A few things.
Strange, I thought all the clowns quit.
Oh, and, I'm not a very good micromanager.
I'm also confused why all these wonders weren't built. Even as a chieftain player, I know that the AI absolutely LOVES building wonders, and will whenever they get the chance.
The answer is in Tupac's turnlog:
Just leave out the "schizo".
They were building military/rax because they were pretty much undefended. As you know, even though I was building military, barbs got to a city twice in my turnset. You really need at least 2 defenders per city.
YES!!
Things like that have happened to me before. e.g., several times I've had a city riot even though all the citizens were content.
WTH? I've seen strange, but nothing like this!
You did

tupaclives said:We have entertainers in cities that dont need any specialists, there has been very little MM of cities done.
Strange, I thought all the clowns quit.

tupaclives said:Anyway, onwards ho... might I add that having not played an emperor game for some time I am absolutely amazed that by 350BC the Great Wall, Great Lighthouse, Great Library and Collosus are all still yet to be built. My most recent game (deity) had all AA wonders finished by 700BC.
I'm also confused why all these wonders weren't built. Even as a chieftain player, I know that the AI absolutely LOVES building wonders, and will whenever they get the chance.
Sima Qian said:@Tupac - very well played. I'm curious though, why didn't you claim another tile of wines with Schizoredot?
The answer is in Tupac's turnlog:
tupaclives said:Turn 1 - Only 3 workers and a settler available to move, decide to send the settler toward the red dot, though on reflection I opt to change the position of the red dot 1E, as that is the same RCP, and save a BG. The other position would have the wines but as we have wines up north anyway it seems much less important and I'd rather have the BG available to be worked, the first position won't deny the yellow Zulu wines as they already have 2 by their capital.
tupaclives said:Turn 2 - Schizoleiya (geez, these may be in theme but when it comes to write our say them these are worse than Aztec names!!!)
Just leave out the "schizo".

tupaclives said:With that cities pop having now dropped (we are still in expansion phase so cities really shouldn't be sitting there at size 6 building mil, they should be popping workers or settlers)
They were building military/rax because they were pretty much undefended. As you know, even though I was building military, barbs got to a city twice in my turnset. You really need at least 2 defenders per city.
tupaclives said:The great is that Schizobane flips back to us! boo ya!
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YES!!

tupaclives said:Schizobane riots... ahem... that is odd seeing as I checked it last turn and it was fine... no growth or nethign, check the luxs... nope no change...aha... according to the faces its not actually unhappy (2 happy, 1 content, 2 unhappy, 1 taxman)... how peculiar....
Things like that have happened to me before. e.g., several times I've had a city riot even though all the citizens were content.
tupaclives said:Ok that is freakish! At the start of the turn 2 civs had monotheism, 2 didn't have republic and 4 (inc. us) had Feudalism.
Now everyone has all 3...
WTH? I've seen strange, but nothing like this!

tupaclives said:Choxorn's the expert on turn numbers so he can tell me if I've played the right number![]()
You did

