Setting DLC as >> priority than objectively bugged mechanics/UI accuracy comes to mind, even if we set aside the #inputs issue. Name-calling them with expletives won't make anything better, but they're certainly not showing much respect for their consumers asking them to buy stuff before they finish it, repeatedly.
The alternative is that they don't know about the bugs, but when it comes to stuff like unit cycling I'm not buying that one.
Even if this is a resource constraint due to who the company chose to put on the development team, that says plenty by itself.