micmc
Warlord
ok, I've figured out how to get to "entity_Mission_XXXX"
now is the "entity_mission stuff controlled through python, or another xml file that I have simply missed?
most of where I'm going for with this, is a modern mod,/era for lawyers, corperate sharks, and plain old fashioned robber barons to act as the offensive units of choice (assuming I can get the AI to sing along)
if you can't beat 'em, buy em.
now is the "entity_mission stuff controlled through python, or another xml file that I have simply missed?
most of where I'm going for with this, is a modern mod,/era for lawyers, corperate sharks, and plain old fashioned robber barons to act as the offensive units of choice (assuming I can get the AI to sing along)
if you can't beat 'em, buy em.