SQ2: Schizophrenic Shaka

A few things.

tupaclives said:
We have entertainers in cities that dont need any specialists, there has been very little MM of cities done.

Strange, I thought all the clowns quit. :confused: Oh, and, I'm not a very good micromanager.

tupaclives said:
Anyway, onwards ho... might I add that having not played an emperor game for some time I am absolutely amazed that by 350BC the Great Wall, Great Lighthouse, Great Library and Collosus are all still yet to be built. My most recent game (deity) had all AA wonders finished by 700BC.

I'm also confused why all these wonders weren't built. Even as a chieftain player, I know that the AI absolutely LOVES building wonders, and will whenever they get the chance.

Sima Qian said:
@Tupac - very well played. I'm curious though, why didn't you claim another tile of wines with Schizoredot?

The answer is in Tupac's turnlog:

tupaclives said:
Turn 1 - Only 3 workers and a settler available to move, decide to send the settler toward the red dot, though on reflection I opt to change the position of the red dot 1E, as that is the same RCP, and save a BG. The other position would have the wines but as we have wines up north anyway it seems much less important and I'd rather have the BG available to be worked, the first position won't deny the yellow Zulu wines as they already have 2 by their capital.

tupaclives said:
Turn 2 - Schizoleiya (geez, these may be in theme but when it comes to write our say them these are worse than Aztec names!!!)

Just leave out the "schizo". :)

tupaclives said:
With that cities pop having now dropped (we are still in expansion phase so cities really shouldn't be sitting there at size 6 building mil, they should be popping workers or settlers)

They were building military/rax because they were pretty much undefended. As you know, even though I was building military, barbs got to a city twice in my turnset. You really need at least 2 defenders per city.

tupaclives said:
The great is that Schizobane flips back to us! boo ya!

picture24dm.jpg

YES!!:woohoo:

tupaclives said:
Schizobane riots... ahem... that is odd seeing as I checked it last turn and it was fine... no growth or nethign, check the luxs... nope no change...aha... according to the faces its not actually unhappy (2 happy, 1 content, 2 unhappy, 1 taxman)... how peculiar....

Things like that have happened to me before. e.g., several times I've had a city riot even though all the citizens were content.

tupaclives said:
Ok that is freakish! At the start of the turn 2 civs had monotheism, 2 didn't have republic and 4 (inc. us) had Feudalism.

Now everyone has all 3...

WTH? I've seen strange, but nothing like this! :eek:

tupaclives said:
Choxorn's the expert on turn numbers so he can tell me if I've played the right number :p

You did :) :yup:
 
choxorn said:
They were building military/rax because they were pretty much undefended. As you know, even though I was building military, barbs got to a city twice in my turnset. You really need at least 2 defenders per city.
Chances are we will have few defenders. In fact, in some cities we'll have none unless it's to avoid flipping. Barb uprisings are temporary and were the only reason we'd need many units to our north. In all honesty barbs do very minor damage in the overall scheme of things.

The AI is very poor at landing units so the vast majority of defenders will be on our southern front lines and perimeters. We will have substantially more offensive units than defensive units. Hence the reason why rax in non core cities is not worth it. Cats and trebs are the only military units, if that, produced in corrupt cities.


@Sima Regarding attitude....if I hear what you're saying we should be focused on conquering and controlling luxs and resources. Is that accurate?
 
@Sima - my reasoning was that we had two wines at present, with no trade routes it didn't matter how many more we had and gettign our hands on the 3rd wines tile isn't exactly going to be dificult. Also as the city was second ring it would have decent production and in terms of city growth, the flood plains would provide more than enough food (the wines are +1fpt as you know) that the wines wouldn't be needed, so I opted to keep the BG.

Just my reasoning for it, I did have a decent think about it before I did anything as I know you wanted the red dot on the BG to claim the wines. if we didn't already have wines up north I wouldn't have even considered not founding next to the wines but as it was...
 
can someone please tell me how to download CRpMapStat? :(
 
choxorn said:
can someone please tell me how to download CRpMapStat? :(
On Dianathus' first page he has a link to his website. Click the link and there's a download there. You should have all of your teammates in the training game dl it was well.

Mapstat
 
Got it (if no-one else has beaten me to it)

Questions
Will we want to trade spare resources given unpredicability of flips could cause loss of rep?
Note 'deathpit building granary - I would prioritise culture and suggest switch to temple - any problem?
Do we want to spam more cities just beyond our furthest ring - if they build temples and libs it will help our kulcha count, but will increase costs of supporting buildings in corrupt areas and require more military to defend
We want mono and Edu for caths and unis in all our core cities, what about stronger fighting units - ie knights?
Markets will also be priority when in rep to support our culture buildings - so many competing requirements
War - since we are going for diplomacy I suggset we avoid AMAP, getting an army to discourage attacks is also a priority - currently strong v 1 (reds), average v 2 (? which - 1st and 4th in F3 list) and weak to other 4
GA - my thinking is GA anytime once in republic will allow us to build the necessary infra and military

Is the settler going to where the damaged Impi stands?
 
Whomp said:
On Dianathus' first page he has a link to his website. Click the link and there's a download there. You should have all of your teammates in the training game dl it was well.

Mapstat

Whomp, I know how to download it, but I don't know where to put the file. Does that clarify things for you?
 
choxorn said:
Whomp, I know how to download it, but I don't know where to put the file. Does that clarify things for you?
It doesn't go into any civ3 files if that's what you're asking. I unzipped the file and put it on my desktop. When I play a game of civ I run mapstat, word(for my log) and paint (for pictures) in the background and toggle to them every turn.
 
What the f***, I unzipped and installed the file and there's no way to run it! :mad:
 
choxorn said:
What the f***, I unzipped and installed the file and there's no way to run it! :mad:
Chill young Choxorn. No need to stress. Why don't you post in Dianthus' thread and explain what your problem is. There's a lot of people, smarter than I, that can help you load the program.
 
choxorn said:
What the f***, I unzipped and installed the file and there's no way to run it! :mad:
I don't know if this will help. I unzipped it to "Program Files" and it's listed as "CFC Dianthus", then in another sub-directory are each of the utilities. Then I made shortcuts for my desktop to click on when I want to play. Here's a pic of my Windows Program Files Sub-Directory:
CrpSuiteDirectory.jpg


I don't think it matters much exactly WHERE you put it, so long as you can click on the .exe file (or desktop shortcut) to get it to run. :)
 
Summary

Quiet builder turns
New Intombe 3 flipped to us (from yellow Zulu)
Red Zulu has been eliminated
We had multiple demands for money and maps - I caved on all
Unit support costs in Republic and lack of workers hampered these turns, however markets are helping the financial side of things. The necessity of getting culture in our corrupt towns hinders our ability to draw workers from these (oh to be able to draft - commie anyone?)
Traded for mono, theology, invention and chivalry (another 15 turns owing of 31gpt) - the plus side of this is those Shakas extorting us (the 2 blues in particular) are now owed money by us and have stopped demanding
All Shakas have remained furious with us, I completed embassies, but did not give any ROPs - any ideas why?
Currently researching Printing Press (due in 8) for hopeful monopoly. All other Shakas are up guns which they got simulateously on last IBT.
 
Turnlog

Preturn
'diamond rioting - will quieten
'lundi about to riot - gets a taxman
6 unconected towns ('lundi too far to do), other 5 require roading. Much for workers to do around core and dont even bother looking at jungle. I would like twice as many workers but to get them I would either have to pare back core cities or stop important culture in outlying towns - I'll just get what I'm able to.
Military consists of 10 Impi, 4 swords, 2 archers and 3 warriors. With republic online soon we will need markets in addition to libs, I dont see time for building an army yet, better lie down and play dead if nasty Zulu comes knocking
Culture doing well, but dropping off at end of chart presumably the effect of anarchy - we need to keep pushing this
Settlers - still a 4 or 5 good sites and more could be crammed in, but avoid parking too close to other zulus (ie not within 2 tiles)

1) 70AD
We're in anarchy so :coffee:
IBT
orange Zulu complete Colossus in Ngome 2

2) 90AD
more worker moves
IBT
DBZ demands TM + 23g
We become Republic - 10%lux

3) 110AD
MM for Republic
Engineering remains expensive -> do some research to reduce cost
IBT
'whaleport harbour -> market

4) 130AD
Settle Schizo-Um 3 in NE RCP11 (3rd ring) -> worker
IBT
'bane lib -> settler

5) 150AD
est Embassies with remaining Zulus
Yellow Zulu building Sun Tzu in 20, Green Zulu lots of kulcha, LBZ lots of units, all have 2 clowns in size 8 or 9 capital (1 lux each)

6) 170AD
red dot about to riot -> taxman (about to be connected to trade network)
IBT
http://www.civfanatics.net/uploads11/New_Intombe_3_flips_to_us.JPG

7) 190AD
starve NI3 to size 2 so can use taxman not clown
Trade RedZulu Monotheism for 24gpt, down to 1 city and still at war :mischief:
IBT
'bane settler -> settler, gets culture expansion and 4turn SF operating
'diamond lib -> market
Some Zulu building Leo's
NI3 starves

8) 210AD
zzz
IBT
more unidentified Zulus building Leo's (too lazy so did not check out who via F7 :p )

9) 230AD
all towns connected bar 'spices and 'lundi -> send crew to road to spices
IBT
DBZ demands TM + 25g (again :mad: ) - I cave
'lieya sword -> worker
'deer worker -> lib

10) 250AD
zzz
IBT
Red Zulu destroyed, our gpt goes up ;)
Engineering -> Theology (all Zulu have Invention, all bar orange have chivalry, nil have theology)

11) 260 AD
zzz
IBT
LBZ demand TM + 19g (all) - I cave
'bane settler -> settler
'lieya worker -> market

12) 270AD
zzz
IBT
'jungle lib -> market
'tugger worker -> temple
Zulu building Sistine

13) 280AD
7 settler pairs heading to same region - we beat them (cant see all in screenie) settle Schizo-Beatya
http://www.civfanatics.net/uploads11/Beat_ya_280AD.JPG
all bar green and LB have theology
IBT
3 settler pairs turn back, 4 press on entering our territory
'babwe market -> cath
'Um3 worker -> temple

14) 290AD
zzz
IBT
'mania market to temple (notice sig increase in gpt with each market build)
'unguin lib -> market
Orange Zulu complete Sun Tzu's

15) 300AD
Trade around world maps for gold
Trade DBZ theology +6g for 19gpt + WM
Trade LBZ invention +6g for theology +10gpt + WM
Trade GrZ chivalry +4g for theology, 2gpt + WM
Reseach switched to Printing Press (due in 13) ? opportunity for monopoly
- currently at tech parity
IBT
'bane settler -> market

16) 310AD
settle Shizokulu at RCP8 in west (pink dot on above screenie)
IBT
NI3 worker -> temple

17) 320AD
zzz
IBT
Yellow Zulu beat me to northeastern tip - dropped by galley - instead will send settler to forest on RCP11 just south

18) 330AD
zzz
IBT
Yellow Zulu settles New Amitikulu 3 and settler pairs in our area head back (except for green horse-settler)

19) 340AD
zzz
IBT
'whaleport market -> temple
'ponyland temple -> worker
'grapes temple -> worker
Simultaneously all other Zulus discover guns :confused:

20) 350AD
hopefully leave things tidy for next player

Notes

our military is pitiful - I built 1 sword and disbanded warriors - we can now build knights

our workers have mainly been connecting our road network, ther is much to be done to improve our core - some towns only had 3 or 4 improved tiles to use, so I stole a worker from them rather than use an unimproved tile
on positive note - spices will be online soon, work crew has just moved onto spice tile
large gpt deal lasts another 15 turns, printing should come up in 8. After this we should be in much better shape to research faster (need unis). Of course any war will slow all this down

For culture I have been building libs first in 1st and 2nd ring towns and temples in 3rd ring which take a long time and will not give much science boost. I have started 1 cath so far (in capital), this really requires growing the town to justify. Once education avail then unis should be higher priority

And the culture graph

http://www.civfanatics.net/uploads11/Culture_graph_350AD.JPG

watch for flips to pink and orange
 
gmaharriet said:
I don't know if this will help. I unzipped it to "Program Files" and it's listed as "CFC Dianthus", then in another sub-directory are each of the utilities. Then I made shortcuts for my desktop to click on when I want to play. Here's a pic of my Windows Program Files Sub-Directory:
CrpSuiteDirectory.jpg


I don't think it matters much exactly WHERE you put it, so long as you can click on the .exe file (or desktop shortcut) to get it to run. :)

It was there. Thanks!

P.S. Where can I download CivAssist?
 
Yeah, I know. I bet a mod lowered is post count.
 
I had about 50 posts in the "What Song Are You Listening To?" thread and it got totally deleted. I thought I got a PCR at first, but I talked to Padma about it and it was alright :).
 
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