*Spoiler4* Gotm17-Carthage - End Game Submitted

I finished in 1882 (finally) with a Space Race victory and a 2656 score. I was so paranoid that somebody else would complete the SS ahead of me like in GOTM 16 that I neglected my military, only to have Rome land on one of my islands with some infantry and tanks.

This led to several wars with everyone *except* the Persians, suprisingly enough. I built some nukes just in case things got desperate, but I was able to sue for peace with everyone before the SS was competed.

Some general points about my game:

1) Never got GL's until Rome invaded the island in the late 1800s, so I could never complete the Iron Works in Boston nor build Military Academy.

2) Zululand repulsed a half-hearted invasion attempt (four tanks, four infantry a cavalry and a MI) with an army of tanks and a crapload of radar towers everywhere. Last time I bothered with them. They wiped out the Babs and would have done the same with the Iroquois, but the Iroquois were the one Civ who remained at peace with everyone throughout the game.

3) Persia exposed and expelled my spy in the 1700s, so I never knew how close they were to finishing their spacecraft. It's the first time I'd ever had another Civ expose (successfully) a spy.

4) I suicide-galleyed to meet Rome and Greece, then after getting Navigation met the rest of the world.

I do think I did a better job in the QSC and in developing cities on the home continent faster than in my previous two GOTMs, but still not as well as the top players. When it gets to the middle- and end-game, I still panic a bit at trying to win by other means and always resort to just reigning in and waiting until the SS comes. Maybe with the Celts, I'll force myself to try and win by other means.
 
...not to be able to finish this month:(

I just wanted to say that I found what I was able to play of this month's game to be very interesting, and I would dearly like to have finished; to that end I will be avoiding the post-game discussions until I get a chance to do so. (I didn't view the thread, so I'm typing blind, by the way)

My stupid copy of civ choose this month to suffer CD problems, and I'm 1500 miles away from my "real" CD - I habitally play with a copied CD, since I fear the very CD damage I've now suffered. And thanks to zealous airline security the chance of my seeing my CD before the deadline is zero.:(

I only hope I get sorted out before GOTM18; I would go out and buy PTW but I suspect that my screwed up installation (I uninstalled and can't reinstall :() would still render me civ-less.

My apologies for taking up your time, but even without finishing I wanted to thank cracjer et al for the game...
 
Woohoo,

My first GOTM (2nd QSC). Finished in 1774/76 (not sure which date to count :) ) with a diplomatic victory.

My raw Civ score was 2286 & my Jason adjusted score was 4421.

Thanks to all the people who created such an interestng game.

I'lll go back over my saves at the W/E and post some of the more interesting/funny moments

regards

Ted
 
After many many games of CIV III as a solo entity in the world I stubled across Civ Fanatics and saw the GOTM.... thought wow thats the ticket.

So GOTM_17 was my first shot at things... and all in all I will say its a learning experience and I cant wait for GOTM_18


I will admit, when I play solo I tend to reload every now and then. You know the times... like when 10 cavalry die to 2 regular spearmen. Playing along there were quite a few times when I just went in underprepared with troops... and it hurt in the long run.

Egypt Was my first hurdle They declared war on me early on BC time, and killed all but 3 of their cities before loosing 90% of my troops to freak rolls taking their 2nd captial. Not one leader throught the whole battle so I had to build my FP over 50 turns *eew*. Then the city with 10 attacking troops flipped back! So I went to peace with them and didnt finish them off til very late (industrial ages some time)

Coal was also an issue for me... I really didnt see it coming, and looking back took way too long getting a supply.

Never having read any forum posts before playing this game ... I didnt realise just HOW fast people research. I thought I was doing pretty well with 5-6 turn researches... seems there is some room for tweaking there for me. It really is the little things you learn... but it seems I have about 1000 of them *L*...

Spent most of the latter part of the game building, rushing, trading techs and generally doing silly mistakes every 10 turns or so...

Eventual result... space victory in 1982 for 1985 pts. Doesnt really compare to the 3K+ results lots getting here. But gives me something to work from.
 
Previous Post

When I last posted, I had just completed Theory of Evolution and recieved Replacable Parts and Mass Production. Persia had declared war on me and rounded up some allies. I signed MPP's with Russia and Iroqouis. This was the start of the great world war. The foreign advisor screen was cluttered with MPP's, ROP's, trade embargos, and military alliances. I was finally able to trade for coal from the Iroqouis, and started building rails on my islands. No major attacks were launched at the Carthinogen Homeland. The largest attack force to land consisted of two Persian calvary, which were quickly defeated. Meanwhile the Russians attacked the Iroqouis and forced me to break my MPP with them and declare war. Eventually I got peace with everybody and the world settled down.

I settled the barbarian island with two teams of rifleman, calvary, worker, and settler. The first town was settled in the south end where there was an opening, but it took a long time to land the second group near the furs.

I traded techs to certain AI that could support large gpt payments. This group was Persia, Greece, Russia, and Iroqouis. Each of the three scientific civs got a different tech (PTW 1.21): Rocketry, Fission, and Computers. I had the first two, so I bought the third. I completed the United Nations in 1790 AD so the AI could not win by diplomacy. I researched only the modern age techs I needed for the spaceship, and prebuilt for the last few parts.

My spaceship was launched in 1832 AD. In game score, 1952:( Like others this is the lowest score I have had in months. I have consistently scored better with the Jason formula, though.

Here is my map in 1832.

gskyes1832ADmap.JPG


Egypt was never eliminated from my game. Cleopatra had a galley with a settler sailing the seas since the time I kicked her out of her territory. She never built a town but was signing MPPs, trade embargos and military alliances during the world war. In the end she had this to say...

congratufreakinglations.JPG
 
For those worrying about the 'best' dates... I had a bug in the utility that I've fixed. It should make them look a bit more reasonable for conquest and domination at least. The 'Navigation' crossing was using all 0 modifiers because of the bug.

The fixed calculator will be up a bit later.

MaxScore: 9386

Conquest: 1200AD
Culture20: 1700AD
Culture100: 1405AD
Diplomatic: 940AD
Domination: 950AD
Spaceship: 1295AD
 
Well, I just submitted my GOTM17, so now I can read/post here....

First off, I want to say thanks to cracker and the GOTM staff for creating a great game...:goodjob: I had never played archipelago before and I find that I prefer continents and pangaea, because the late game worker actions are extremely annoying. Such as shipping workers to clean up polution from island to island. But it was a great game!

I invaded Greece in the late industrial ages and finished her of around 1790 AD... At this point I had already decided to go for the quickest win I could get at this point, simply to avoid more polution cleaning on island, so Carthage was already building the UN. Rome destroyed Persia's remaining city and eliminated Xerxes... :D . So only seven AI's remained. I built the UN in 1804 AD, and after careful consideration I had decided either Babylon or America would me my competition in the vote, so just before completing the UN, I declared war on these 2 nations and bought alliance with the others (Rome, Zululand, China, Aztecs and Germany) against them....

UN votes: 5 for me, 2 for America and one abstained...

Results: diplo win in 1804 AD, with an in-game score of 2793 and a resulting Jason score of 4783....

This is great, I am now a novice in the GOTM community....:) ;)
 
I also managed to submit (about 30 seconds ago...).

Following my not-too-orderly posts in spoiler 1 and spoiler 2, I ended the game before anyone entered the industrial ages (or got to the Industrial Age after ending the game...).

So, no coal shortage for Carthage -they didn't even know what it looked like! ;)

Eliminating the Romans took relatively little time. But that was when I spotted a Babylon and a Zulu galley in the Ocean... :eek:

I immediately attacked the Zulus and allied with Babs and Iros against them -I needed to keep them occupied before a massive landing of Cavalry units would bring their continent back to prehistory...
At the same time, I was mopping up the Americans and, immediately after them, Germans and Russians. That part of my wars went fairly well, were it not for a sUpearman in Berlin who killed a Cavalry Army single handed -some reporters also say that he was solving crosswords in the meantime...

I was very lucky that no civ made contact with Aztecs and Chinese, who were far behind in tech. I finished cleaning Babylon and the Iroquis while slaughtering poor Montezuma and Mao.
I razed his last city in 1480 AD and got a heart attack when the advisor did not show up to tell me they had been destroyed.
Oh, no! I'll spend the next two-hundred turns chasing a settler in a stupid galley! :aargh:
Lucky for me, he hadn't even discovered Astronomy, so his galley couldn't go far. True, it took seven-eight ships of mine to sink it, but in two more turns the game was over.

A true bloodbath. It was good as a stress-reliever, in these busy real-life days, being able to wipe a dozen civs from history, but that does not suit so peaceful a character as mine... Next GOTM should be dedicated to more peaceful approaches...
 
The work is done, :king: Hannibal became victorious in the year 1610AD for a score of 2954 points. Everyone was loving the great Carthagian culture.

GOTM17_1610ad.jpg


The last 20 turns were not very eventful, except that the AI's kept changing alliances among themselves.

Hippo completed the Hoover Dam (why not) in 1520 AD.
At the end of the game, the empire was generating 1250 culture per turn. :cool:
 
Following on from the stories "Drive to Explore - or Else", and "The Tale of Coal" , here are the brief Annals of Hannabeline, Queen of Carthage.

Choose between a plain .txt version , or a formatted zipped .htm version.
(For what are probably good reasons it seems I cannot just upload a .htm file and link to it).

The somewhat mediocre Queen Hannabeline achieved a diplomatic victory in 1796AD. The wise god Infogrammus awarded her 1567 points in his great hall of fame. The more generous Jason thinks that she really deserved 3626 points.

To the glory of Carthage, Queen Hannabeline built :

The Pyramids (1100BC)
The Great Library and The Great Lighthouse (both 150BC)
The Sistene Chapel (930AD)
Copernicus's Observatory (1010AD)
Magellans Voyage (1150AD)
Newtons University (1265AD)
Universal Suffrage (1495AD)
Hoover Dam (1675AD)
Theory of Evolution (1535AD)
United Nations (1794AD)

Some boring statistics :
Total Great Leaders = 0
Units lost in battle approximately 8 (2 warriors, 5 Cavalry, 1 Rifleman)
Stock Exchanges built = many.
Ports of Entry built = all allowed
12 Cities on the home islands, 2 on remote islands
Wars = 3 (1 with Egypt, 2 with Zulus)
Gold at end of game = 14703
Culture at end = 36,476 (10,234 in Carthage)

Some Regrets :
1) Forgetting until 1768AD to build a Forbidden Palace somewhere on the north islands to boost production. I was saving it just in case I had another Egyptian war.

2) Not deciding to take out the Egyptians soon after they attacked. I should have run through them like a hot steel knife through butter, although with my luck and skill it probably would have been more like trying to run a hot butter knife through steel.

Lastly, some observations in "The benefits of the Game Delay" .

All in all, this was jolly good fun. Well done Cracker and the team on an expertly devised game.
 
Originally posted by Ribannah
The work is done, :king: Hannibal became victorious in the year 1610AD for a score of 2954 points. Everyone was loving the great Carthagian culture.

That's a good score.:goodjob: According to the Jason system, I think you beated me by a couple hundred points.:( But then again, Aeson is still working on his formula and Cracker hasn't yet updated the last revision for the GOTM17 score calculator. So who know what the final outcome will be. Anyway, I'm glad I'm not too far in behide.:)
 
I expect SirPleb's score to be a lot higher. First, I didn't go for any conquest whatsoever, so I never controlled many squares or citizens, and second, the 20K victory has a much later 'best' date attached to it for the Jason score. I don't know if those best dates are final, but they seem a little unbalanced to me. On this map with limited productivity - except for that 20K city - (where are all the bonus grasslands, huh? ;)), expensive improvements and the need to build (also fully priced) harbors, a 100K empire is a huge mountain to climb.
 
We won't know until Aeson freezes the Jason scores (I am but a humble data shuffler...).

Still, Ribannah, your game looks pretty much among the top scorers (once again...). Will it be a special award? A medal? Both? :eek:
 
Originally posted by Ribannah
a 100K empire is a huge mountain to climb.

Yes, I know what you mean. It took me like forever to get up to the 100K and I won it by 1880 AD (way far behide the best date by the Jason's score). Previously, I assume that you won by 100K culture. Which one did you get actually (20K or 100K)?
 
Finally completed after total play time about 30hours.
Attack Egypt around 300BC with swordmen. Got leader to rush Forbidden Palace at Heliopolis. Get my GA during Egypt battles in Republic government allowing 4 turns middle age researches zooming into Navigation. With two power base, $$$ also comes easy! About 500AD, MAgellan built. Have researched Navigation about 15 turns earlier enabling ocean crossing but I wasted all those turns coz I though Magellan is required for ocean crossing :( -SILLY ME!
At 800AD, Persian city of Pasargarde fall to my Calvary from 1st task force that headed westward. Continue with annihilation of the rest of Persian and the neigbouring English. Simutaneous attack to south at Greece to finish off Greece using a 2nd task force. Roman to the west of Greece declared war but I ignore them, 2nd taskforce continue to America to SE, sign Right of Passage and landed troops. First American city Seattle fall on 1050AD. 1st task force sailed from captured English lands to Roman isle. Roman battles gave birth to leader, rush build Leonardo. Destroy America and Germany in about <10turns and 2nd task force continue to Babylon continent on southern part of map. Have secured all luxury resource type by then, my size 12 cities have happy faces all the way with luxury bar set at 0%. By 1200AD, attack and destroy Babylon, continue to adjacent Zululand. 1st task force landed and attack on Aztec continent in the SW of map and attack by 1250AD. Zulu down to one city, sign Rights of Passage with Iroquis to attack them.
Achieved Domination in 1260AD with score of 4003. Looking fwd for the next battle of the Celts!

General Maximus
 
Originally posted by Moonsinger
Yes, I know what you mean. It took me like forever to get up to the 100K and I won it by 1880 AD (way far behide the best date by the Jason's score). Previously, I assume that you won by 100K culture. Which one did you get actually (20K or 100K)?
The 100K one. Progress was as follows:

2150BC = 70
1000BC = 346
350BC = 861
150BC = 1385
50AD = 2215
250AD = 3288
350AD = 4589
450AD = 6241
550AD = 8313
650AD = 10794
750AD = 13763
850AD = 17129
950AD = 21014
1050AD = 25358
1150AD = 30348
1250AD = 35943
1300AD = 42124
1350AD = 49162
1400AD = 56942
1450AD = 65401
1500AD = 74863
1550AD = 85676
1600AD = 97650
1610AD = 100145
 
Originally posted by Gen. Maximus
Achieved Domination in 1260AD with score of 4003.

Wow!:worshp: That's almost 2000 points more than what I could ever get out of my game.:goodjob: That's it! I'm back to herding cows in my next game.;)
 
Based the pace that I am gaining cities toward domination I will not be able to finish. The game is up to 1870 AD with just England, America, and the Zulu left. I am at war with all 3, and trying to manage all the islands to attack is creating very long turns. I estimate at least 15 to 20 hours to finish, and I don't have the time. This doesn't even account for the fact that I will probably have to raze the Zulu capital to stop a space ship before I can achieve domination. I am gaining about 4 to 5 squares a turn.

The nature of the map just required too much time for the level of detail I play the game at. Trying to manage dozens of islands, shuttle troops and workers constantly, and trying to invade islands for one city just proved more then I can handle within a month time frame. I made mistakes that would normally be easy to fix, but went shipping troops for 10 turns became fatal.
 
Any changes in the best dates are just due to ironing out bugs that weren't allowing the modifiers to be added up right in the utility. I don't think it's right to change the modifiers mid season.

The map this month was obviously something the map generator would never spit out, and so played differently as well. I think the scoring system held up pretty well considering that it certainly wasn't designed with such maps in mind.

All the victory conditions were slowed down to some extent by the map settings because of slow contact and not a lot of initial landmass. 100k, Conquest, and Domination a bit moreso than the rest. Remember that as long as you are playing well, the score dip from missing the best dates is made up by having longer to increase your base score to make up the difference though. To illustrate this... a very vague sneak peak at the results we've had submitted so far... in the top 6 results, all 6 victory conditions are represented.

That will probably change as we get a deluge of submissions near the deadline. It's promising though.
 
Originally posted by Aeson
I think the scoring system held up pretty well considering that it certainly wasn't designed with such maps in mind
...
a very vague sneak peak at the results we've had submitted so far... in the top 6 results, all 6 victory conditions are represented.
I think it is holding up awesomely Aeson. That the top six results you've received so far represent six different victories is simply amazing. You've done a fantastic job on the scoring system. I know, others have helped a bit. But don't be modest, you're the one who had a vision that this was possible at all and who has done all the real work. All your hard work analyzing countless games from the past and finding useful patterns is having a wonderful result for everyone here.

BTW, your notes says "all 6 victory conditions" - is histographic not included in the top six so far? That sure would be funny. I imagine this month will have a record low number of milk runs as everyone dashed toward early victories in this first game with the new scoring.
 
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