Preturn
Note no FP - ? Iron Works a poss site, only size 3 will take a long while (IW in 63

)
Our culture has slipped significantly with respect to orange and lesser extent pink - this puts us at risk of wrong end of flips. Aim to correct
Much worker activity required. Railroading core, mining around core and then consider southern jungle - have 43 workers, I'd like at least double, could always fold in after completion.
MM every town, every town put on culture or worker build except 'babwe (Suffrage)
Science to 30% and Nationalism in 1
An hour and a half later press enter ...
IT
Nationalism -> electricity
Trades
Steam to Orange for 168gpt + WM + 9g
Steam + WM to LB for 41gpt + silks + 13g
Steam + WM to pink for 34gpt + dyes + 13g
Steam to Yellow for 31gpt + 14g + WM
Steam to DB for Democracy + 1g
(could get Free Artistry from Green but I decline)
Build 2 workers and a lib (cant read my notes in which towns

), all go to worker builds
We love the chief days all over the place
Bapedi 2 joins us

, sell rax -> temple
1) 1160AD
whats the caravel doing? Exploring empty ocean

. Send it back (probably should have disbanded immed, but decided to disband in port)
Buy worker from pink for 27g
orange will give 152gpt +167g for indust - decide to hold monopoly a while longer
Trade salt to LB for 64g + 16gpt
IT
'bane worker -> Wall St
'lieya uni -> cath
New Zim2 lib -> temple
'ivory temple -> uni
'flipper worker -> worker
2) 1170AD
RRing
IT
lose furs deal, req 27gpt + wines to renew - I dont
'deathpit temple -> cath
'jungle temple -> cath
'spices temple -> lib
3) 1180AD
more RRing, now doing core
Trade pink coal, spices, 4gpt for incence and 44g
IT
Peace treaty with Green expires, accept straight up offer to continue
'flipper worker -> lib
New Ibab3 temple -> lib
4) 1190AD
More RRing
IT
Pink req MPP - decline
Um3 duct -> lib
5) 1200AD
zzz
IT
'tugger worker -> temple
6) 1210AD
Buy pink worker for 16g + WM
IT
'barbport lib -> worker
7) 1220AD
Buy DB worker for 27g
decr science to 70%, electricity in 2
IT
'whaleport cath -> factory
'unguin cath -> factory
New Bap3 temple -> worker
8) 1230AD
Switch all scientists to tax and still electricity in 1 @ 70%
IT
Electricity -> Medicine
'Barbport worker-> worker
1290AD
Orange have commie
Buy yellow worker for 1gpt + 9g
IT
'spices lib -> worker
New Ibab3 lib -> worker
Beatya lib -> harbour
1250AD
Trades holding value
Industrial will get 21gpt +52g pink, furs 117gpt + 237g form orange, 16gpt + 32g from DB, 1gpt +39g from LB, 46gpt +71g from yellow. Green has just got steam and is broke
The core as it now stands
And on to next better player
? Whomp