rushed Walls and a Rifleman and this clinched it as the AI brought on mostly single units that were technically behind me, defending out of a walled town in the hills.
In addition I brought Babylon and Zulu in an alliance with me. So Iro's soon abandoned their efforts on me and started to hit Zulu and Baby's. Stupidly I made peace with Iro before the alliances ended. That brought down Baby's to Polite from Gracious and Zulu to Cautious from Polite.
Afterwards I was sorry for that, cause I really was in no need to make peace. So Iro and I had peace now, when they AGAIN declared war just some 5 or 10 turns later!! They probably discovered Steam Power themselves now and wanted coal as badly as me. This time I got more angry and decided to go for the nearby Furs that I was only able to trade for with America at that point in the game. I got Ulundi and Intombe a few turns later without any hard work (Iro's must have taken these cities from the Zulu before I discovered this continent).
I would like to include a screenshot, but I'm lacking the software. Maybe I find some free stuff later.
I did not have a problem securing oil and rubber. Rubber was on the home island and elsewhere in former Egypt, and there is one oil out in the most-eastern of my Egyptian provinces.
Sometimes later in the industrial age, my workers found a second source of coal in one of the southern mountains on the home starting island. Oh, bye the way: Are these occurrences random, or can cracker set them up beforehand as well?
My hope is to win the first UN vote to finish the game. Towards the end of the Ind. Age where I am now, I'm at war with Rome and America. As always so far in this game, THEY declared war on ME. In fact, I was on Polite with America when they - schwupps! - chose to sneak-attack me. I find this AI tactics completely loughable. I mean, they make it really easy on you sometimes. I should probably invade their continent, but I'm reluctant: So much effort. Maybe I'll do it anyway.
What I really want to do still in this game is liberate cracker from barbarian slavery. I need to 'cus, Moonsinger, you did not complete our holy mission
Winning I will eventually, one way or the other. Right now I'm in 1635 and one turn away from flight then another 4 to Tanks and over to Modern Times, going after Fission first. I guess Yndy is going ROFLHAO now

Ah well, for my standards it's a good game.