Turn 7 (920 AD)
We complete a wonder that a bunch of AI's are working on:
Schizobabwe: JS Bach's Cathedral -> Newton's University
Schizolieya: Bank -> Cavalry
Scizho-Beatya: Worker -> Worker
New Isandhlwana 3 (the light blue city) flips to us, I wonder if pink will call off their attack after this.
Attack and recapture Schizospices with cavs, killing 2 impi defenders and wiping out nearby units, we lose 1 cav (25-15).
Lux is back to zero, now with the spices recovered.
IBT:
Pink completes Shakespeare's Theater in Umtata, presumably from cascade.
As expected, pink units move out of our territory. Whew!
Green longbow kills our longbow (25-16).
Turn 8 (930 AD)
Schizodiamond: Bank -> Cavalry
Kill 2 green longbows with a cavs (27-16).
Drop science to 50%, still get magnetism next turn.
IBT:
Lose a cav to a green cav (27-18).
Turn 9 (940 AD)
Magnetism researched. Steam power next, science up to 80% for it to be due in 8 turns.
Schizobane: Cavalry -> Cavalry
Schizowhaleport: Bank -> Cavalry
Schizounguin: Cavalry -> Cavalry
Kill a green longbow with a cav (28-18).
IBT:
Cav on a mountain kills 2 attacking green cavs, and Zwelithini pops out (30-18).
Turn 10 (950 AD)
Kill 2 impi defending New Bapedi 3 with cavs (32-18).
Send Zwelithini back toward the capital, where the build is now a bank.
IBT:
Lose a cav to green cav (32-19).
Turn 11 (960 AD)
Schizojungle: Cavalry -> Cavalry
Schizo-Beatya: Worker -> Courthouse
Schizoremote riots, we are having war weariness problems.
Kill impi defending New Bapedi 3, lose a cav to redlined green cav, and then take the city on the third try (34-20).
IBT:
Green kills a cav with a cav (34-21).
We lose our supply of silks. Apparently light blue Shaka has saltpeter now, so he won't import it from us anymore.
Turn 12 (970 AD)
Rioting in Schizobabwe, Schizobane, Schizowhaleport, New Zimbabwe 2, Schizoremote, and Schizoredot. Stupid silks... grrr...
Schizolieya: Cavalry -> Cavalry
Schizovry: Marketplace -> Courthouse
Schizo-Um 3: Courthouse -> Marketplace
Sell saltpeter to Orange Shaka for WM + Furs + 146g + 12gpt.
Sell magnetism to Dark Blue Shaka for WM + 51g + 4gpt, they are the only ones that don't have that tech.
Kill the cav that killed ours (35-21).
IBT:
Lose another cav to a green one (35-22).
Turn 13 (980 AD)
Our GA is over.
Order restored everywhere.
Schizograpes: Cavalry -> Cavalry
Schizounguin: Cavalry -> Cavalry
Zunguin 3: Worker -> Worker
Aww, New Swazi 3 flips to orange.
Kill 2 green cavs and a musket (38-22).
Peace with Green Shaka, we get 233g + 5gpt.
All of the AI's are in IA now.
Raise science to 90% to get Steam Power in 3 turns.
IBT:
Green Shaka demands that we leave, and I agree.
Turn 14 (990 AD)
Schizodiamond: Cavalry -> Cathedral
Schizoredot: Cavalry -> Marketplace
Buy a worker from Light Blue Shaka for WM + 11g. Hmm, our map is worth something. I sell it around and pick up an additional 45g.
Turn 15 (1000 AD)
Schizobabwe: Bank -> Newton's University
Schizodeathpit: Cavalry -> Bank
New Ibabanago 3: Worker -> Worker
Rush Newton's with leader.
Drop science to 80%, getting steam power in 2 turns.
IBT:
Pink and Light Blue sign peace.
Turn 16 (1010 AD)
We complete Newton's University in Schizobabwe:
Schizobabwe: Newton's University -> Wall Street (possible prebuild for Universal Suffrage???)
Buy a worker from Light Blue for WM + 25g.
Turn 17 (1020 AD)
Steam Power researched. Industrialization next, 9 turns at 6gpt deficit.
Schizowhaleport: Temple -> Cathedral
Schizojungle: Cavalry -> Bank
We have an iron works site! Unfortunately we will have to abandon Schizoredot for it, but the opportunity is too good to pass up:
I switch Schizoredot to a settler, due next turn, and plan to abandon it.
Turn 18 (1030 AD)
Schizoredot: Settler -> doesn't matter
I sell all the improvements in Schizoredot, and abandon the city.
Schizoironworks founded on the iron works spot.
Turn 19 (1040 AD)
Schizobane: Cathedral -> Worker
Schizounguin: Cavalry -> Temple
This is incredible:
I don't think we'll hold on to that for long, so I switch all the citizens to taxmen (the city is starving anyway).
Honestly, I would still have preferred our core cities to flip back though...
IBT:
Shaka is up to something again...
Turn 20 (1050 AD)
Schizobane: Worker -> Worker
Schizoponyland: Marketplace -> Courthouse
The war is between Pink and Green. They both have vulnerable cities deep inside the other side's core - this will be interesting to watch.
Current Situation
- NEEED MORE WORKERS!!! I cannot emphasize this enough. We want to get those railroads put up ASAP.
- Consider exporting saltpeter to Light Blue Shaka - he will pay a decent price for it. We have 3 sources (not counting the source we are already exporting), so chances are slim that we will break the deal with a flip.
- Every AI seems to have a ton of gpt to spare for buying steam power, but I've kept our monopoly on it. If they demand it... well... be careful...
- Still no improvement in AI attitude, everyone is furious.
- Industrialization due in 7 turns, Wall Street in 12. I think Universal Suffrage wouldn't be a bad thing to have, even if we build it just to deny it to the AI.
The save
http://www.civfanatics.net/uploads11/SQ2_1050AD.zip