*SPOILER4* Gotm16-Rome - End Game Submitted

From my experience, I have never seen a city flip back during the first 3 turns. Has anyone here seen any flip sooner?

No I have never seen this and I count on it in all of my games as I tend to capture cities and not raze them. Since I try to get Sun Tzu for the barracks I use the three turns to heal all of my attacking units before they move on to the next city. I do try to get most of my troops out of a city after the three turns though because I am worried about them flipping and loosing my troops. One thing that helps to reduce the flipping is to push the culture radius back by continualy taking cities from the AI. I have had a few cities flip but it seems to be a lot less than waiting too long to continue to advance.
 
So when a city flipped back to me in 1 turn in GOTM15, was this a bug? The absence of the popup "Great news..." suggests something was odd. Note for the record that I would have taken the back the city during the following turn anyway.

There might have been an FP in that city, I can't quite remember. Then again the FP would have been ruined, right.

Thanks Moonsinger, and lots of credit to you.
 
Originally posted by Megalou
So when a city flipped back to me in 1 turn in GOTM15, was this a bug? The absence of the popup "Great news..." suggests something was odd. Note for the record that I would have taken the back the city during the following turn anyway.

May be it was because your culture was exceptionally high. For some reason, I don't think the AI following the same rule as the rest of us. Therefore, our 3 turn limit doesn't apply to them. I'm just guessing here; I could be wrong.

Originally posted by Megalou
There might have been an FP in that city, I can't quite remember. Then again the FP would have been ruined, right.

Yes, but your culture point would remain the same. For example, if that city culture was about to expand within 1 turn. Before the end of the current turn, it was captured. If you get that city back and rush a culture improvement immediately, your culture boundary would be expanded within 1 turn (same as before it was captured).
 
It looks like I followed a much earlier path to the barb island then most. As of ~1000 AD, I already control a big chunk of the island.

The trouble was this probably was my fatal mistake. I should have taken out a lot more of my own landmass first.


LAK-269.jpg
 
painstakingly i collected all the zulu names and the suffix letters,

a,C,d,e,f,h,i,J,m,n,o,r,s,t,u,V,3

my first town on the ridge came up with the name Jerusalem (the letters above spell Julius Caesar and Jesus Christ, sending me off on a wild goose chase)

i gave up, but now seeing the proper question i realise you had to mark off the letters against the zulu names in order to compose the correct phrase.
couldn't see the forest for the trees. will send answer along to cracker.

diplomatic victory 1600's (got bored with war), haven't submitted yet as this game is on the home computer.
Cracker i know i shouldn't be reading this now but the game has been finished for a few weeks now, i just haven't got around to submitting.
well done moonsinger on the early problem solve
great work on the game cracker.

hint : latin names were not a problem, if you click on the name in the build queue it goes immediately to the civpedia? and gives the english version. allows you to quickly confirm that you are not building a bank for your planes to land in. if only it were this easy to give instructions to taxi drivers...
 
Originally posted by DaLightHorseman
latin names were not a problem, if you click on the name in the build queue it goes immediately to the civpedia? and gives the english version. allows you to quickly confirm that you are not building a bank for your planes to land in. if only it were this easy to give instructions to taxi drivers...

For Gotm16-Rome, this was very. The Civilopedia was your friend. In fact this, was one of the secondary design concepts of the game to reinforce and encourage people to begin looking to the Civilopedia to answer some questions.

Unfortunately, part of the firaxis game design dose not allow you to add just selected sections to the Civilopedia with having to replace the whole thing. Also in PTW, the civiliopedia is extremely cluttered with many features and items that cannot possible appear in your single player game.

You can see an example of this in Gotm16 where the "squid" unit had no functional Civilopedia support because we did not want to have to replace the entire civilopedia file just to give you a few paragraphs about the squid.

For Gotm17-Carthage we will need to ask all of you to be patient with the process because there will be a number of features where the civilopedia will have discontinuities until we can get a month or two under our belts and get an updated and functionsl civilopedia distributed for your use in the GOTM games. Hopefully this will not pose to much of a problem to most players.
 
Originally posted by BillChin
The question I have is about Great Leaders. I have never had so many GLs in one game. I lost accurate count, but estimate twelve. I'm sure some folks had more. Anyone with an off-the-bell-curve number of GLs?
My first few leaders came quicker than I expected. The first came quickly (I can't be precise, didn't record elite wins - at a guess it was perhaps 10 elite wins), the second came on my first elite win after using the first leader, the third came fairly quickly, but after the third one I had a drought, took quite a while to get the fourth one. After the fourth they seemed fairly regular.
 
Phew - finally finished. After a rapid start, RL meant that I wasn't able to play any more until this weekend and I was a little worried that I might not finish in time this month. A blitz session on Sunday brought me in sight of the finish and another lengthy session last night saw domination kick in. Definitely no milking this month.

Japan and the US went down easily but Germany was a tougher nut to crack. I was way behind in culture for most of the game and lagging in tech until the industrial age. A combination of ToE and Hoover catapulted me into the tech lead however. The usual bankrupting of the AI followed and they researched very little from then on - too busy paying me!

Once I'd built a few factories in my core cities it was pretty much game over. The Germans fell to my tanks. A phoney war had gained me a city on the other continent. Always useful. When I built my airports, a non stop avalanche of tanks poured out and took out the English in a couple of turns. The Iris followed in short order. Once MA were avaialble the end came in about four turns.

Not a great score or fast finish. Definitely got bogged down against the Germans. I hate not having the whole continent to myself and it would have been better to take out some easy civs on the other main isle. Tempted to vote against myself to go for the green ambulance but the blood mist had descended too far by then.

Usual story about GLs. Like buses you wait for ages then lots come along at once. Generating one or two every turn at end! Maybe 15 to 20 in all. Didnt count.

An excellent game to play and the whole latin 'thing' added immensely to the pleasure.

Multima grates ad Cracker et al.
 
As soon as you get MA's, you get leaders easily. I probably used 10 leaders to rush libraries and marketplaces, just because I couldn't think of anyhting better to do with them. :D
 
My second game at emperor level was good enough to run along in the pack, but not good enough to win. Germany launched their spaceship around 1846AD.

I thought I was doing quite well until 400AD, 500AD. I had expanded peacefully, but could never close the tech-gap with the top AI's. I had to pay gpt for techs, and the required amount just kept on increasing, so finally I decided to quit paying and do my own research.
Unfortunately, at about the same time the city that guarded my only iron resource flipped to the japanese, and I felt obliged to take it back by force. Big mistake : I didn't have enough firepower and the japanese conquered 5 of my cities. I did get the iron back, but it depleted soon after....

Time passed along quietly after that. On the other continent one civ after another succumbed, while on my continent the Germans finished off the americans and Japanese. The Germans didn't seem interested in the Japanese territory : razing all cities and not founding new ones themselves. I dived into the void with massive amounts of settlers, but by then the Germans were ready to launch.

I discovered the barbarian lands quite early (see other posts, can't remember the exact date now). I lost a couple of triremes to the squids before building a veteran navy of two triremes that carried legions to the barbarian lands. those legions quickly succumbed, and for some time I just gave up on trying to get a foothold there. The two triremes however kept on sailing along the shore and were able to spot the names of almost all Impi quite easily - hence the early answer to the puzzle.
Later on I filled the triremes with a settler, 3 musketmen and 2 cavalry and was able to conquer Barbaria.

Great scenario, Cracker ! Thanks.
 
Originally posted by cracker
...
I would also like to see if you the players can figure out the what the list of 5 top game definition objectives where for this Gotm16-Rome game.

Uhm... let's see now :

- Rome founded on a hill, one of seven within city borders.
- not much competition to conquer all land south of the 'Alps'
- a 'mare nostrum' (a sea of our own) that the Romans control, with key-cities on the straights (Gibraltar, Byzantium)
- the Germans in their historic role of being too far away to conquer completely (well, not for all of us apparantly)
- could it be that the nearest goodie huts were 'fixed' to produce barbarians ? That would correspond with the initial tribes Rome had to conquer in Latinum.
- The barbarian land was a small strip that delivered lots of luxury resources to Rome. This corresponds with the Roman notion of Africa.
- The Romans were indebted to the Greeks for a lot of their culture and science. Perhaps that corresponds with the strong position of Greece on the other continent ?
- Maybe the squids could be seen in the role of Rome having to do an effort to control the seas ?

I'm probably forgetting some important features. The use of Latin names certainly added a lot to the fun, but if the intention was to guide us more towards the civilopoedia, then that failed : the graphics were pretty self explaining. I'm also not sure if enhancing the civilopedia should be seen as a goal for the GOTM, btw.
 
There was nothing really going on since my last post. I made my first attempt after about one year to milking a game.
After reading the discussion between Moonsinger and SirPleb whether 20000 points are possible, I probably didn't do very well, I just managed a score of slightly above 14000 points.

Looking at the mini maps of moonsinger, I realized three major differences:
1)I should have started to invade the other continent much earlier.
2)I did not build enough cities
3)I should have abandoned a number of cities on the original continent placed at very unfavourable places (tundra, mountain area, etc.) and placed them on better nourishing grounds.

Especially nos 1 and 3 will count for the difference in score.

Just a prediction: I don't think anybody will have a score above 20000, but the top scores will be above 18000.

Final word to cracker: I really enjoyed playing this game and I am looking forward to playing Gotm17 :goodjob: :goodjob: :goodjob:

Ronald
 
Originally posted by Ambiorix


- Rome founded on a hill, one of seven within city borders.

Historically correct: As far as I remember, Rome was founded on 7 hills
 
Well my strategy was much different from gotm15 - then, I didn't even have one. Although I believed that monarch to emperor wouldn't be that huge, I was badly mistaken, Really, really, really.

Mostly it was to rapidly expand using Moonsinger's starting strategy, give in to all tribute, and all allow ******* AI to use my territory even if we didn't have an ROP with them. I tripped over all these.

I expanded quite a bit but the lack of roads stunted my expansion. Neopolis was pillaged by barbs - I didn't see the barb camp outside in the FOW :mad: I had a barbarian uprising which sacked Piase I think and almost did it to Antium - but I was forewarned and built another spearman really quickly.

Japan was powerful in this game, but got decimated by Germany. America folded fast to the pounding by Germany and Japan. I dunno how it goes, but Japan's samurai crumbled to the sheer might of Germany's Calvary. They razed tons of their cities leaving only two or three. I think I saw what cracker described as an inflatible border - after the capture of Kyoto, Kyoto didn't shrink to the nine-tiles.

The squid were a real problem with 3hp to the regular 2hp conscript galleys. Five galleys - three veteran - were sunk by squids or the ocean. Oh well. The barbarian ridge - I wouldn't have discovered the other civs anyway.

Trade was really tough. In Monarch, after getting that Despotism was really hampering my ability to buy techs, I got Republic and it was a breeze to sail out of the Middle Ages. In this emperor here, I hit wall after wall trying to buy techs. The tech price went skyward to 600-800g, much more than the 400 for a tech. And the Latin names really confused me - what was I trading?

Iroquois erased England, and a France-Greece alliance decimated the Iroquois. Russia was left with one city to what I presume was widespread warring, and met its doom when Greece sailed over and seized their last city. India was getting thrashed when Germany decided to knock out Rome.

Rome had just exited out of the Middle Ages with a hefty 860g for Magnetism. Nationalism was impossible to get with 1500 gold so Rome settled with Germany buying Steam Power for 1100 gold. To ensure its survival Rome signed a continuous ROP with Germany.

While Rome was garrisoning cities with pikemen, musketmen, spearmen, and warriors, Germany was powerfully running around with its panzars, infantry, calvary, and riflemen. Even with the ROP Germany suddenly started to knock Rome out: fourteen cities in one turn. Eight cities were abadoned, and in three turns, Rome lost its last five cities.

Well, that's the end of that. I ended up as Cesar the Fair with a 1000+ score, the first ever. I expect that many others will get much higher scores - and with the conquest defeat, the adjusted scoring formula, my score will surely dip.
 
I had a slight problem with culture flipping during this game. When I took a few cities on the other continent, I knew they wouldn't last long. If I wanted to keep them, I'd have to spend a lot of money to buy city improvements or I could simply keep a stack of units outside the limits. I chose the latter. It didn't really help too much because I usually didn't have enough units around each city during wartime to finish off civs.

I don't remember exactly how many cities I lost to culture. Probably 3 or 4 cities I captured. The Aztec cities I captured flipped most often, so I razed the rest when I recapped 'em.

I'm hungry...
 
Originally posted by Moonsinger


If anyone else know the location of the special Impi that (according to Crackerus) doesn't have anything to do with the puzzle, please share it with me. Since there were a couple of them attacked my knights immediately and died before I can take a look at their names.



Moonsinger

I went back and checked out my game and managed to find where I first encountered the special impi, image attached. Hope it helps.
 

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Finally finished. Glad this is my last milking game.

Puzzler:
Julius Caeser made a WRECK, a mess (a shameful klutz, sick doodoo, and booby or booboo) comment with 3 Vees. VVV or V V V. Something like that. It doesn't look quite right, but that's close.

Maybe it's a jeopardy question. Who made a mess of the Impi? Who is Julius Caeser.
 
Well, this was my first milking attempt.
It partially succeeded, I must say, although I already have seen in this thread at least three people who got a higher score than mine.

I expect there to be at least four more -which would mean my first step into the top ten. :coool: !!! I'd sign for that straight away!

In fact, my game ended more or less in the previous thread: being the only one with tanks (and 60+ artillery, for the joy of the biggest fans of this weapon...), with all other civs in the other continent in Communism and busy fighting with one another (and with me, of course), it would have been a matter of a few turns.

The only few things I had to take care of were avoding the UN vote, but I got to Fission first and I had a GL stored in my refrigerator...

Then, for the first time in my life :ack: I had to sell temples and libraries ot avoid getting a Cultural victory -I had been so far behind in culture for the entire game that I almost forgot that, wiping out all other civs, I would only need to reach the 100k... :p

To avoid getting too bored with the last turns, I took my time wiping out the other civs, as I was already very close to the domination limit and I only needed to keep them away from Democracy.

In the early 1800s, eventually, PAX ROMANA was established in the world...

EDIT: Moonsinger & Ruf, I know the answer to the puzzle, but -how did you discover the question? :confused:
 

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Originally posted by Man of Kent
Moonsinger

I went back and checked out my game and managed to find where I first encountered the special impi, image attached. Hope it helps.

Thanks for the location.:) I was there but I don't remember meeting him.
 
Originally posted by Karasu
Well, this was my first milking attempt.
It partially succeeded

Well done!:goodjob: And welcome to the dairy club. You know...if it wasn't for our cows, there won't be any milk to feed the children, etc. IMO, Milk does help make the world a happier place for future generation.

EDIT: Moonsinger & Ruf, I know the answer to the puzzle, but -how did you discover the question? :confused:

About the question, I'm still not so sure about that.:confused:
 
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